Re: troubleshooting.htm.ftl questions
The simple answer is YES.
The more difficult answer is Only If we code it to do that.
Every number is tracked, and it knows where the bonuses and penalties come from. However, figuring out how to make sure those values are captured is harder. Unless Tom has already considered this and has a better a solution than I know of.
Let's take a mock example from what you have:
To Hit: +19
Assuming Level 9 Fighter +9
ï¿½ï¿½ï¿½ MODIFY:ToHit_Enhancement|MAX|2 (From EQMOD)
ï¿½ï¿½ï¿½ MODIFY:DAMAGE_Enhancement|MAX|2 (From EQMOD)
(Weapon Focus Feat)
(Weapon Specialization Feat)
MODIFYOTHER:EQUIPMENT.PART|CHOICESELECTION|Damage_Bonus|ADD|1 (Overhand Chop Feat)
MODIFYOTHER:EQUIPMENT.PART|CHOICESELECTION|Damage_Bonus|ADD|2 (Backswing Feat)
That's easier on the Data team, but then we have to make sure
each source of the bonuses are being populated on export for a
breakdown. Otherwise, we need to differentiate the bonuses, and
make specific calls to them from the sheet, not as expandable and
more work for the data team.
On 12/23/2018 5:33 PM, markjmeans wrote: