So I just started doing up a Kineticist (Earth), and was trying to add "Pushing Infusion", but it isn't showing in my list as available (showing the unqualified ones gives the below quoted bit).
Haven't gone looking into the files (not sure where to start), but noticed this in it's description:
> Pushing Infusion > Type: Wild Talent. Infusion Wild Talent. Infusion Wild Talent Aether. Infusion Wild Talent Air > Requirements: either ( var: KineticistLVL_Aether at least 1, var: KineticistLVL_Air at least 1, var: KineticistLVL_Water at least 1 ) > Description: Element aether, air, earth, or water; [snip]
(theres a separate entry for Wood too, so that one is there) So it looks like it should show up as an Earth option too, although it doesn't look like the pre-req is there?
Noticed a minute ago that I was trying on RC2, so I did just update to RC3, but the issue's still there.
As far as replicating: (add Occult Adventures source from the Paizo list if you dont already have it) new Pathfinder character, pick a race, add 1 lv Kineticist, set your Element to Earth (feats&abilities - class features - Kineticist Element) Kineticist Infusion Wild Talent should now have the Pushing Infusion option listed if you have Qualified clicked in
If anyone wants to point me to what/where to edit for the quick fix until it makes the next release, I can do that for now :)
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I think I'm looking at the right area here... blahblah/pcgen/data/pathfinder/paizo/roleplaying_game/occult_adventures/oa_abilities_class.lst
line 687, a bit in: PREMULT:1,[PREVARGTEQ:KineticistLVL_Aether,1],[PREVARGTEQ:KineticistLVL_Air,1],[PREVARGTEQ:KineticistLVL_Water,1]
If I'm reading that right, just add ",[PREVARGTEQ:KineticistLVL_Earth,1]" ?
toggle quoted messageShow quoted text
So I just started doing up a Kineticist (Earth), and was trying to add "Pushing Infusion", but it isn't showing in my list as available (showing the unqualified ones gives the below quoted bit).
Haven't gone looking into the files (not sure where to start), but noticed this in it's description:
> Pushing Infusion > Type: Wild Talent. Infusion Wild Talent. Infusion Wild Talent Aether. Infusion Wild Talent Air > Requirements: either ( var: KineticistLVL_Aether at least 1, var: KineticistLVL_Air at least 1, var: KineticistLVL_Water at least 1 ) > Description: Element aether, air, earth, or water; [snip]
(theres a separate entry for Wood too, so that one is there) So it looks like it should show up as an Earth option too, although it doesn't look like the pre-req is there?
Noticed a minute ago that I was trying on RC2, so I did just update to RC3, but the issue's still there.
As far as replicating: (add Occult Adventures source from the Paizo list if you dont already have it) new Pathfinder character, pick a race, add 1 lv Kineticist, set your Element to Earth (feats&abilities - class features - Kineticist Element) Kineticist Infusion Wild Talent should now have the Pushing Infusion option listed if you have Qualified clicked in
If anyone wants to point me to what/where to edit for the quick fix until it makes the next release, I can do that for now :)
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Paul Grosse
That looks right. :)
Paul A. Grosse
toggle quoted messageShow quoted text
On Thursday, January 3, 2019, 2:24:29 PM EST, Eric <1ballistic1@...> wrote:
I think I'm looking at the right area here... blahblah/pcgen/data/pathfinder/paizo/roleplaying_game/occult_adventures/oa_abilities_class.lst
line 687, a bit in: PREMULT:1,[PREVARGTEQ:KineticistLVL_Aether,1],[PREVARGTEQ:KineticistLVL_Air,1],[PREVARGTEQ:KineticistLVL_Water,1]
If I'm reading that right, just add ",[PREVARGTEQ:KineticistLVL_Earth,1]" ?
So I just started doing up a Kineticist (Earth), and was trying to add "Pushing Infusion", but it isn't showing in my list as available (showing the unqualified ones gives the below quoted bit).
Haven't gone looking into the files (not sure where to start), but noticed this in it's description:
> Pushing Infusion > Type: Wild Talent. Infusion Wild Talent. Infusion Wild Talent Aether. Infusion Wild Talent Air > Requirements: either ( var: KineticistLVL_Aether at least 1, var: KineticistLVL_Air at least 1, var: KineticistLVL_Water at least 1 ) > Description: Element aether, air, earth, or water; [snip]
(theres a separate entry for Wood too, so that one is there) So it looks like it should show up as an Earth option too, although it doesn't look like the pre-req is there?
Noticed a minute ago that I was trying on RC2, so I did just update to RC3, but the issue's still there.
As far as replicating: (add Occult Adventures source from the Paizo list if you dont already have it) new Pathfinder character, pick a race, add 1 lv Kineticist, set your Element to Earth (feats&abilities - class features - Kineticist Element) Kineticist Infusion Wild Talent should now have the Pushing Infusion option listed if you have Qualified clicked in
If anyone wants to point me to what/where to edit for the quick fix until it makes the next release, I can do that for now :)
-- --Paul Grosse --PCGen BoD, PR Silverback @Nylanfs
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Andrew Maitland
Is this a bug? Open a JIRA and we'll fix it. Just cite the source
on what it says (Should be) and what the exact issue is today
(What it currently is).
As long as the rules permit, you get a fix. Anything else is a
homebrew change, and we cannot enact those.
JIRA -> https://pcgenorg.atlassian.net
Cheers,
Andrew
toggle quoted messageShow quoted text
On 1/3/2019 11:28 AM, Paul Grosse via
Groups.Io wrote:
That looks right. :)
Paul A. Grosse
I think I'm looking at the right area
here...
blahblah/pcgen/data/pathfinder/paizo/roleplaying_game/occult_adventures/oa_abilities_class.lst
line 687, a bit in:
PREMULT:1,[PREVARGTEQ:KineticistLVL_Aether,1],[PREVARGTEQ:KineticistLVL_Air,1],[PREVARGTEQ:KineticistLVL_Water,1]
If I'm reading that right, just add
",[PREVARGTEQ:KineticistLVL_Earth,1]" ?
So I just started doing up a Kineticist (Earth),
and was trying to add "Pushing Infusion", but it
isn't showing in my list as available (showing the
unqualified ones gives the below quoted bit).
Haven't gone looking into the files (not sure
where to start), but noticed this in it's
description:
> Pushing
Infusion
> Type: Wild Talent. Infusion
Wild Talent. Infusion Wild Talent Aether. Infusion
Wild Talent Air
> Requirements: either ( var:
KineticistLVL_Aether at least 1, var:
KineticistLVL_Air at least 1, var:
KineticistLVL_Water at least 1 )
> Description: Element
aether, air, earth, or water;
[snip]
(theres a separate entry for Wood too, so that one
is there)
So it looks like it should show up as an Earth
option too, although it doesn't look like the
pre-req is there?
Noticed a minute ago that I was trying on RC2, so
I did just update to RC3, but the issue's still
there.
As far as replicating:
(add Occult Adventures source from the Paizo list
if you dont already have it)
new Pathfinder character,
pick a race,
add 1 lv Kineticist,
set your Element to Earth (feats&abilities -
class features - Kineticist Element)
Kineticist Infusion Wild Talent should now have
the Pushing Infusion option listed if you have
Qualified clicked in
If anyone wants to point me to what/where to edit
for the quick fix until it makes the next release,
I can do that for now :)
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs
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toggle quoted messageShow quoted text
On Thu, Jan 3, 2019 at 10:30 PM Andrew Maitland via Groups.Io <drew0500= yahoo.com@groups.io> wrote:
Is this a bug? Open a JIRA and we'll fix it. Just cite the source
on what it says (Should be) and what the exact issue is today
(What it currently is).
As long as the rules permit, you get a fix. Anything else is a
homebrew change, and we cannot enact those.
JIRA -> https://pcgenorg.atlassian.net
Cheers,
Andrew
On 1/3/2019 11:28 AM, Paul Grosse via
Groups.Io wrote:
That looks right. :)
Paul A. Grosse
I think I'm looking at the right area
here...
blahblah/pcgen/data/pathfinder/paizo/roleplaying_game/occult_adventures/oa_abilities_class.lst
line 687, a bit in:
PREMULT:1,[PREVARGTEQ:KineticistLVL_Aether,1],[PREVARGTEQ:KineticistLVL_Air,1],[PREVARGTEQ:KineticistLVL_Water,1]
If I'm reading that right, just add
",[PREVARGTEQ:KineticistLVL_Earth,1]" ?
So I just started doing up a Kineticist (Earth),
and was trying to add "Pushing Infusion", but it
isn't showing in my list as available (showing the
unqualified ones gives the below quoted bit).
Haven't gone looking into the files (not sure
where to start), but noticed this in it's
description:
> Pushing
Infusion
> Type: Wild Talent. Infusion
Wild Talent. Infusion Wild Talent Aether. Infusion
Wild Talent Air
> Requirements: either ( var:
KineticistLVL_Aether at least 1, var:
KineticistLVL_Air at least 1, var:
KineticistLVL_Water at least 1 )
> Description: Element
aether, air, earth, or water;
[snip]
(theres a separate entry for Wood too, so that one
is there)
So it looks like it should show up as an Earth
option too, although it doesn't look like the
pre-req is there?
Noticed a minute ago that I was trying on RC2, so
I did just update to RC3, but the issue's still
there.
As far as replicating:
(add Occult Adventures source from the Paizo list
if you dont already have it)
new Pathfinder character,
pick a race,
add 1 lv Kineticist,
set your Element to Earth (feats&abilities -
class features - Kineticist Element)
Kineticist Infusion Wild Talent should now have
the Pushing Infusion option listed if you have
Qualified clicked in
If anyone wants to point me to what/where to edit
for the quick fix until it makes the next release,
I can do that for now :)
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs
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is this fixed? I think there are multiple bugs with kineticist not allowing me to choose most of the later levels of earth kineticist because I made a level 6 earth kineticist and can add any of the infusions of level 4 and above.
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Andrew Maitland
Bugs need to be submitted to the JIRA --
https://pcgenorg.atlassian.net
It is possible it is already fixed, but please submit the DATA
Bug and a character to show the deficiency.
Thanks,
toggle quoted messageShow quoted text
On 6/15/2019 8:37 PM, Timmy Morrison
wrote:
is this fixed? I think there are multiple bugs with kineticist not
allowing me to choose most of the later levels of earth kineticist
because I made a level 6 earth kineticist and can add any of the
infusions of level 4 and above.
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I've just seen the same thing, so I just put in Data-3976 for it. Not a clue where to start troubleshooting that one, but I'm open to helping troubleshoot after I get back to civilization in two weeks.
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