Date   
Re: New PcGen not downloading

Brad G.
 

Yes, I completed the download all 3 times.

Brad G.


On Mon, Aug 5, 2019 at 9:44 AM Valerie Paquin-Gould <designvpg@...> wrote:
Yes, it starts and says it will take 25 minutes and runs until the very end where I get the error. I tried it on two different computers. One with windows 10 and one with windows 7 with the same results.

On Monday, August 5, 2019, Paul Grosse via Groups.Io <nylanfs=yahoo.com@groups.io> wrote:
It starts downloading for me.


Paul A. Grosse


On Monday, August 5, 2019, 9:33:35 AM EDT, Valerie Paquin-Gould <designvpg@...> wrote:


Hello,

I tried to download the new PcGen program but received the error “network error unable to download” can you check to see if this is an error on your end? I was downloading it on my windows 7 PC.

Val


--
Valerie

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs



--
Valerie

PCGen v.6.08.00 RC7 Released! #releases

Paul Grosse
 

In case anyone is interested we have a new release candidate up for testing. :)
 
https://github.com/PCGen/pcgen/releases/tag/6.08.00RC7

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Re: PCGen v.6.08.00 RC7 Released! #releases

Robert Singers
 

Does it fix the 5e spell book rendering issue?


On 20/08/2019 at 04:26, Paul Grosse via Groups.Io <nylanfs@...> wrote:

In case anyone is interested we have a new release candidate up for testing. :)
 

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Re: PCGen v.6.08.00 RC7 Released! #releases

Paul Grosse
 

If you reported it as a bug, the bug tracker "should" update you when it gets fixed. Which is why we recommend bug trackers. :)


Paul A. Grosse


On Monday, August 19, 2019, 3:12:20 PM EDT, Robert Singers <rsmsingers@...> wrote:


Does it fix the 5e spell book rendering issue?


On 20/08/2019 at 04:26, Paul Grosse via Groups.Io <nylanfs@...> wrote:

In case anyone is interested we have a new release candidate up for testing. :)
 

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Re: PCGen v.6.08.00 RC7 Released! #releases

Robert Singers
 

I've created it in the Output sheets bug tracker.  Hopefully that's the right one.


On Tue, 20 Aug 2019 at 07:13, Paul Grosse via Groups.Io <nylanfs=yahoo.com@groups.io> wrote:
If you reported it as a bug, the bug tracker "should" update you when it gets fixed. Which is why we recommend bug trackers. :)


Paul A. Grosse


On Monday, August 19, 2019, 3:12:20 PM EDT, Robert Singers <rsmsingers@...> wrote:


Does it fix the 5e spell book rendering issue?


On 20/08/2019 at 04:26, Paul Grosse via Groups.Io <nylanfs@...> wrote:

In case anyone is interested we have a new release candidate up for testing. :)
 

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs



--
Robert Singers
 

Re: PCGen v.6.08.00 RC7 Released! #releases

swiftbrook8
 

Any release notes?

Re: PCGen v.6.08.00 RC7 Released! #releases

Paul Grosse
 

This was just a bug fix release.

Bug
[DATA-3900] - Admixture School not available for Arcanist with School Understanding exploit
[DATA-3937] - Inquisitors can't choose any domains from the listed 'deities' in Campaign Supplement Book of the Damned, Volume 2

[DATA-3938] - Pathfinder: Elemental Knight Magus archetype unable to select unique Magus Arcana & Archetype turns "unqualified" after being added.
[DATA-3939] - Accomplished Sneak Attacker feat does not bonus the Sneak Attack value.
[DATA-3940] - "Swashbuckler" Unchained Rogue Archetype Can't Get 2 Combat Trick Feats
[DATA-3941] - [Pathfinder] Elf erroneously has Giant available as a Bonus Language.
[DATA-3945] - Monk archetype maneuver master's bonus feats missing standard monk selections.
[DATA-3946] - [STARFINDER] Missing minimum level (PREPCLEVEL) setting.
[DATA-3947] - Disenchanter Archetype for Warpriest granting incorrect Bonus Feat progression.
[DATA-3948] - Dragon Disciple Draconic bloodline doesn't add correctly to existing character with draconic bloodline
[DATA-3949] - Mechanic drone does not gain specialization effects at Mechanic Lv. 3
[DATA-3950] - [STARFINDER] Racial vision types not set for Elf, Half-elf and Gnome.
[DATA-3953] - "Hunter's Surprise" (Advanced Rogue Talent) mistakenly stored as regular Talent
[DATA-3954] - [STARFINDER] Maximum walk move speed capped at 60 causing issue when land speed exceeds 60.
[DATA-3955] - [STARFINDER] Insight bonuses are stacking and not taking the highest value.
[DATA-3956] - [STARFINDER] Feat "Fleet" not adding movement bonus.
[DATA-3958] - can't add a Agathion SIlvanshee as a familiar
[DATA-3959] - Narrows Survivor Trait does not add Sense Motive as class skill [PF Taldor - Echoes of Glory (Conversion)]
[DATA-3961] - Blood of the Beast not showing up when Pathfinder Society Organized Play is selected as Game
[DATA-3962] - Cleric's Kit appears to be missing?
[DATA-3963] - [Pathfinder Monster codex]Alchemist void bombs are missing requirement for the Drow race
[DATA-3964] - Mythic Adventures - Minor/Major Artifact PRExxx unreachable
[DATA-3965] - Windstep Master archetype not showing for Unchained Monk
[DATA-3970] - Some Kineticist infusions reference their prerequisites incorrectly
[DATA-3973] - Plantmaster Requires code from Advanced Race Guide, which is not a required book.
[DATA-3975] - Glamoured Studded Leather armor does not add +1 magic bonus to AC
[DATA-3976] - Kineticist expanded element screws with character level?
New Feature
[DATA-3842] - [Starfinder] UPB's should be interchangeable with credits
Improvement
[DATA-3952] - [STARFINDER] Vision and movement bonuses from augmentations not showing up.



Paul A. Grosse


On Wednesday, August 21, 2019, 9:24:38 AM EDT, swiftbrook8 <swiftbrook@...> wrote:


Any release notes?

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Re: Dogs?

Andrew Maitland
 

Wow, missed all of this...

Mounts > Can add everything you have loaded. If you aren't loading the Bestiary then all the horses, et. al will not appear.

Followers > Same thing. Load everything, and you can have anything.

You're only loading the bare bones for player options, which means only Familiars and Animal Companions are available choices.

Cheers,

Andrew



On 8/21/2019 9:57 AM, Rick Steeves via Groups.Io wrote:
I see that Dog, Guard, and Dog, Riding are available as equipment.

For a PC, it's possible to add Mounts (which in my case could be Dogs, Horses, or Ponies). However, Mounts appear to be created as PCs, and the only choice I see would be Companion (Dog).

So a few things:
-I don't see a Companion (Horse) ?
-I should probably be able to create just a (non-companion) Race: Dog, Race (Dog, Guard), Race (Dog, Riding), Race (Horse) or Race (Pony)?
-The stats for Companion (Dog) aren't the same as a Dog or Dog, Riding in the Bestiary?
-the Skills for Companion (Dog) don't appear to match Dog, Small or Dog, Riding

I can likely fix all of this for me by modifying cr_classes_companion.lst?

Android Alt Racial trait

Kenny Noe
 

Hello, I'm wanting to add an alternate racial trait to my Android character in Pathfinder.

This is the trait:

Alternate Racial Traits

  • Repairing Nanites: Some androids cannot prompt their nanites to aid them in any endeavor, but instead find that their nanites stitch their wounds together. The first time each day that such an android has taken an amount of damage greater than or equal to twice her Hit Dice, the nanites automatically activate, without an action. Her circuitry-tattoos glow with light equivalent to that of a torch for 1 round and she heals a number of hit points equal to twice her Hit Dice. This racial trait replaces nanite surge. Source PZO9280

I can't find this in PC Gen.   Are there instructions on custom adding this??

Thanks

Re: Android Alt Racial trait

Brad G.
 

Kenny,

The first step in looking for an ability in pcgen is to know where it was originally published.  In this case, Repairing Nanites comes from Inner Sea Races, which is already in pcgen.  If you load that source (and any prerequisites) you should have access to it.

Brad G.


On Mon, Sep 9, 2019 at 9:06 AM Kenny Noe <knoe501@...> wrote:
Hello, I'm wanting to add an alternate racial trait to my Android character in Pathfinder.

This is the trait:

Alternate Racial Traits

  • Repairing Nanites: Some androids cannot prompt their nanites to aid them in any endeavor, but instead find that their nanites stitch their wounds together. The first time each day that such an android has taken an amount of damage greater than or equal to twice her Hit Dice, the nanites automatically activate, without an action. Her circuitry-tattoos glow with light equivalent to that of a torch for 1 round and she heals a number of hit points equal to twice her Hit Dice. This racial trait replaces nanite surge. Source PZO9280

I can't find this in PC Gen.   Are there instructions on custom adding this??

Thanks

Re: Android Alt Racial trait

Kenny Noe
 

Brad,

Thank you for the information.  However I already have the  Inner Sea Races loaded and the Repairing Nanites trait does not appear as a choice when I search for them.  In fact the Android racial traits are golden on color under the Racial Abilities tab.  I cannot remove Nanite Surge trait in order to swap it with Repairing Nanites.

I even tried creating a new Android character thinking I might have locked something out.   No Joy.  Still unable to find the Repairing Nanites trait.

Thoughts??

Thanks

--Kenny


On Mon, Sep 9, 2019 at 10:09 AM Brad Grinstead <brad.grinstead@...> wrote:
Kenny,

The first step in looking for an ability in pcgen is to know where it was originally published.  In this case, Repairing Nanites comes from Inner Sea Races, which is already in pcgen.  If you load that source (and any prerequisites) you should have access to it.

Brad G.


On Mon, Sep 9, 2019 at 9:06 AM Kenny Noe <knoe501@...> wrote:
Hello, I'm wanting to add an alternate racial trait to my Android character in Pathfinder.

This is the trait:

Alternate Racial Traits

  • Repairing Nanites: Some androids cannot prompt their nanites to aid them in any endeavor, but instead find that their nanites stitch their wounds together. The first time each day that such an android has taken an amount of damage greater than or equal to twice her Hit Dice, the nanites automatically activate, without an action. Her circuitry-tattoos glow with light equivalent to that of a torch for 1 round and she heals a number of hit points equal to twice her Hit Dice. This racial trait replaces nanite surge. Source PZO9280

I can't find this in PC Gen.   Are there instructions on custom adding this??

Thanks

Re: Android Alt Racial trait

Kenny Noe
 


Opps for got the link.


Most appreciated

Thanks

--Kenny


On Mon, Sep 9, 2019 at 11:52 AM Kenny Noe <knoe501@...> wrote:
Brad.

copy current issue url
1

"replacement" code for Nanite Surge not working



submitted.

Thanks

--Kenny


On Mon, Sep 9, 2019 at 11:37 AM Brad Grinstead <brad.grinstead@...> wrote:
Looks like the code is broken, specifically the "replacement" code for Nanite Surge. The best way to get it updated is submit an issue report to the JIRA page ( https://pcgenorg.atlassian.net ).  

Brad G.


On Mon, Sep 9, 2019 at 11:07 AM Kenny Noe <knoe501@...> wrote:
Brad,

Thank you for the information.  However I already have the  Inner Sea Races loaded and the Repairing Nanites trait does not appear as a choice when I search for them.  In fact the Android racial traits are golden on color under the Racial Abilities tab.  I cannot remove Nanite Surge trait in order to swap it with Repairing Nanites.

I even tried creating a new Android character thinking I might have locked something out.   No Joy.  Still unable to find the Repairing Nanites trait.

Thoughts??

Thanks

--Kenny


On Mon, Sep 9, 2019 at 10:09 AM Brad Grinstead <brad.grinstead@...> wrote:
Kenny,

The first step in looking for an ability in pcgen is to know where it was originally published.  In this case, Repairing Nanites comes from Inner Sea Races, which is already in pcgen.  If you load that source (and any prerequisites) you should have access to it.

Brad G.


On Mon, Sep 9, 2019 at 9:06 AM Kenny Noe <knoe501@...> wrote:
Hello, I'm wanting to add an alternate racial trait to my Android character in Pathfinder.

This is the trait:

Alternate Racial Traits

  • Repairing Nanites: Some androids cannot prompt their nanites to aid them in any endeavor, but instead find that their nanites stitch their wounds together. The first time each day that such an android has taken an amount of damage greater than or equal to twice her Hit Dice, the nanites automatically activate, without an action. Her circuitry-tattoos glow with light equivalent to that of a torch for 1 round and she heals a number of hit points equal to twice her Hit Dice. This racial trait replaces nanite surge. Source PZO9280

I can't find this in PC Gen.   Are there instructions on custom adding this??

Thanks

Flight Maneuverability in PCGen

George Taranellos
 

Hi PCgen.

I have a couple of questions in relation to Manoeuvrability in PCgen.

The details...

I have a 12th Level Aasimar Paladin with Angel Wings
I have +1 Mithral Full Plate Armour
I have a Medium Encumbrance

Angel Wings - You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average manoeuvrability) if wearing light armour or unencumbered, or 20 feet (poor manoeuvrability) with a medium or heavy load or medium or heavy armour. Fly is a class skill for you.

PCgen currently shows my Speed at Fly 20' with a maneuverability of "Average"

Question 1 - the speed seems fine based on wearing Medium Armour however the "Average" maneuverability doesn't marry up with the Angel Wings feat.  Is this correct?

Question 2 - I have Strong Wings (below) cast on me.  I add the spell as a "Temporary Bonus" in PCgen and it increases my maneuverability up to "Perfect" with a speed of 35'.  Is this correct?

Strong Wings - The target’s wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good). This increase counts as an enhancement bonus. This spell has no effect on wingless creatures or winged creatures that cannot fly. 
 
Thanks
George

Re: Flight Maneuverability in PCGen

Andrew Maitland
 

Sounds like it's not coded correctly. It happens. https://pcgenorg.atlassian.net and open a "DATA" BUG. I'll see about fixing it on the weekend.

Cheers,

On 9/9/2019 5:25 PM, George Taranellos wrote:
Hi PCgen.

I have a couple of questions in relation to Manoeuvrability in PCgen.

The details...

I have a 12th Level Aasimar Paladin with Angel Wings
I have +1 Mithral Full Plate Armour
I have a Medium Encumbrance

Angel Wings - You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average manoeuvrability) if wearing light armour or unencumbered, or 20 feet (poor manoeuvrability) with a medium or heavy load or medium or heavy armour. Fly is a class skill for you.

PCgen currently shows my Speed at Fly 20' with a maneuverability of "Average"

Question 1 - the speed seems fine based on wearing Medium Armour however the "Average" maneuverability doesn't marry up with the Angel Wings feat.?? Is this correct?

Question 2 - I have Strong Wings (below) cast on me.?? I add the spell as a "Temporary Bonus" in PCgen and it increases my maneuverability up to "Perfect" with a speed of 35'.?? Is this correct?

Strong Wings - The target???s wings grow more powerful, causing its fly speed to increase by +10 feet and its??maneuverability??to improve by one category (to a maximum of good). This increase counts as an??enhancement bonus. This spell has no effect on wingless creatures or winged creatures that cannot fly.??
??
Thanks
George

Re: Flight Maneuverability in PCGen

George Taranellos
 

Thanks Andrew.  Did you want me to open a Data Bug or will you be doing that?

George

Re: Flight Maneuverability in PCGen

Andrew Maitland
 

It's best if you open the bug. That's why I provide the link. ;)

On 9/10/2019 5:38 PM, George Taranellos wrote:
Thanks Andrew.?? Did you want me to open a Data Bug or will you be doing that?

George

Sources

Kenny Noe
 

Just a question, Is there an option to choose ALL the sources from a category?   Say I play Pathfinder 1e and want my PCGen to use all of the available Pathfinder only books.  Do I have to choose each one in the expected order so the remaining ones will become available?   Is there an option I'm overlooking that says use all sources available?   I understand this makes loading much slower.  But how is one (noobie like me) to build a character if not all the books are available to provide the needed options.

Apologies for rambling,  Thanks for the replies.

---Kenny 

Re: Sources

Robert Johnston
 

Because of the sheer complexity and number or sources involved, loading all of them can/will lead to out of memory issues and extremely slow use. It will also lead to an absolute logistical nightmare for your DM. I would recommend using only what you need, and would suggest asking your DM what sourcebooks he wants to use - "All of them" is not generally a good option unless you're min/maxing.


On Wed, 18 Sep 2019 at 18:06, Kenny Noe <knoe501@...> wrote:
Just a question, Is there an option to choose ALL the sources from a category?   Say I play Pathfinder 1e and want my PCGen to use all of the available Pathfinder only books.  Do I have to choose each one in the expected order so the remaining ones will become available?   Is there an option I'm overlooking that says use all sources available?   I understand this makes loading much slower.  But how is one (noobie like me) to build a character if not all the books are available to provide the needed options.

Apologies for rambling,  Thanks for the replies.

---Kenny 



--
Robert "Anaerin" Johnston

Re: Sources

Andrew Maitland
 

To follow up, and as a debugger of many issues. Loading every sourcebook for pathfinder is just asking for issues. You don't need every AP, Player Companion, nor every outlier rule book. Load the Core Supplements, and whatever additional sources are absolutely required to support your character.

Cheers,

Andrew

On 9/18/2019 6:18 PM, Robert Johnston wrote:
Because of the sheer complexity and number or sources involved, loading all of them can/will lead to out of memory issues and extremely slow use. It will also lead to an absolute logistical nightmare for your DM. I would recommend using only what you need, and would suggest asking your DM what sourcebooks he wants to use - "All of them" is not generally a good option unless you're min/maxing.

On Wed, 18 Sep 2019 at 18:06, Kenny Noe <knoe501@...> wrote:
Just a question, Is there an option to choose ALL the sources from a category??? ??Say I play Pathfinder 1e and want my PCGen to use all of the available Pathfinder only books.?? Do I have to choose each one in the expected order so the remaining ones will become available??? ??Is there an option I'm overlooking that says use all sources available??? ??I understand this makes loading much slower.?? But how is one (noobie like me) to build a character if not all the books are available to provide the needed options.

Apologies for rambling,?? Thanks for the replies.

---Kenny??


--
Robert "Anaerin" Johnston

Re: Sources

markjmeans
 

Hi Robert,

 

If you’re not playing PFS Organized Play v1, then you can ignore the next paragraph…

 

But if you’re trying to load all the sources because you are playing PFS Organized Play, then while it is understandable that you may want to do that as a way to research possibilities, it’s still best to start your character with a smaller number of sources. A starting character can’t afford items, feats and abilities to take advantage of EVERY source anyway. Plus you are required to only use sources that you personally own (either as the real book or by PDF) or use limited access to sources as needed to resolve any items in the character’s chronicle sheets. Even if you personally own more than 20 sources I would not start a new PC that many. Also don’t load any sources you know aren’t going to e useful, such as the Gnomes book (unless you are actually playing a Gnome). As the character develops, load more sources when PCG opens and then open the character to add the new sources to the character as needed. You can use Archives of Nethys to research items and rules as you gain resources and levels to know which sources you need to add.

 

For GM’s using PCGen to create interesting and unexpected NPC’s it’s a little more difficult because you really do want all the options and source available, especially if you’re not really familiar with all the rules and you are wanting PCGen to basically show you what happens when you choose X versus Y. My suggestion is to define the NPC’s purpose overall and try to eliminate the sources that you know can’t be, or probably won’t be useful. Unfortunately there is no way I know of to load several dozens of sources and then build a PC or NPC and somehow display a list of which sources were in fact not needed after all. If there were, it would simple to unload those sources and streamline the character. But alas, DEV has enough to do without trying to create a solution for a rare outside case. I don’t remember if GMGen requires all PC/NPC’s to use the same source list (which would bloat the list), but even if it does I don’t think that project is active anymore; so we are again left with only a rare outside use case for PCGen.

 

Otherwise, my suggestions:

 

Avoid loading any source that was a 3.5 conversion unless you are sticking with only old sources otherwise you risk unintended consequences as Pathfinder later developed. Most of the rules in the 3.5 converted sources have been reworked anyway and included in later sources such as Ultimate Magic, etc. So while there might be that 1 in a 100 thing that didn’t get redefined and included in a later source, it’s probably not necessary anyway unless you’re trying to break the game. If it’s a single inventory item you need from one of these sources, edit your custom source PCC file and add an INCLUDE tag to include that item only. That way you are not slowing down PCGen by loading a source that will 99.9% be updated by one or more other sources.

 

Never load any of the sources for any of the modules or adventure paths unless you are playing in one of them. They are not well supported and many of them haven’t been examined in years to see if they still work as intended when newer sources are used. Especially NPC kits that rely on a base kit was ultimately redesigned after the PCGen AP source was created. i.e. for the best compatibility with an AP source, look at when the AP was published and load sources from that date or older. Then check double check the PC/NPC yourself to make sure it is accurate. YMMV. Any newer source has an incremental chance of introducing something that will break and AP NPC, item or rule, or have some unintended consequence. So with old AP’s, especially 3.5 converted ones, use newer sources sparingly.

 

Mark

 

 

 

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of Andrew Maitland via Groups.Io
Sent: Thursday, September 19, 2019 23:28
To: main@pcgen.groups.io; anaerin@...
Subject: Re: [pcgen] Sources

 

To follow up, and as a debugger of many issues. Loading every sourcebook for pathfinder is just asking for issues. You don't need every AP, Player Companion, nor every outlier rule book. Load the Core Supplements, and whatever additional sources are absolutely required to support your character.

Cheers,

Andrew

On 9/18/2019 6:18 PM, Robert Johnston wrote:

Because of the sheer complexity and number or sources involved, loading all of them can/will lead to out of memory issues and extremely slow use. It will also lead to an absolute logistical nightmare for your DM. I would recommend using only what you need, and would suggest asking your DM what sourcebooks he wants to use - "All of them" is not generally a good option unless you're min/maxing.

 

On Wed, 18 Sep 2019 at 18:06, Kenny Noe <knoe501@...> wrote:

Just a question, Is there an option to choose ALL the sources from a category??? ??Say I play Pathfinder 1e and want my PCGen to use all of the available Pathfinder only books.?? Do I have to choose each one in the expected order so the remaining ones will become available??? ??Is there an option I'm overlooking that says use all sources available??? ??I understand this makes loading much slower.?? But how is one (noobie like me) to build a character if not all the books are available to provide the needed options.

Apologies for rambling,?? Thanks for the replies.

---Kenny??


 

--

Robert "Anaerin" Johnston