Date   
Re: output only prepared spells

Paul Grosse
 

Essentially the whole spell-book format, except for the spells marked as prepared.


Paul A. Grosse


On Thursday, December 5, 2019, 9:54:34 AM EST, ferret.griffin+io via Groups.Io <ferret.griffin+io@...> wrote:


Greetings,
I want the DESC (which for my sources is well populated with the full spell description), along with the usual stats - range,DC etc.
The whole point here is that *I* don't want to have to use the book.

For the *prepared* spells, I want the full description format - so it's just a matter of working out how to filter the output so only prepared spells are output using the normal pdf output sheet.
 

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Re: output only prepared spells

@Ferret_Dave
 

Greetings,
I want the DESC (which for my sources is well populated with the full spell description), along with the usual stats - range,DC etc.
The whole point here is that *I* don't want to have to use the book.

For the *prepared* spells, I want the full description format - so it's just a matter of working out how to filter the output so only prepared spells are output using the normal pdf output sheet.
 

Re: output only prepared spells

Steven High
 

You're just wanting basic parameters and an abstract, right? You can use the book if you need a full description of the Spell, right?



On Tue, 3 Dec 2019 at 04:58, ferret.griffin+io via Groups.Io <ferret.griffin+io=googlemail.com@groups.io> wrote:
Fyi -  the sources I use include book name and page number for all the spells, so that final bit is ok, but, the idea is to have all the info up front.
 
Would this just be a filter in the Output sheet? happy to code this with some guidance...
 

Re: output only prepared spells

@Ferret_Dave
 

Fyi -  the sources I use include book name and page number for all the spells, so that final bit is ok, but, the idea is to have all the info up front.
 
Would this just be a filter in the Output sheet? happy to code this with some guidance...
 

Re: output only prepared spells

Andrew Maitland
 

It can be done, just be about 60 minutes making it work. Give or take.

On 12/2/2019 12:33 PM, Paul Grosse via Groups.Io wrote:
It would probably be a custom spellbook that is checking for known & Prepared and only outputting those.


Paul A. Grosse


On Monday, December 2, 2019, 3:27:36 PM EST, Dave Griffin <ferret.griffin@...> wrote:


Fyi -  the sources I use include book name and page number for all the spells, so that final bit is ok, but, the idea is to have all the info up front.

Would this just be a filter in the Output sheet?



On Mon, 2 Dec 2019 at 20:16, Saxum Caribetum <saxum.caribetum@...> wrote:
On 2019-12-02 16:20, ferret.griffin+io via Groups.Io wrote:
I know I can do that, but then that's just a list of spell names, whereas what we want is the full spell descriptions, *just* for the prepared spells.

Means that the big-bad has maybe 2-3 pages of spells rather than 23(!) and all the spell area effect/range/affect calculations are all done.

I'd second Ferret's plea.

The standard output for a Prepared-spell caster, is to print the entire spellbook, plus a small condensed table of names of spells prepared.

Our PCs don't use this option - the players faff around with their spell choices and dip into the big fat splat books they like so much;

I, on the other hand, as SG, would like to have explanatory notes for the spells and effects that an NPC is about to use for 10-20mins, before I move to the next NPC.

I'd like a spellbook for PREPARED casters, which looks like the spellbook for the SPONTANEOUS casters - expanded details of current spells known or prepared. Then when the notes state "cast cast Ferret Weaver's Incantation Of Fiery Words" I have some idea what it does, without having to

1) determine on the fly which book it comes from

2) find the book

3) find the spell in the book

Phew!


-- 
Neil Taylor "Creo Imaginem Mente"
ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
Saga site at http://homepage.ntlworld.com/saxum.caribetum/
Sub Rosa Ars Magica zine - https://www.facebook.com/subrosamagazine/
--
            oxxxxxxx{;;;;;;;;;;;;;;;;;;;;;;;;;;;;;>


--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Re: Using .FORGET on a spell

"Bryan Hanson
 

On Sun, Dec 1, 2019 at 07:20 AM, markjmeans wrote:
VISIBILITY:HIDDEN
Thank you for your response, and sorry in my delay, but I wanted to get to where i could verify something.  I thought I had tried VISIBILITY as a work around and confirmed that yes I had.  Spells seem to be one of the places where visibility does not work. I can see the point of adding the PRE requirement, but that still seems like a work around.  

And it really doesn't answer my question of how should FORGET be working with spells. Is it expected that they still appear int eh known spells list in the GUI for you to select or is that really a bug. To my mind if they are forgotten then they should not show up anywhere.  The GUI included.

I also see your point about the potential issue with other sources and impacts, but that is a completely different issue. 

Cheers,
Bryan

Re: output only prepared spells

Paul Grosse
 

It would probably be a custom spellbook that is checking for known & Prepared and only outputting those.


Paul A. Grosse


On Monday, December 2, 2019, 3:27:36 PM EST, Dave Griffin <ferret.griffin@...> wrote:


Fyi -  the sources I use include book name and page number for all the spells, so that final bit is ok, but, the idea is to have all the info up front.

Would this just be a filter in the Output sheet?



On Mon, 2 Dec 2019 at 20:16, Saxum Caribetum <saxum.caribetum@...> wrote:
On 2019-12-02 16:20, ferret.griffin+io via Groups.Io wrote:
I know I can do that, but then that's just a list of spell names, whereas what we want is the full spell descriptions, *just* for the prepared spells.

Means that the big-bad has maybe 2-3 pages of spells rather than 23(!) and all the spell area effect/range/affect calculations are all done.

I'd second Ferret's plea.

The standard output for a Prepared-spell caster, is to print the entire spellbook, plus a small condensed table of names of spells prepared.

Our PCs don't use this option - the players faff around with their spell choices and dip into the big fat splat books they like so much;

I, on the other hand, as SG, would like to have explanatory notes for the spells and effects that an NPC is about to use for 10-20mins, before I move to the next NPC.

I'd like a spellbook for PREPARED casters, which looks like the spellbook for the SPONTANEOUS casters - expanded details of current spells known or prepared. Then when the notes state "cast cast Ferret Weaver's Incantation Of Fiery Words" I have some idea what it does, without having to

1) determine on the fly which book it comes from

2) find the book

3) find the spell in the book

Phew!


-- 
Neil Taylor "Creo Imaginem Mente"
ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
Saga site at http://homepage.ntlworld.com/saxum.caribetum/
Sub Rosa Ars Magica zine - https://www.facebook.com/subrosamagazine/
--
            oxxxxxxx{;;;;;;;;;;;;;;;;;;;;;;;;;;;;;>


--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Re: output only prepared spells

saxumcaribetum
 

On 2019-12-02 16:20, ferret.griffin+io via Groups.Io wrote:
I know I can do that, but then that's just a list of spell names, whereas what we want is the full spell descriptions, *just* for the prepared spells.

Means that the big-bad has maybe 2-3 pages of spells rather than 23(!) and all the spell area effect/range/affect calculations are all done.

I'd second Ferret's plea.

The standard output for a Prepared-spell caster, is to print the entire spellbook, plus a small condensed table of names of spells prepared.

Our PCs don't use this option - the players faff around with their spell choices and dip into the big fat splat books they like so much;

I, on the other hand, as SG, would like to have explanatory notes for the spells and effects that an NPC is about to use for 10-20mins, before I move to the next NPC.

I'd like a spellbook for PREPARED casters, which looks like the spellbook for the SPONTANEOUS casters - expanded details of current spells known or prepared. Then when the notes state "cast cast Ferret Weaver's Incantation Of Fiery Words" I have some idea what it does, without having to

1) determine on the fly which book it comes from

2) find the book

3) find the spell in the book

Phew!

-- 
Neil Taylor "Creo Imaginem Mente"
ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
Saga site at http://homepage.ntlworld.com/saxum.caribetum/
Sub Rosa Ars Magica zine - https://www.facebook.com/subrosamagazine/

Re: output only prepared spells

@Ferret_Dave
 

I know I can do that, but then that's just a list of spell names, whereas what we want is the full spell descriptions, *just* for the prepared spells.

Means that the big-bad has maybe 2-3 pages of spells rather than 23(!) and all the spell area effect/range/affect calculations are all done.

Re: output only prepared spells

Paul Grosse
 

I make prepared spell lists for different situations and then it has a page of just those with check boxes


On Sun, Dec 1, 2019 at 6:43 PM, ferret.griffin+io via Groups.Io
<ferret.griffin+io@...> wrote:

Greetings,

Is there a way (for a high level cleric) to output only the spells that have been prepared, rather than all that are known ? 
And I'm thinking here of the 'full' spell description rather than just a list of spell names...

I.e for the Ref to use for a high level baddie and not have to print out dozens of pages of irrelevant spells, but still have all the details immediately to hand ...

 

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

output only prepared spells

@Ferret_Dave
 

Greetings,

Is there a way (for a high level cleric) to output only the spells that have been prepared, rather than all that are known ? 
And I'm thinking here of the 'full' spell description rather than just a list of spell names...

I.e for the Ref to use for a high level baddie and not have to print out dozens of pages of irrelevant spells, but still have all the details immediately to hand ...

 

Re: situation tag via equipment?

@Ferret_Dave
 

Sorry, bad examples, I had added both the magnifying glass (Fine detail) and scales (By weight) as two situational skills, and managed to paste an example of half of each instead of just one...
Worked out that the problem was that I'd left the equipment in a backpack rather than equipping it !

Works correctly as expected.
 
 

Re: Using .FORGET on a spell

markjmeans
 

The problem with FORGET is that many sources may refer to the ability/item/spell/skill/whatever that you want removed. I have run across this situation in PFS source material that, among other things, bars almost all crafting feats. The solution for PFS support was to add a PRExxx that makes it unavailable (and thus red in the chooser) to all PCs, and so that a player directly add it. Then, just in case there is some other ability or thing that refers to it and tries to add it to the PC, I also use CLEAR the description and  replace it with text that states this feat is not available in PFS. Also, some things in PCGen can be set to VISIBILITY:HIDDEN and some cannot. For those that can be hidden, you can use that as a third method to block it’s use and display on the character sheet.

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of "Bryan Hanson
Sent: Sunday, December 01, 2019 06:57
To: main@pcgen.groups.io
Subject: [pcgen] Using .FORGET on a spell

 

I am crossposting this from pcgenlstfilehelp to see if anyone here may know the answer to my question.  It has not garnered any response on that group. 

 have tried searching and don't know if I am doing something wrong, this is a bug (known or not), or just not supported.  (or how it should work)

For some reason .FORGET doesn't seem to work for me on a spell. I went back and recreated it with just the RSRD and a simple homebrew LST to make sure it was not something else in the datasets causing an issue.  

After trying this and reloading everything (even exiting the program just to make sure) 

Alarm.FORGET

And the spell is still showing up on the spell list for known spells.  What is odd is that I see an error introduced in the rsrd_kits.lst file with an unconstructed reference tot he spell Alarm so i am assuming it is actually forgetting it.  Likely the line in that file with the error is 

SPELLS:SPELLBOOK=Prepared Spells|Daze|Detect Magic=2|Resistance|Alarm|Charm Person|Color Spray|Mage Armor|Magic Missile=2|Blur|Bull's Strength|Darkness|Fox's Cunning|See Invisibility|Dispel Magic|Displacement|Fly|Lightning Bolt|Invisibility (Greater)|Phantasmal Killer|Scrying|Stoneskin|Hold Monster|Lightning Bolt[Empower Spell]|Wall of Force


So the question is if it is forgetting the spell, why is it showing up on the spell list of known spells  in the program?  Using a different spell (Hideous Laughter) which does NOT throw any errors 

Hideous Laughter.FORGET

I see the same thing.  Datasets load fine this time and show green. but when I go to add spells it is still on the list.  

I can .MOD and .COPY the spell just fine, it is when i just use .FORGET it doesn't seem to go away from the spell list. 


Am i doing something wrong or is this an issue?

Bryan

Using .FORGET on a spell

"Bryan Hanson
 

I am crossposting this from pcgenlstfilehelp to see if anyone here may know the answer to my question.  It has not garnered any response on that group. 

 have tried searching and don't know if I am doing something wrong, this is a bug (known or not), or just not supported.  (or how it should work)

For some reason .FORGET doesn't seem to work for me on a spell. I went back and recreated it with just the RSRD and a simple homebrew LST to make sure it was not something else in the datasets causing an issue.  

After trying this and reloading everything (even exiting the program just to make sure) 

Alarm.FORGET

And the spell is still showing up on the spell list for known spells.  What is odd is that I see an error introduced in the rsrd_kits.lst file with an unconstructed reference tot he spell Alarm so i am assuming it is actually forgetting it.  Likely the line in that file with the error is 

SPELLS:SPELLBOOK=Prepared Spells|Daze|Detect Magic=2|Resistance|Alarm|Charm Person|Color Spray|Mage Armor|Magic Missile=2|Blur|Bull's Strength|Darkness|Fox's Cunning|See Invisibility|Dispel Magic|Displacement|Fly|Lightning Bolt|Invisibility (Greater)|Phantasmal Killer|Scrying|Stoneskin|Hold Monster|Lightning Bolt[Empower Spell]|Wall of Force

So the question is if it is forgetting the spell, why is it showing up on the spell list of known spells  in the program?  Using a different spell (Hideous Laughter) which does NOT throw any errors 

Hideous Laughter.FORGET

I see the same thing.  Datasets load fine this time and show green. but when I go to add spells it is still on the list.  

I can .MOD and .COPY the spell just fine, it is when i just use .FORGET it doesn't seem to go away from the spell list. 

Am i doing something wrong or is this an issue?

Bryan

Re: Issues Creating Animated Object In Pathfinder 1e

Andrew Maitland
 

Wouldn't surprise me. A lot of things are just text without actually changing the attributes.

Coding it to work shouldn't be too hard, but it will take time.

Cheers,

On 11/27/2019 7:43 PM, allencohn wrote:

Hello everyone!

This might just be operator error, but...

I'm trying to create a large animated object with in Pathfinder 1e with loaded CR, APG, Bestiary, and Ultimate Magic. There does not seem to be a template with which to create this monster. Maybe that's on purpose.

When I try to select the large animated object race I'm having trouble applying some of the UM Construction Points options. As best as I can tell, none of the following have an effect on the preview character sheet:

* Ranged attack (one attack) [maybe I just need to find the right "weapon"...the analog of a slam...in the Inventory tab to add, but I can't find it]
* Exceptional reach (one attack)
* Improved attack (melee)

If these are not operator errors, I'll happily create JIRA entries for them.

Thanks,

Allen

Re: Add language to 3.5

Andrew Maitland
 

Hi Steven,

Who has declined your offer to help?

I can assure you I do not turn away any seeking to volunteer.

I'm curious about the rationalised comment. The data sets are set up to be like the books, but the annoyance is the information in them often requires information in other earlier source books to work correctly.


On 11/27/2019 12:23 PM, Steven High wrote:
Actually, I have edited plenty of PCGen splt.lst files---that is the origin of my criticism. And I have edited plenty of html, too. I've spent plenty of hours working up new output sheets after making to revisions to the included output sheets. But no, I do not code java. Nor do I want to.

Furthermore, I **have** offered to work on ("volunteer for") the data files; I am repeatedly told that is an area the project "does not need help" on. A point about which I clearly disagree. I'm still ready to help out with them.

As far as a solution, I've written it numerous times---the data files need to be rationalised. If the parser is too broken to allow for that, then the parser needs to be rewritten. The data files are needlessly complicated and duplicative, QUITE APART FROM THE EXISTENCE OF SUPPLEMENTARY SOURCES. Anyone who spends any time actually working with the data sets knows this.



On Mon, 25 Nov 2019 at 22:49, Steven High via Groups.Io <stevenfordhigh=gmail.com@groups.io> wrote:
Actually, I feel PCGen has done a very good job of dealing with multiple sources and their conflicts as far as identifying which are interdependent and which are exclusive; if you spend any time manipulating sources in the Advanced Sources list you very quickly see just how much effort went into that.

To the extent that file duplication is inherent in the sources, and the very real caution with which AM and his fellow designers should approach the alteration of source material provided by the Game Designer itself---say Pathfinder---your point is valid, and clearly the PCGen team made a real effort to be consistent with the Game Designer's vision while permitting the GM to be as crazy as we like to be.

Where your agrument breaks down---and I cannot speak at all to AM's comment about a quantitative view of "issues", as he is the expert there, clearly---is within the many data files themselves, within the sources loaded by the game's user interface.

If you've spent any times inside them---and I have spent a lot of time there, just so you are fully warned before you go off again---you find that very little consistency exists across the numerous files and filesets. To speak to AM's point about the long history of PCGen and its nature as an open-source project, it is clear that the more recent efforts **have** made attempts to exert standards and practices, and to ensure as much commonality as possible. One of the issues seems to be that successive file "Tsars" want to go in different directions, so that "the wheel" keeps getting reinvented; another is the scale of the files themselves, which makes it close to impossible to make wholesale changes in a single iteration of the PCGen engine--this second issue results in several "started-and-stopped" efforts at clean-up.

If you had spent any real time in the files, you'd have known those thing, and have known about the efforts to fix them, and recognised that it was a real problem. As you are clearly one of the "privledged few"---I see your name on the output files when I'm repairing them---one might have expected you to answer my comment with the same calm that AM did, but add some salient facts; like **why** there are so many starts and stops, and **why** the project seems unable to settle upon a standard for data files; after all, the choices of Java brought with it the absolute requirement for complexly-formatted data files.

But none of that answers some of the low-level "whys". For example, why is it that any given file might require two or three entries for the same item, in different lists? Why is it that a single data point---say, for example, a Weapon Bonus---has to be repeated two or three times in a single data entry? All of those redundancies create opportunities for error and anomaly, and make altering the data files, even for experienced editors, an onerous and error-prone task.

Good version control doesn't just protect a file from being edited by more than one person at a time, nor track progressive edits. It controls the process by which a project advances the technology employed and the technology being attempted---so that if a new technology should prove to trouble-probe, or unusuable, it can be "backed out" without the whole project collapsing. The data files supporting PCGen---and without which the programme is useless---are not well managed, however you want to split hairs over how you define the work of version control, and whatever the reasons.

Certainly the deluge of supplements and "campaigns" and etc... coming out of Gaming Companies is a huge burden, and quite probably beyond the resources of an all-volunteer effort; much less going back and enforcing one of the several "formats" envisioned for the data sets and the way they are loaded into the java engine. I do see that. Better than you, clearly. But that there is an explanation does not mean there is no problem.

On Mon, 18 Nov 2019 at 09:35, Ramon Menendez <shadowhmb@...> wrote:
TY... that might be the better way to go..... but I need tyo learn more on how to get the races working first... the subraces are already ther it seems.. just cant get them to work
On November 17, 2019 at 3:59 PM "Andrew Maitland via Groups.Io" <drew0500=yahoo.com@groups.io> wrote:

Several of the issues I've had "bug" reports over was just this exact thing. Someone loads every single Pathfinder source available, and then complain when the "rules" are wrong.

Barak is absolutely correct. PCGen is not responsible for the hundreds of published supplements that come out, change existing rules, use the same names multiple times but intend different objects from specific sources without naming them. There is a reason why KITS have a "FREE" tag, because even the publishers made mistakes in creating monsters that we had to be able to override the rules to replicate their examples. Or the fact that in order to support the more "popular" versions, I had to intentionally re-key so those duplicates would show up (Cause the community wanted to have a choice).

Anyways, I am not sure how PCGen has poor version control, or what exactly you intend to propose to fix it, since as far as I can see the files are coded to what the books say. However, the only way things improve is not criticism or dissent, but proposing viable solutions. Criticism and Dissent might not be "bad" but they are "negative" and volunteers doing a project with no compensation except the occasional "thanks" don't feel inspired to work on something when all they have is negative feedback.

As I mentioned earlier, most of us joined to add something to PCGen or to fix a problem. If you cannot code in Java, or have the time to tackle some LST or edit html, then at least offer a solution (x is y, but should be a).


As a side note, someone wanted to know how to add the languages to a race:

AUTO:LANG|Common|Language2|Language3

or

BONUS:LANG|AvailableLang1,AvailableLang2,AvailableLang3

And you place that on the race. You can also drop that onto a template and grant the template to the race. Handy for the races that have slightly different languages based upon a campaign setting.

Cheers,

Andrew


On 11/17/2019 6:50 AM, Barak wrote:
??I disagree with your conclusion.?? What those "issues" are from is the game system itself, not a lack of version control.

?? Haven't you noticed that the core system is "The Rules" and EVERY supplement is the breaking/changing of said rules??? There are additions as well, but the vast majority of supplemental books make changes to the existing rules (the changes running the gamut from expansion to direct contradiction) or even negate them entirely.?? The programmers cannot help that a user is expecting the rule from source A but has just loaded every supplement under the sun and caused the rule from source A to be over-ruled (pardon the pun) by the changed one from Source H.????

?? As I recall at one time there was a discussion of warning people of such things when they loaded data, but the conclusion was there were so many, even just loading a few sources that it just wouldn't be useful (I believe that "running out of memory" was another concern if someone loaded all the files and we tried to report every change to a core rule that would make).????

?? There are duplicates in the data (for the most part) because there are duplicates in the sources.?? All of the issues you are pointing out are in the sourcebooks as well, it's just not as noticeable because a human can wave aside anything that might be considered a conflict and move on.?? A computer program not so much.????

Barak


On Fri, Nov 15, 2019 at 2:27 PM Steven High < stevenfordhigh@...> wrote:
??There are whole swaths of file data that are duplicated, or rendered null, or in conflict with one another, &c, but all of which comprise a continuing source of error and confusion. That is poor version control.

 

Re: situation tag via equipment?

Andrew Maitland
 

Should work fine.

Though, your situation you have in one needs to match in the other.

By weight vs. Fine detail

Cheers,


On 11/27/2019 12:05 PM, ferret.griffin+io via Groups.Io wrote:
Should it be possible to use a SITUATION bonus via a piece of equipment?

Ie:
ph_skills.lst:
Appraise.MOD              SITUATION:By weight

ph_equip.lst
Magnifying Glass                                                                                           TYPE:Tools and Skill Kits                                                                          SOURCEPAGE:p.130                                                                                                                         SPROP:This simple lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and at least a full-round action. A magnifying glass grants a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed, such as a gem.                                                                                                               SORTKEY:Tools    BONUS:SITUATION|Appraise=Fine detail|2

? Doesnt seem to be working for me. (using 6.07.08 still ...)
 

Re: Deity Headers

Andrew Maitland
 

Place them into pantheons. You can sort the UI list by Pantheon.

On 11/26/2019 9:30 AM, Ramon Menendez wrote:
I am trying to set up the deities section.. have have a good start on it... but i would like to know if there is a way to separate the deities in the drop down... so that if I want Norse gods or Elven gods.. etc.. I can click that part and then have the list associated with them to pick from

Issues Creating Animated Object In Pathfinder 1e

allencohn
 

Hello everyone!

This might just be operator error, but...

I'm trying to create a large animated object with in Pathfinder 1e with loaded CR, APG, Bestiary, and Ultimate Magic. There does not seem to be a template with which to create this monster. Maybe that's on purpose.

When I try to select the large animated object race I'm having trouble applying some of the UM Construction Points options. As best as I can tell, none of the following have an effect on the preview character sheet:

* Ranged attack (one attack) [maybe I just need to find the right "weapon"...the analog of a slam...in the Inventory tab to add, but I can't find it]
* Exceptional reach (one attack)
* Improved attack (melee)

If these are not operator errors, I'll happily create JIRA entries for them.

Thanks,

Allen

Re: Add language to 3.5

Robert Singers
 

And to add to Steven's comments.  I offered to help with documentation, and but gave up trying to be involved as there was never anyone on the Discord server to talk to about it.

I'd also be seeing  the meta-model for the data files, if one exists.

--
Robert Singers