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Re: Bug (?) with bonus Oracle spells (PFRPG) #pathfinder #bug

mellorjoshua@...
 

Well exemple a level 3 sorcerer with the elemental bloodline should have 5 level 0 spells and 3 level 1 spells + the bonus spell Burning Hands. Every time I have tried making a sorcerer on PCgen it adds the bonus spell to your list but (for the exemple above) when you try to go from level 2 (2 level is 5 0 level spells and 2 1st level spells) to level 3 add that 3rd 1st level spell it says you already have 3 spells because of the bonus Burning hands. It happens at every level where you gain a bonus spell from the Bloodline.


Re: Bug (?) with bonus Oracle spells (PFRPG) #pathfinder #bug

Andrew Maitland
 

This pops up every now and again, and it usually boils down to not knowing how many spells they should have.


Can you give a concrete example? At level x I should have these many, but instead I have this value.

I'll take a look if the numbers don't match.

Cheers,

Andrew

On 12/9/2018 1:40 PM, mellorjoshua@... wrote:
I have noticed that Sorcerer bonus spells know from your chosen bloodline are counted against the spells known per level. Same problem as the Oracle maybe?

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Re: Bug (?) with bonus Oracle spells (PFRPG) #pathfinder #bug

mellorjoshua@...
 

I have noticed that Sorcerer bonus spells know from your chosen bloodline are counted against the spells known per level. Same problem as the Oracle maybe?


Re: Board meeting - 12.08.2018 #bodmeeting

Paul Grosse
 

Meeting Log
http://wiki.pcgen.org/Meeting_2018_12_08
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Bug (?) with bonus Oracle spells (PFRPG) #pathfinder #bug

Jasper Bogers <joabogers@...>
 

I've noticed the same thing in PcGen 6.06 and the last two 6.08's. 


On Sat, 8 Dec 2018, 20:01 <ben.blank+groups.io@... wrote:
I'm creating a 6th-level Oracle using the PFRPG Core Rulebook and Advanced Player's Guide sources and have encountered what I think is a bug in the way spells known are calculated.  (But I wanted to check here before creating a JIRA ticket in case it's user error.)

When creating an Oracle, there are three sources of spells: normal "spells known", which increase as levels of Oracle are added; cure/inflict spells; and spells from the Oracle's Mystery.  The latter two use the phrases "In addition to the spells gained by oracles as they gain levels" and "These spells are in addition to the number of spells given on Table 2–6", respectively.  However, when using PCGen's spell selector, the cure/inflict spells and Mystery spells are counted against the spells known.  For example, my level 6 Oracle (with the Waves Mystery) should be able to learn three third-level spells, plus Cure Serious Wounds and Water Breathing.  Instead, the latter two spells are counted against my three and I'm only able to select a single additional third-level spell.

I have ensured that "Allow Use of Higher Spell Slots" is not (and never has been) enabled and began with my third-level spells (though I've since added others and seen the same problem with all spell levels), so I'm confident that isn't the issue.  My character file is available at https://gist.github.com/benblank/9f2a82e2cbd4255b8ff93d90911b645b.


Re: Bug (?) with bonus Oracle spells (PFRPG) #pathfinder #bug

Ben Blank
 

Shoot, I knew I was going to forget something.

I've observed this on both 6.08.00 RC1 and 6.08.00 RC2.


Re: Bug (?) with bonus Oracle spells (PFRPG) #pathfinder #bug

Paul Grosse
 

What version of PCGen are you using?

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Bug (?) with bonus Oracle spells (PFRPG) #pathfinder #bug

Ben Blank
 

I'm creating a 6th-level Oracle using the PFRPG Core Rulebook and Advanced Player's Guide sources and have encountered what I think is a bug in the way spells known are calculated.  (But I wanted to check here before creating a JIRA ticket in case it's user error.)

When creating an Oracle, there are three sources of spells: normal "spells known", which increase as levels of Oracle are added; cure/inflict spells; and spells from the Oracle's Mystery.  The latter two use the phrases "In addition to the spells gained by oracles as they gain levels" and "These spells are in addition to the number of spells given on Table 2–6", respectively.  However, when using PCGen's spell selector, the cure/inflict spells and Mystery spells are counted against the spells known.  For example, my level 6 Oracle (with the Waves Mystery) should be able to learn three third-level spells, plus Cure Serious Wounds and Water Breathing.  Instead, the latter two spells are counted against my three and I'm only able to select a single additional third-level spell.

I have ensured that "Allow Use of Higher Spell Slots" is not (and never has been) enabled and began with my third-level spells (though I've since added others and seen the same problem with all spell levels), so I'm confident that isn't the issue.  My character file is available at https://gist.github.com/benblank/9f2a82e2cbd4255b8ff93d90911b645b.


Board meeting - 12.08.2018 #bodmeeting

main@pcgen.groups.io Integration <main@...>
 

By PCGen

PCGen member will be conducting a public meeting ON 12/08/18 for the project, and release schedule. See link for local time:

https://www.timeanddate.com/worldclock/fixedtime.html?iso=20181208T1400

Since Discord seems to have the most public accessibility - we will host the meeting in the board_meetings channel: https://discord.gg/WZS65Ee

Use that link for access.

See you all there.

AGENDA:

1) Go/No Go decision for 6.08

2) Roadmap for 6.10/7.0

3) Public Q&A


Re: Spells per day not calculating correctly for 5e Ranger

Paul Grosse
 

Just put as much detail as you can, steps to reproduce the issue. Attach a char file to the tracker can really help.
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Board meeting - 12.08.2018 #bodmeeting

Andrew Maitland
 

PCGen member will be conducting a public meeting for the project, and
release schedule. See link for local time:

https://www.timeanddate.com/worldclock/fixedtime.html?iso=20181208T1400

Since Discord seems to have the most public accessibility - we will host
the meeting in the board_meetings channel: https://discord.gg/WZS65Ee

Use that link for access.

See you all there.

AGENDA:

1) Go/No Go decision for 6.08


2) Roadmap for 6.10/7.0

3) Public Q&A


Re: Spells per day not calculating correctly for 5e Ranger

Andrew Maitland
 

And then I look at the other classes and see they actually have the numbers... *sigh*


Re: Spells per day not calculating correctly for 5e Ranger

Andrew Maitland
 

The Spells Per day is intentional. Without a CAST of 1 for 1st level, none of the spells will work. However, 5e does not use the per class casting system, but uses a shared slot system. We didn't want people thinking each class had x spells per day. What I will do is remove that table to avoid the confusion.


Re: Spells per day not calculating correctly for 5e Ranger

robert@...
 
Edited

On Fri, Dec 7, 2018 at 03:09 PM, Paul Grosse wrote:
https://pcgenorg.atlassian.net/
Are there instructions for submitting a bug report?


Re: Spells per day not calculating correctly for 5e Ranger

robert@...
 

Just Rangers that I've found so far.


Re: Spells per day not calculating correctly for 5e Ranger

Paul Grosse
 
Edited

Is it just Rangers or all spellcasters?
Here's the bug tracker for it.
https://pcgenorg.atlassian.net/browse/DATA-3782

If you find any other bugs create a tracker for it in JIRA.
https://pcgenorg.atlassian.net/
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Spells per day not calculating correctly for 5e Ranger

robert@...
 

Spell slots are correct but the Spells Per Day does not calculating correctly for 5e Ranger.

On Standard character sheet:

On print preview csheet_fantasy_no_header:



Re: PCGen 6.08.00 RC2 bug with D&D 5e spell calculation mechanism

Paul Grosse
 

In 5e that "should" be selected as a default shouldn't it though.


Paul A. Grosse


On Friday, December 7, 2018, 3:38:47 PM EST, <robert@...> wrote:


That was it.

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: PCGen 6.08.00 RC2 bug with D&D 5e spell calculation mechanism

robert@...
 

That was it.


Re: PCGen 6.08.00 RC2 bug with D&D 5e spell calculation mechanism

"Bryan Hanson
 

Just to be sure, is the box labeled “Allow Use of Higher Level Slots” selected?

 

From: robert@...
Sent: Friday, December 7, 2018 1:04 PM
To: main@pcgen.groups.io
Subject: [pcgen] PCGen 6.08.00 RC2 bug with D&D 5e spell calculation mechanism

 

I have created D&D 5e Ranger, Sorcerer and Warlock characters in PCGen 6.06.01 and 6.08.00 RC2

using the D&D 5e System Reference Document 5.1 data set

and found the same bug affecting each character generation.

The "Spells Known" does not allow lower level spells to be added or swaped

despite there being higher level spell slots available.

The error generated is "You can only learn 0 spells for level 1 and there are no higher level spots available."