Date   

Re: Problems with PRE tags

Paul Grosse
 

I was thinking of a BONUS:VAR with the PREX on it.
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Problems with PRE tags

Andrew Maitland
 

EQMOD doesn't support PRExxx. SPROP does. See Holy and how we worked that.

On 1/28/2019 8:27 AM, Paul Grosse via Groups.Io wrote:
For the increased channel find the variables that do the calculation for the Channel and increase those on the equipment with a PREX.

Also check with a fighter that worships that deity, I bet you will find that you need to add a PREMULT to check for class AND deity.


Paul A. Grosse


On Monday, January 28, 2019, 11:21:49 AM EST, Paul Grosse via Groups.Io <nylanfs@...> wrote:


I'm not sure that EQMOD allows any PREX tags.


Paul A. Grosse


On Monday, January 28, 2019, 11:00:40 AM EST, nealsmith1205 <neal.smith@...> wrote:


Brad,

That worked. I assumed carrying the item was enough but it needed the item to be in hand for the feat to be granted.

Thanks for your help.

Cheers,

Neal


On Mon, 28 Jan 2019 at 15:52, Brad G. <brad.grinstead@...> wrote:
Wait, is this on an item? Did you equip the item?


--
Cheers,

Neal Smith

Bearing up!

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Problems with PRE tags

Paul Grosse
 

For the increased channel find the variables that do the calculation for the Channel and increase those on the equipment with a PREX.

Also check with a fighter that worships that deity, I bet you will find that you need to add a PREMULT to check for class AND deity.


Paul A. Grosse


On Monday, January 28, 2019, 11:21:49 AM EST, Paul Grosse via Groups.Io <nylanfs@...> wrote:


I'm not sure that EQMOD allows any PREX tags.


Paul A. Grosse


On Monday, January 28, 2019, 11:00:40 AM EST, nealsmith1205 <neal.smith@...> wrote:


Brad,

That worked. I assumed carrying the item was enough but it needed the item to be in hand for the feat to be granted.

Thanks for your help.

Cheers,

Neal


On Mon, 28 Jan 2019 at 15:52, Brad G. <brad.grinstead@...> wrote:
Wait, is this on an item? Did you equip the item?


--
Cheers,

Neal Smith

Bearing up!

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Problems with PRE tags

Paul Grosse
 

I'm not sure that EQMOD allows any PREX tags.


Paul A. Grosse


On Monday, January 28, 2019, 11:00:40 AM EST, nealsmith1205 <neal.smith@...> wrote:


Brad,

That worked. I assumed carrying the item was enough but it needed the item to be in hand for the feat to be granted.

Thanks for your help.

Cheers,

Neal


On Mon, 28 Jan 2019 at 15:52, Brad G. <brad.grinstead@...> wrote:
Wait, is this on an item? Did you equip the item?


--
Cheers,

Neal Smith

Bearing up!

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Problems with PRE tags

nealsmith1205
 

Brad,

That worked. I assumed carrying the item was enough but it needed the item to be in hand for the feat to be granted.

Thanks for your help.

Cheers,

Neal


On Mon, 28 Jan 2019 at 15:52, Brad G. <brad.grinstead@...> wrote:
Wait, is this on an item? Did you equip the item?


--
Cheers,

Neal Smith

Bearing up!


Re: Problems with PRE tags

Brad G. <brad.grinstead@...>
 

Wait, is this on an item? Did you equip the item?


Re: Problems with PRE tags

nealsmith1205
 

Brad,

Just tried AUTOMATIC but it made no difference.

Cheers,

Neal


On Mon, 28 Jan 2019 at 15:35, Brad G. <brad.grinstead@...> wrote:
Neal, try replacing NORMAL with AUTOMATIC to fix your first issue


--
Cheers,

Neal Smith

Bearing up!


Re: Problems with PRE tags

Brad G. <brad.grinstead@...>
 

Neal, try replacing NORMAL with AUTOMATIC to fix your first issue


Problems with PRE tags

nealsmith1205
 

Hi,

I am trying to add a magic item to my Pathfinder homebrew data set.

The first function is: -
A character with the ability to channel positive energy gains the Channel Smite feat.

I added: -
ABILITY:FEAT|NORMAL|Channel Smite|PREABILITY:1,CATEGORY=Special Ability,TYPE.Channel Positive Energy

This does not generate any errors but does not grant the Channel Smite feat.

The second function is: -
In the hands of a cleric of Pharasma, the weapon gains the disruption quality

I added: -
EQMOD:DISRPT|PREDEITY:1,Pharasma

This does not generate any errors but grants the Disruptive property no matter what deity the character follows.

Finally: -
In the hands of a cleric of Pharasma,  the wielder can use the Channel Smite feat as if she were a cleric of 4 levels higher (+2 on the DC and +2d6 damage) and an extra three times per day.

I do not know how to program this final function.

Thanks in advance for any help.

Neal Smith


Re: Pathfinder Investigator Inspiration Points Missing?

Braulio D Busquiazo
 

I see, Andrew, yes adding 0 to 0 is redundant, my mistake.  I gave it a try with only the Aspect part added in and it definitely works.  Cool!  I feel good that I helped with PCGen, I've been using it for decades!

Now, on to my next hill: Getting the aspect to show for the Swashbuckler ~ Inspired Blade!


Re: Pathfinder Investigator Inspiration Points Missing?

Andrew Maitland
 

Okay,

I added your code, and then corrected the syntax to make it efficient, and then began to ask my self why step 2 and 3 are needed, since neither are referencing anything else.

ASPECT:CheckCount|%1|InvestigatorInspirationPoolBonus

You only have 1 var, so the |0 appended is pointless. This triggers the Sheet to display the class feature, much like Rage or Bard class features.

DEFINE:Inspiration_Max|0

Perfect, but I try to avoid "Max" as JEP has a nasty habit of dropping Max or Min for older code support.

BONUS:VAR|Inspiration_Max|0

This is actually without any merit. The value is already set to 0, so this is just a pointless BONUS telling the system to add 0 to 0. Point of coding is to maximize efficiency of the code you are doing.

We've set a new var, but we don't use it anywhere. A var should be attached to something to have intrinsic value. Our common uses of a var are to:

Prevent a display, Push a display, Display a value, gate a choice.

Here is the new class feature:

Inspiration
    KEY:Investigator ~ Inspiration
    CATEGORY:Special Ability
    TYPE:Investigator Class Feature.SpecialQuality.Extraordinary
    DEFINE:InvestigatorInspirationBonus|0
    DEFINE:InvestigatorInspirationDice|0
    DEFINE:InvestigatorInspirationDieSize|0
    DEFINE:InvestigatorInspirationPoolBonus|0
    DESC:An investigator is beyond knowledgeable and skilled-he also possesses keen powers of observation and deduction that far surpass the abilities of others. An investigator typically uses these powers to aid in their investigations, but can also use these of flashes of inspiration in other situations.  An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration.  The investigator has an inspiration pool equal to %1.  An investigator's inspiration pool refreshes each day, typically after he gets a restful night's sleep. As a free action, he can expend one use of inspiration from his pool to add %2d%3 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll.  The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill.  Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator's pool. In the case of saving throws, using inspiration is an immediate action rather than a free action.|InvestigatorInspirationPoolBonus|InvestigatorInspirationDice|InvestigatorInspirationDieSize|InvestigatorInspirationBonus|0
    BONUS:VAR|InvestigatorInspirationDice|1
    BONUS:VAR|InvestigatorInspirationDieSize|6
    BONUS:VAR|InvestigatorInspirationPoolBonus|max(1,InvestigatorLVL/2+INT)
    SOURCEPAGE:p.31
    ASPECT:CheckType|Points
    ASPECT:CheckCount|%1|InvestigatorInspirationPoolBonus

Make sense?


On 1/21/2019 10:24 PM, Andrew Maitland via Groups.Io wrote:

Welcome to the data team. :D

Repo is located at http://github.com/PCGen/pcgen

Content Team invite sent.

- Andrew Maitland

PCGen Board of Directors - Content Silverback


On 1/21/2019 9:33 PM, braulio_b@... wrote:
Can anyone verify for me that the PDF of the Pathfinder Investigator does not have a section for Inspiration Points (like the Swashbuckler has for Panache or the Bard has for Performances)?  It's really easy to test out by creating a 1st level Investigator then generating the PDF.  It doesn't work for me.

But!  I did spend the last couple of hours trying to manually edit the acg_abilities_class.lst and I have come up with something that works.  It works with the Extra Inspiration feat and the Favored Class Bonus - Inspiration 1/3.

1st) Add  ASPECT:CheckType|Points    ASPECT:CheckCount|%1|InvestigatorInspirationPoolBonus|0 to the Inspiration line for Investigators
2nd) Add CATEGORY=Special Ability|Investigator ~ Inspiration.MOD        DEFINE:Inspiration_Max|0 a few lines lower where the other CATEGORY=SpecialAbility...
3rd) Add CATEGORY=Special Ability|Investigator ~ Inspiration.MOD        BONUS:VAR|Inspiration_Max|0 below step 2.


Re: Pathfinder Investigator Inspiration Points Missing?

Andrew Maitland
 

Welcome to the data team. :D

Repo is located at http://github.com/PCGen/pcgen

Content Team invite sent.

- Andrew Maitland

PCGen Board of Directors - Content Silverback


On 1/21/2019 9:33 PM, braulio_b@... wrote:
Can anyone verify for me that the PDF of the Pathfinder Investigator does not have a section for Inspiration Points (like the Swashbuckler has for Panache or the Bard has for Performances)?  It's really easy to test out by creating a 1st level Investigator then generating the PDF.  It doesn't work for me.

But!  I did spend the last couple of hours trying to manually edit the acg_abilities_class.lst and I have come up with something that works.  It works with the Extra Inspiration feat and the Favored Class Bonus - Inspiration 1/3.

1st) Add  ASPECT:CheckType|Points    ASPECT:CheckCount|%1|InvestigatorInspirationPoolBonus|0 to the Inspiration line for Investigators
2nd) Add CATEGORY=Special Ability|Investigator ~ Inspiration.MOD        DEFINE:Inspiration_Max|0 a few lines lower where the other CATEGORY=SpecialAbility...
3rd) Add CATEGORY=Special Ability|Investigator ~ Inspiration.MOD        BONUS:VAR|Inspiration_Max|0 below step 2.


Pathfinder Investigator Inspiration Points Missing?

Braulio D Busquiazo
 

Can anyone verify for me that the PDF of the Pathfinder Investigator does not have a section for Inspiration Points (like the Swashbuckler has for Panache or the Bard has for Performances)?  It's really easy to test out by creating a 1st level Investigator then generating the PDF.  It doesn't work for me.

But!  I did spend the last couple of hours trying to manually edit the acg_abilities_class.lst and I have come up with something that works.  It works with the Extra Inspiration feat and the Favored Class Bonus - Inspiration 1/3.

1st) Add  ASPECT:CheckType|Points    ASPECT:CheckCount|%1|InvestigatorInspirationPoolBonus|0 to the Inspiration line for Investigators
2nd) Add CATEGORY=Special Ability|Investigator ~ Inspiration.MOD        DEFINE:Inspiration_Max|0 a few lines lower where the other CATEGORY=SpecialAbility...
3rd) Add CATEGORY=Special Ability|Investigator ~ Inspiration.MOD        BONUS:VAR|Inspiration_Max|0 below step 2.


Re: Mac OS Java Errors

Paul Grosse
 

Is that better Eitan?
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Mac OS Java Errors

Eitan Adler
 

(groups.io is broken - please make sure to reply to me directly as well)

I run pcgen on a mac. If you could point me at stuff that's broken
that would be great.


On Wed, 16 Jan 2019 at 07:02, Paul Grosse via Groups.Io
<nylanfs@...> wrote:

We really need to get a dedicated Mac developer involved with the project. If you know any send them our way. :)

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


--
Eitan Adler


Re: Mac OS Java Errors

Paul Grosse
 

The problem the issues are realated to the release process for the most part. There's a Slack team invite coming your way.


Paul A. Grosse


On Friday, January 18, 2019, 4:54:04 PM EST, Timothy Reaves <treaves@...> wrote:


I’m a Mac developer.

I just looked at the Jira instance, and looked for anything labeled as Mac; didn’t see anything.  Are Mac-related issues denoted any particular way?



On Jan 16, 2019, at 10:02 AM, Paul Grosse via Groups.Io <nylanfs@...> wrote:

We really need to get a dedicated Mac developer involved with the project. If you know any send them our way. :)

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Mac OS Java Errors

Timothy Reaves
 

I’m a Mac developer.

I just looked at the Jira instance, and looked for anything labeled as Mac; didn’t see anything.  Are Mac-related issues denoted any particular way?



On Jan 16, 2019, at 10:02 AM, Paul Grosse via Groups.Io <nylanfs@...> wrote:

We really need to get a dedicated Mac developer involved with the project. If you know any send them our way. :)

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Mac OS Java Errors

Paul Grosse
 

We really need to get a dedicated Mac developer involved with the project. If you know any send them our way. :)

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Mac OS Java Errors

javydreamer
 

Don't remember the cutoff version, but the current one only runs on Java 11 as indicated in the release notes. 


On Tue, Jan 15, 2019, 5:41 AM Eric <1ballistic1@... wrote:
depending what version of PCGen you're trying to run:


Prerequisites:

Java 11 aka Java 55 aka 18.09 or 18.10. (Including OpenJDK 11 variants)

PCGEN 6.08.00 RC2 is not compatible with Java 10 (or earlier) and it is NOT SUPPORTED. To get the latest version of Java, go to AdoptOpenJDK. PCGen has been tested with OpenJDK and AdoptOpenJDK Java 11 (including the JRE). We decided to use Java 11 as this is a 3-year supported (Long Term Support), Java 8 is no longer updated.


if you already have Brew.sh installed, that's definitely the easiest way (if not, it's not hard, just a big download+big install process)



On Tue, Jan 15, 2019 at 7:33 AM irkmiller1964 <irkmiller@...> wrote:
Could use some help trying to get the software to run on my Mac.

So far, I have been unable to get a console window for Java. From what I've been able to determine, it doesn't show on the Mac unless a Java program is already running, which makes checking the Java console problematic if you can't get the program in question to run.

BUT....

I was able to finally figure out how to try and start it from the Terminal Command line and get some feedback:

I am running Java 8 update 191. Attempting to run the pcgen.jar I get the 

Error: A JNI error has occurred, please check your installation and try again

Exception in thread "main" java.lang.UnsupportedClassVersionError: pcgen/system/Main has been compiled by a more recent version of the Java Runtime (class file version 55.0), this version of the Java Runtime only recognizes class file versions up to 52.0

at java.lang.ClassLoader.defineClass1(Native Method)

at java.lang.ClassLoader.defineClass(ClassLoader.java:763)

at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)

at java.net.URLClassLoader.defineClass(URLClassLoader.java:467)

at java.net.URLClassLoader.access$100(URLClassLoader.java:73)

at java.net.URLClassLoader$1.run(URLClassLoader.java:368)

at java.net.URLClassLoader$1.run(URLClassLoader.java:362)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(URLClassLoader.java:361)

at java.lang.ClassLoader.loadClass(ClassLoader.java:424)

at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:349)

at java.lang.ClassLoader.loadClass(ClassLoader.java:357)

at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:495)


Re: Mac OS Java Errors

Eric
 

depending what version of PCGen you're trying to run:


Prerequisites:

Java 11 aka Java 55 aka 18.09 or 18.10. (Including OpenJDK 11 variants)

PCGEN 6.08.00 RC2 is not compatible with Java 10 (or earlier) and it is NOT SUPPORTED. To get the latest version of Java, go to AdoptOpenJDK. PCGen has been tested with OpenJDK and AdoptOpenJDK Java 11 (including the JRE). We decided to use Java 11 as this is a 3-year supported (Long Term Support), Java 8 is no longer updated.


if you already have Brew.sh installed, that's definitely the easiest way (if not, it's not hard, just a big download+big install process)



On Tue, Jan 15, 2019 at 7:33 AM irkmiller1964 <irkmiller@...> wrote:
Could use some help trying to get the software to run on my Mac.

So far, I have been unable to get a console window for Java. From what I've been able to determine, it doesn't show on the Mac unless a Java program is already running, which makes checking the Java console problematic if you can't get the program in question to run.

BUT....

I was able to finally figure out how to try and start it from the Terminal Command line and get some feedback:

I am running Java 8 update 191. Attempting to run the pcgen.jar I get the 

Error: A JNI error has occurred, please check your installation and try again

Exception in thread "main" java.lang.UnsupportedClassVersionError: pcgen/system/Main has been compiled by a more recent version of the Java Runtime (class file version 55.0), this version of the Java Runtime only recognizes class file versions up to 52.0

at java.lang.ClassLoader.defineClass1(Native Method)

at java.lang.ClassLoader.defineClass(ClassLoader.java:763)

at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)

at java.net.URLClassLoader.defineClass(URLClassLoader.java:467)

at java.net.URLClassLoader.access$100(URLClassLoader.java:73)

at java.net.URLClassLoader$1.run(URLClassLoader.java:368)

at java.net.URLClassLoader$1.run(URLClassLoader.java:362)

at java.security.AccessController.doPrivileged(Native Method)

at java.net.URLClassLoader.findClass(URLClassLoader.java:361)

at java.lang.ClassLoader.loadClass(ClassLoader.java:424)

at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:349)

at java.lang.ClassLoader.loadClass(ClassLoader.java:357)

at sun.launcher.LauncherHelper.checkAndLoadMain(LauncherHelper.java:495)

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