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GMGen tools missing from current version
Morning All,
I find the gemgen tools, such as XP calculations and travel times extremely useful and they have dissapeared from the most recent pcgen versiosn
Just wondering why they have
Morning All,
I find the gemgen tools, such as XP calculations and travel times extremely useful and they have dissapeared from the most recent pcgen versiosn
Just wondering why they have
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By
Russell
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#752
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Re: PCGen 6.09.05 fails to start
Hi,
That would be great.
I guess i know the problem.
Seems the packaged JRE with PCGen is missing Java Access Bridge.
This is a part of Java and of many JREs.
For example the AdoptOpenJDK/Adoptium
Hi,
That would be great.
I guess i know the problem.
Seems the packaged JRE with PCGen is missing Java Access Bridge.
This is a part of Java and of many JREs.
For example the AdoptOpenJDK/Adoptium
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By
Simon Eigeldinger
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#751
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Re: PCGen 6.09.05 fails to start
I can have a look in the next days if you want. Is the source code available? I haven't looked for it yet...
I can have a look in the next days if you want. Is the source code available? I haven't looked for it yet...
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By
JP
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#750
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Re: PCGen 6.09.05 fails to start
It looks like this is missing:
java.awt.AWTError: Assistive Technology not found:
com.sun.java.accessibility.AccessBridge
We would need to engage a java coder to see about
It looks like this is missing:
java.awt.AWTError: Assistive Technology not found:
com.sun.java.accessibility.AccessBridge
We would need to engage a java coder to see about
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By
Andrew Maitland
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#749
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Re: PCGen 6.09.05 fails to start
I have a working setup with OpenJDK 17. They're now at version 18, I have'nt tested it but I'm pretty sure it'll work.
https://jdk.java.net/18/
I have a working setup with OpenJDK 17. They're now at version 18, I have'nt tested it but I'm pretty sure it'll work.
https://jdk.java.net/18/
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By
JP
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#748
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PCGen 6.09.05 fails to start
Hi all,
I am a blind RPG player and wanted to try PCGen.
So I just tried to start PCGen 6.09.05.
I am running Windows 10 and have Adoptium (former AdoptOpenJDK) JRE
17.0.2+8 installed.
Additionally I
Hi all,
I am a blind RPG player and wanted to try PCGen.
So I just tried to start PCGen 6.09.05.
I am running Windows 10 and have Adoptium (former AdoptOpenJDK) JRE
17.0.2+8 installed.
Additionally I
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By
Simon Eigeldinger
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#747
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Re: Help with my Favored Soul
Did this ever get resolved?
On 3/12/2022 6:36 PM, Jonathan Arnold via groups.io wrote:
Did this ever get resolved?
On 3/12/2022 6:36 PM, Jonathan Arnold via groups.io wrote:
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By
Andrew Maitland
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#746
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Re: Coding Dual Class Code issues.
#pathfinder
They'll also ask about the error in the logs.
I don't recall this hitting the discord, but I can answer basic questions if they've been missed.
Let's start with some basics: "Dual
They'll also ask about the error in the logs.
I don't recall this hitting the discord, but I can answer basic questions if they've been missed.
Let's start with some basics: "Dual
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By
Andrew Maitland
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#745
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Re: Coding Dual Class Code issues.
#pathfinder
Sorry thought I put that in the original message. I'm currently running PCGen v6.08.00 RC8 and I'm working with Pathfinder 1e.
Sorry thought I put that in the original message. I'm currently running PCGen v6.08.00 RC8 and I'm working with Pathfinder 1e.
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By
John Conner
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#744
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Re: Coding Dual Class Code issues.
#pathfinder
And, to be useful, here is a server invite link for said server: https://discord.gg/JNAVSCgYyd
And, to be useful, here is a server invite link for said server: https://discord.gg/JNAVSCgYyd
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By
Joel Fischoff
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#743
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Re: Coding Dual Class Code issues.
#pathfinder
First: I can't answer your questions, but the person who can is going to ask some basic questions before they can help you.
Q1: What version of PCGen are you running?
Q2: What game mode are you using?
First: I can't answer your questions, but the person who can is going to ask some basic questions before they can help you.
Q1: What version of PCGen are you running?
Q2: What game mode are you using?
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By
swiftbrook8
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#742
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Coding Dual Class Code issues.
#pathfinder
Hi all,
I'm hoping someone on the list can give me some idea were I'm going wrong on coding a dual class character. Below is the character lst as it's currently coded. When I attempt to create a
Hi all,
I'm hoping someone on the list can give me some idea were I'm going wrong on coding a dual class character. Below is the character lst as it's currently coded. When I attempt to create a
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By
John Conner
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#741
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Re: Help with my Favored Soul
I'm still having trouble conecting the Cleric Spell list with my Favored Soul Class.
I'm still having trouble conecting the Cleric Spell list with my Favored Soul Class.
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By
Jonathan Arnold
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#740
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Re: Starfinder Skill Focus
He was expanding the system, but I handled the main system set up.
I'll take a look since I'm recovering this weekend.
On 11/29/2021 11:10 AM, Paul Grosse via groups.io
He was expanding the system, but I handled the main system set up.
I'll take a look since I'm recovering this weekend.
On 11/29/2021 11:10 AM, Paul Grosse via groups.io
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By
Andrew Maitland
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#739
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Re: Starfinder Skill Focus
Brad Grinstead was handling the Starfinder system, but I don't think anyone else has shown much interest in taking the system on.
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs
Brad Grinstead was handling the Starfinder system, but I don't think anyone else has shown much interest in taking the system on.
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs
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By
Paul Grosse
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#738
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Starfinder Skill Focus
I've tried the JIRA system and Discord... maybe someone is listening to
the email group?
Anyway.
I have found a bug in the coding of Skill Focus feat in Starfinder, 6.09.05
Although the data file
I've tried the JIRA system and Discord... maybe someone is listening to
the email group?
Anyway.
I have found a bug in the coding of Skill Focus feat in Starfinder, 6.09.05
Although the data file
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By
saxumcaribetum
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#737
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Synthesist Summoner
I'm trying to create a level 5 summoner with the synthesist archetype but I'm running into a weird bit of trouble.
I cannot get the "Fused Eidolon" bonuses to appear. I turned it on using the "Fused
I'm trying to create a level 5 summoner with the synthesist archetype but I'm running into a weird bit of trouble.
I cannot get the "Fused Eidolon" bonuses to appear. I turned it on using the "Fused
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By
Nicholas Hart
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#736
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Re: Download v6.09.06
#starfinder
If it's in github then a simple download and the source materials will be included. The build process has some issues I have not had time to debug and sort out. Otherwise, the next release
If it's in github then a simple download and the source materials will be included. The build process has some issues I have not had time to debug and sort out. Otherwise, the next release
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By
Andrew Maitland
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#735
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Re: Creating new language
Ah! That makes sense, anything 'non standard' can (and should!) be coded up as abilities, that is definitely the way to go.
Glad you found it. I *will* get around to 5e in PCGen eventually...
Ah! That makes sense, anything 'non standard' can (and should!) be coded up as abilities, that is definitely the way to go.
Glad you found it. I *will* get around to 5e in PCGen eventually...
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By
@Ferret_Dave
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#734
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Re: Creating new language
Thank you for this! I went back to Bahamut's sources and just did a grep for Auran (a language in one of the added sources that popped up) and noted that not only are languages in the
Thank you for this! I went back to Bahamut's sources and just did a grep for Auran (a language in one of the added sources that popped up) and noted that not only are languages in the
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By
David Klassen
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#733
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