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Re: Character operations Manual #starfinder

luskey dotson
 

Well thats highly disappointing, unfortunately I don't know how to do any of that at all, I can barely use the program as is and its relatively easy


Re: Character operations Manual #starfinder

Joel Fischoff
 

On 07/22/2021 1:50 PM texas_cowboy_outlaw via groups.io <texas_cowboy_outlaw@...> wrote:
Is there any timeline for when the character operations manual will be
available as a source, it contains all of the archetypes and their abilities\
Unless you want to volunteer, the answer is 'probably not.' The guy that was doing the Starfinder section retired from doing PCGen work. (And became a Venture Agent, I think.)


Character operations Manual #starfinder

luskey dotson
 

Is there any timeline for when the character operations manual will be available as a source, it contains all of the archetypes and their abilities


Re: Unable to log into pcgenorg.atlassian.net #support

Andrew Maitland
 

That's odd, I was able to log in fine. What Browser?

On 5/21/2021 8:12 PM, robert@... wrote:
Login button does not bring up login menu.


Re: PcGen 6.08.00RC8 nor 6.09.05 will start after the Windows 10 may update. #support

Andrew Maitland
 

Do you have OpenJDK 11 or AdoptOpenJDK 11?

On 5/21/2021 8:17 PM, robert@... wrote:
Attempts to start PcGen create error
hs_err
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff81a8e4308, pid=9988, tid=936

Java version may need to be updated.


Re: Bonus Skill Points

Paul Grosse
 

Just click in the skill number box and add to the number.

~
Paul A. Grosse
PR Silverback
PCGen BoD



On Tuesday, May 25, 2021, 10:47:36 PM EDT, Jonathan Arnold via groups.io <jaarnold66048@...> wrote:


I want to add a template to add bonus skill points but I don't know what tag to use.

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Bonus Skill Points

Jonathan Arnold
 

I want to add a template to add bonus skill points but I don't know what tag to use.


Re: Help with my Favored Soul

Jonathan Arnold
 

I've tried that and I've tried copying the tag from the Cleric class in the rsrd_class.lst file and neither is working.  I'm also realizing that I haven't mentioned what version of PCGen that I'm using, which is 6.08.00RC8 if that makes a difference.

ABILITY:Cleric Class Feature|AUTOMATIC|Cleric ~ Spells (is the line I've copied)


Re: 3.5e racial abilities

Andrew Maitland
 

Race File:

RaceName <tab> ABILITY:Special Ability|AUTOMATIC|RaceName ~ Magic Stone

Ability File:

Magic Stone <tab>

RaceName ~ Magic Stone <tab>

CATEGORY:Special Ability <tab>

TYPE:SpecialQuality.SpellLike <tab>

SPELLS:RaceName|TIMES=3|CASTERLEVEL=3|Magic Stone <tab>

SOURCEPAGE:p.x <tab>

DESC:Cast Magic Stone 3/day at caster level 3.


On 5/8/2021 9:57 PM, Jonathan Arnold via groups.io wrote:
I'm coding a race that has the Magic Stone(Sp) ability.  which lets them cast the Magic Stone spell (as caster level 3rd) 3 times a day.  Any tips on how to code this for my race.


Re: 3.5e Class skills

Andrew Maitland
 

Best would be to create a TEMPLATE

Grant All Skills as Class Skills <tab> CSKILL:ALL

Then add that to your characters for that game.


From the documentation:

*** Updated 5.13.6

Tag Name: CSKILL:x|x

Variables Used (x): Text (<Skill Name>)

Variables Used (x): Text (Type=<Skill Type>)

Variables Used (x): ALL

Variables Used (x): LIST

Variables Used (x): .CLEAR

Variables Used (x): .CLEAR.Text

What it does:

  • Grants the listed skills as class skills.
  • When used in a Class LST object it grants the class skills only to the class it is actually in.
  • When used in a Domain LST object it grants the class skills only to the classes that grant the domain.
  • When used anywhere else it grants the class skills to all classes the character possesses.

Examples:

CSKILL:Listen|Spot

The "Listen" and "Spot" skills are made class skills.

CSKILL:Search|TYPE.Knowledge

The "Search" and "Knowledge" type skills are made class skills.

CSKILL:ALL

All skills are made class skills.

CSKILL:LIST

Skills selected in the associated choice are made class skills. (In Abilities and Feats)

CLASS:Sorcerer.MOD <tab> CSKILL:.CLEAR.Scry <tab> CSKILL:Drive|TYPE.Knowledge|Perform

Modifies the Class Sorcerer, droping the class skill "Scry" and adding "Drive, Perform and all TYPE.Knowledge" skills.

CLASS:Blackguard.MOD <tab> CSKILL:.CLEAR <tab> CSKILL:Concentration|TYPE.Craft|Diplomacy|Heal|Intimidate|Knowledge (Religion)|TYPE.Profession|Climb|Jump|Listen|Spot|Swim|Pilot

Modified Class that removes all class skills in the object previously, then adds in the specific list.

CLASS:Blackguard.MOD <tab> CSKILL:.CLEAR.Handle Animal|.CLEAR.Ride|Heal <tab> CSKILL:Pilot

Modified Class that removes only Handle Animal and Ride from the original class skill list, and then adds Heal and Pilot.

On 5/8/2021 9:50 PM, Jonathan Arnold via groups.io wrote:
I'm in a campaign where the DM is running it where all skills are Class skills (within reason).  So my question is how do I code a tag to reflect this with out having to recode the classes that we want to use.


Re: Help with my Favored Soul

Andrew Maitland
 

On the class line you need the tag:

SPELLLIST:2|Favored Soul|Cleric


From the documentation:

*** Updated 5.11.4 ***

Tag Name: SPELLLIST:x|y|y

Variables Used (x): Number (number of choices)

Variables Used (y): Text (Class Name)

Variables Used (y): DOMAIN.Text (Domain Name)

What it does:

  • This is an optional tag with PCGen defaulting to the class name as the name of the spell list if this tag is not included.
  • Following the number of choices (x), this is a pipe-delimited (|) list of class names (y) that the class can choose from to duplicate spell casting ability.
  • For a spellcasting class with subclasses that have separate spell lists, the SPELLLIST tag should be included in the subclass line only.

Example:

CLASS:Faemancer <tab> SPELLLIST:1|Ranger

The class uses the ranger spell list.

SUBCLASS:Egoist <tab> SPELLLIST:1|Ranger|Druid

The subclass uses either the ranger or druid spell list.

CLASS:War Mind <tab> SPELLLIST:2|Ranger|Druid|Barabarian

The class uses 2 of the ranger, Druid or Barbarian spell lists.

CLASS:Blood Witch <tab> SPELLLIST:1|DOMAIN.Animal

The class uses the Animal Domain spell list.

CLASS:Rogue.COPY=Blood Witch <tab> SPELLLIST:1|DOMAIN.Animal

Copy class Rogue to Blood Witch useing the Animal Domain spell list.

CLASS:Defender.MOD <tab> SPELLSTAT:INT <tab> BONUSSPELLSTAT:NONE <tab> SPELLTYPE:Arcane <tab> SPELLBOOK:NO <tab> BONUS:CASTERLEVEL|Defender|TL <tab> SPELLLIST:1|Channeler

Modifying the class Defender changes all of these tags to determine bonus spells and maximum casting level.

Where it is used:

Class Line, SubClass line or SubstitutionClass line.

On 5/8/2021 9:45 PM, Jonathan Arnold via groups.io wrote:
The biggest issue that I'm having at the moment is I don't know how to link the clerics spell list to the Favored Soul Class.


3.5e racial abilities

Jonathan Arnold
 

I'm coding a race that has the Magic Stone(Sp) ability.  which lets them cast the Magic Stone spell (as caster level 3rd) 3 times a day.  Any tips on how to code this for my race.


3.5e Class skills

Jonathan Arnold
 

I'm in a campaign where the DM is running it where all skills are Class skills (within reason).  So my question is how do I code a tag to reflect this with out having to recode the classes that we want to use.


Re: Help with my Favored Soul

Jonathan Arnold
 

The biggest issue that I'm having at the moment is I don't know how to link the clerics spell list to the Favored Soul Class.


Re: #pathfinder "Rise of the Runelord Anniversary": cannot add traits #pathfinder

Paul Grosse
 

Yea, quite a few of the AP player guides assume you have the Advanced books also in addition to the Core books.
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: #pathfinder "Rise of the Runelord Anniversary": cannot add traits #pathfinder

apodavini
 

Bingo!
My bad: I don't normally use the Advanced rules, and I didn't realize I hadn't loaded it.
To my (partial) excuse: when I saw the complete list of traits mentioned in the Rise of the Runelords handbook appear in the "Traits" pane:



I thought nothing was missing.
I was wrong

Thank you :)


Re: #pathfinder "Rise of the Runelord Anniversary": cannot add traits #pathfinder

apodavini
 

I see... Thank you.


Re: #pathfinder "Rise of the Runelord Anniversary": cannot add traits #pathfinder

swiftbrook8
 

apodavini,

I loaded you pcg file and found that indeed, your PC has 0 traits.  Then I noticed that you only had loaded (under Sources --> Select Sources --> Advanced)  the Core Rulebook and Rise of the Runelords Player's Guide.  When I also loaded the Advanced Player's Guide, where rules for traits are located, PCGen set the number of traits for your PC to 2.  So, you should load the Advanced Player's Guide to get the default correct and you'll get access to a lot more traits for your PCs.

Hope this helps.

-Swiftbrook


Re: #pathfinder "Rise of the Runelord Anniversary": cannot add traits #pathfinder

swiftbrook8
 

Two traits because that is what is generally given.

Quoting from the Advanced Player's Guide (p. 326) "GAINING TRAITS When you create your character for a campaign, ask your GM how many traits you can select. In most cases, a new PC should gain two traits, effectively gaining what amounts to a bonus feat at character creation."


Re: #pathfinder "Rise of the Runelord Anniversary": cannot add traits #pathfinder

apodavini
 

This is a great idea!
Here you go,
A.

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