Date   

Looking into PCGEN

michal.gordon@...
 

Hi everyone. 
I'm looking into getting PCGN. Any thoughts about it?
 
Thanks, 
Michal


Re: Hey everyone!

Brad G. <brad.grinstead@...>
 

Barbara,

Welcome aboard.  If you have any questions, please feel free to join us on the pcgen discord https://discord.gg/ZaGxvfq

Brad G.


On Tue, Nov 17, 2020 at 10:59 PM <barbaradavison935@...> wrote:

Hey everyone!


My name is Barbara and I’ve recently started using PCGEN. Looking forward to learning more about it so please feel free to message me :)


Thanks!


Re: Hey everyone!

Paul Grosse
 

Welcome to the PCGen fold. :)


On Tue, Nov 17, 2020 at 10:59 PM, barbaradavison935@...
<barbaradavison935@...> wrote:

Hey everyone!


My name is Barbara and I’ve recently started using PCGEN. Looking forward to learning more about it so please feel free to message me :)


Thanks!


--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Hey everyone!

barbaradavison935@...
 

Hey everyone!


My name is Barbara and I’ve recently started using PCGEN. Looking forward to learning more about it so please feel free to message me :)


Thanks!


Re: "MWP" Superscript To Spells In Statblock?

allencohn
 

Oops. Sorry about that. Pathfinder 1e, PCGen 6.08.00 RC8.

Allen


Re: "MWP" Superscript To Spells In Statblock?

Brad G. <brad.grinstead@...>
 

Allen,

When asking for assistance, it helps if you include the Game System you are working in, and the PCGEN version number.

Brad G.


On Thu, Nov 12, 2020 at 2:25 PM allencohn <allen@...> wrote:

When I export in statblock form, some of the prepared spells are listed with a "MWP" superscript. What does this abbreviation mean?

Thanks,

Allen


"MWP" Superscript To Spells In Statblock?

allencohn
 

When I export in statblock form, some of the prepared spells are listed with a "MWP" superscript. What does this abbreviation mean?

Thanks,

Allen


Re: [Templates] Languages and .CLEAR

Andrew Maitland
 

Nobody responded to this?

Depending on the game system, it should be much easier to stop the default common language


What Game System is this for?


On 10/21/2020 2:27 PM, Knightfall via groups.io wrote:
Okay, so this is my first post here and I'm trying to figure out how to remove the Common language from the Human race entry by creating a Template that either removes only Common or a template that removes all automatic languages. Now, this could be for any race if I can get the one for just removing Common to work, but it doesn't seem to matter what I do, the template won't remove the language.

Here are the two templates

Remove All Langs <tab> KEY:Remove All Auto Languages <tab> VISIBLE:YES <tab> LANGBONUS:.CLEAR
- Now after reading a bit on here, I'm thinking it should be .CLEARALL not .CLEAR

Remove Common <tab> KEY:Remove Common Language <tab> VISIBLE:YES <tab> PRELANG:1,Common <tab> LANGBONUS:.CLEAR.Common

Thoughts?

Cheers!

KF


[Templates] Languages and .CLEAR

Knightfall
 

Okay, so this is my first post here and I'm trying to figure out how to remove the Common language from the Human race entry by creating a Template that either removes only Common or a template that removes all automatic languages. Now, this could be for any race if I can get the one for just removing Common to work, but it doesn't seem to matter what I do, the template won't remove the language.

Here are the two templates

Remove All Langs <tab> KEY:Remove All Auto Languages <tab> VISIBLE:YES <tab> LANGBONUS:.CLEAR
- Now after reading a bit on here, I'm thinking it should be .CLEARALL not .CLEAR

Remove Common <tab> KEY:Remove Common Language <tab> VISIBLE:YES <tab> PRELANG:1,Common <tab> LANGBONUS:.CLEAR.Common

Thoughts?

Cheers!

KF


Re: New Automated release process, please try #releases

Lee
 

I didn't exactly do a full regression test, but the Linux build worked for me on Ubuntu 18.04

Lee Hulbert


New Automated release process, please try #releases

Paul Grosse
 

One of our new code volunteers worked with Andrew on getting the releases automated. Before it was taking 12+ hours to make a build, and was vary labor intensive. So going forward we will have better releases, AND Mac builds (there is still a bug with the PKG build though)!

Anyone want to test the automated release? I see a Mac DMG, Linux and of course Windows. Let us know if these work!
https://github.com/PCGen/pcgen/releases/tag/6.09.05

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Release 6.09.05

Nicholas Hart
 

Hi there,
Not sure if I should post this here or in the Jira. 

I saw that there was a new release and decided to play around with it. I currently am having two issues. 

1) When going to choose skills, the box showing how many ranks you have in that skill does not fill in unless you click inside of it. It just shows up as a gray bar. Also not all skills show up in the preview window. 


2) Living grimoire spell casting still does not work correctly. It now no longer says, "[NOT IMPLEMENTED]" in the description of spell casting but it still does not give the correct number of spells and says it is using WIS not INT. I know when I last put in about this, the response was that it is a not fun coding issue to solve so if I should just stop trying to make one on here that is fine as well. 

PCGen file attached. 


Re: PCGenv6.08.00 RC8 - possible #bug

Joel Fischoff
 

As Brian said, as well as the rules, Paladins are Lawful Good.  Even in 2e, Paladins (or, rather, Champions) have to be on the extreme sides of moral alignment (i.e. there are LG, NG, CG, LE, NE, and CE Champions).  I *think* there was a version in D&D 3.5 that allowed for other "paladins," but even then it was in an extension.  Unearthed Arcana, I think.  *checks*  Sorry, not quite correct.  Unearthed Arcana creates three new Paladins to suit the four 'corners' of the alignment axis - the Paladin (of Honor) [LG], the Paladin of Freedom [CG], the Paladin of Tyranny [LE], and the Paladin of Slaughter [CE].  There's also the anti-paladin, which exists in all three variants.


Joel


Re: PCGenv6.08.00 RC8 - possible #bug

Brad G. <brad.grinstead@...>
 

Unless you take the Gray Paladin archetype

(darn fast submission)

Brad G.


On Mon, Sep 28, 2020 at 12:56 PM Brad Grinstead <brad.grinstead@...> wrote:
Nope. Paladins are required to be Lawful Good.

Brad G.


On Mon, Sep 28, 2020 at 12:07 PM Almore Miller <almore.miller3rd@...> wrote:

hi Joel

    I had selected LN alignment - changed to LG and paladin was select able

    I thought you could have paladins of any non evil alignment in pathfinder? possible enhancement?

    thank you for the quick response

Almore Miller

On 9/28/2020 11:54 AM, Joel Fischoff wrote:
I know this will seem relatively obvious, but did you set their alignment to Lawful Good first? AFK so I can't check myself.
On 09/28/2020 1:08 AM Andrew Maitland via groups.io <drew0500@...> wrote:


I'll take a look Tuesday. Are you able to open a ticket?


This should take you to the ticket site:

pcgenorg.atlassian.net


Thanks!

On 9/27/2020 5:34 PM, Almore Miller wrote:
Hi there
 Long time user of PCGEN - but I have found in this release I'm unable to create a Paladin regardless of race

Virus-free. www.avast.com


Re: PCGenv6.08.00 RC8 - possible #bug

Brad G. <brad.grinstead@...>
 

Nope. Paladins are required to be Lawful Good.

Brad G.


On Mon, Sep 28, 2020 at 12:07 PM Almore Miller <almore.miller3rd@...> wrote:

hi Joel

    I had selected LN alignment - changed to LG and paladin was select able

    I thought you could have paladins of any non evil alignment in pathfinder? possible enhancement?

    thank you for the quick response

Almore Miller

On 9/28/2020 11:54 AM, Joel Fischoff wrote:
I know this will seem relatively obvious, but did you set their alignment to Lawful Good first? AFK so I can't check myself.
On 09/28/2020 1:08 AM Andrew Maitland via groups.io <drew0500@...> wrote:


I'll take a look Tuesday. Are you able to open a ticket?


This should take you to the ticket site:

pcgenorg.atlassian.net


Thanks!

On 9/27/2020 5:34 PM, Almore Miller wrote:
Hi there
 Long time user of PCGEN - but I have found in this release I'm unable to create a Paladin regardless of race

Virus-free. www.avast.com


Re: PCGenv6.08.00 RC8 - possible #bug

Almore Miller
 

hi Joel

    I had selected LN alignment - changed to LG and paladin was select able

    I thought you could have paladins of any non evil alignment in pathfinder? possible enhancement?

    thank you for the quick response

Almore Miller

On 9/28/2020 11:54 AM, Joel Fischoff wrote:
I know this will seem relatively obvious, but did you set their alignment to Lawful Good first? AFK so I can't check myself.
On 09/28/2020 1:08 AM Andrew Maitland via groups.io <drew0500@...> wrote:


I'll take a look Tuesday. Are you able to open a ticket?


This should take you to the ticket site:

pcgenorg.atlassian.net


Thanks!

On 9/27/2020 5:34 PM, Almore Miller wrote:
Hi there
 Long time user of PCGEN - but I have found in this release I'm unable to create a Paladin regardless of race

Virus-free. www.avast.com


Re: PCGenv6.08.00 RC8 - possible #bug

Joel Fischoff
 

I know this will seem relatively obvious, but did you set their alignment to Lawful Good first? AFK so I can't check myself.

On 09/28/2020 1:08 AM Andrew Maitland via groups.io <drew0500@...> wrote:


I'll take a look Tuesday. Are you able to open a ticket?


This should take you to the ticket site:

pcgenorg.atlassian.net


Thanks!

On 9/27/2020 5:34 PM, Almore Miller wrote:
Hi there
 Long time user of PCGEN - but I have found in this release I'm unable to create a Paladin regardless of race


Re: PCGenv6.08.00 RC8 - possible #bug

Andrew Maitland
 

I'll take a look Tuesday. Are you able to open a ticket?


This should take you to the ticket site:

pcgenorg.atlassian.net


Thanks!

On 9/27/2020 5:34 PM, Almore Miller wrote:
Hi there
 Long time user of PCGEN - but I have found in this release I'm unable to create a Paladin regardless of race


PCGenv6.08.00 RC8 - possible #bug

Almore Miller
 

Hi there
 Long time user of PCGEN - but I have found in this release I'm unable to create a Paladin regardless of race


Re: Monster Creation Help

ottenhoffj
 

I make custom monsters for my campaigns all the time.  You can templates and class levels.



Sent via the Samsung Galaxy Note8, an AT&T 5G Evolution capable smartphone


-------- Original message --------
From: "Andrew Maitland via groups.io" <drew0500@...>
Date: 9/22/20 16:54 (GMT-08:00)
To: main@pcgen.groups.io, nicholas.hart17@...
Subject: Re: [pcgen] Monster Creation Help

Hi,

The answer, yes. However, depends on how much effort you want. Most monsters are used once, so don't often need to be created in PCGen.

Looks like quite a bit of effort to me. Is this using the standard stats you linked?

On 9/20/2020 2:56 PM, Nicholas Hart wrote:
I've only recently started to create NPCs on PCGen for an upcoming campaign. One of the monster they will face is known as the Outcast King (https://www.d20pfsrd.com/bestiary/unique-monsters/cr-6/the-outcast-king/) and uses the amalgam template. Is there any way I can create him in PCGen?

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