Date   
Re: Bug (?) with bonus Oracle spells (PFRPG) #pathfinder #bug

Paul Grosse
 

What version of PCGen are you using?

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Bug (?) with bonus Oracle spells (PFRPG) #pathfinder #bug

Ben Blank
 

I'm creating a 6th-level Oracle using the PFRPG Core Rulebook and Advanced Player's Guide sources and have encountered what I think is a bug in the way spells known are calculated.  (But I wanted to check here before creating a JIRA ticket in case it's user error.)

When creating an Oracle, there are three sources of spells: normal "spells known", which increase as levels of Oracle are added; cure/inflict spells; and spells from the Oracle's Mystery.  The latter two use the phrases "In addition to the spells gained by oracles as they gain levels" and "These spells are in addition to the number of spells given on Table 2–6", respectively.  However, when using PCGen's spell selector, the cure/inflict spells and Mystery spells are counted against the spells known.  For example, my level 6 Oracle (with the Waves Mystery) should be able to learn three third-level spells, plus Cure Serious Wounds and Water Breathing.  Instead, the latter two spells are counted against my three and I'm only able to select a single additional third-level spell.

I have ensured that "Allow Use of Higher Spell Slots" is not (and never has been) enabled and began with my third-level spells (though I've since added others and seen the same problem with all spell levels), so I'm confident that isn't the issue.  My character file is available at https://gist.github.com/benblank/9f2a82e2cbd4255b8ff93d90911b645b.

Board meeting - 12.08.2018 #bodmeeting

main@pcgen.groups.io Integration <main@...>
 

By PCGen

PCGen member will be conducting a public meeting ON 12/08/18 for the project, and release schedule. See link for local time:

https://www.timeanddate.com/worldclock/fixedtime.html?iso=20181208T1400

Since Discord seems to have the most public accessibility - we will host the meeting in the board_meetings channel: https://discord.gg/WZS65Ee

Use that link for access.

See you all there.

AGENDA:

1) Go/No Go decision for 6.08

2) Roadmap for 6.10/7.0

3) Public Q&A

Re: Spells per day not calculating correctly for 5e Ranger

Paul Grosse
 

Just put as much detail as you can, steps to reproduce the issue. Attach a char file to the tracker can really help.
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Board meeting - 12.08.2018 #bodmeeting

Andrew Maitland
 

PCGen member will be conducting a public meeting for the project, and
release schedule. See link for local time:

https://www.timeanddate.com/worldclock/fixedtime.html?iso=20181208T1400

Since Discord seems to have the most public accessibility - we will host
the meeting in the board_meetings channel: https://discord.gg/WZS65Ee

Use that link for access.

See you all there.

AGENDA:

1) Go/No Go decision for 6.08


2) Roadmap for 6.10/7.0

3) Public Q&A

Re: Spells per day not calculating correctly for 5e Ranger

Andrew Maitland
 

And then I look at the other classes and see they actually have the numbers... *sigh*

Re: Spells per day not calculating correctly for 5e Ranger

Andrew Maitland
 

The Spells Per day is intentional. Without a CAST of 1 for 1st level, none of the spells will work. However, 5e does not use the per class casting system, but uses a shared slot system. We didn't want people thinking each class had x spells per day. What I will do is remove that table to avoid the confusion.

Re: Spells per day not calculating correctly for 5e Ranger

robert@...
 
Edited

On Fri, Dec 7, 2018 at 03:09 PM, Paul Grosse wrote:
https://pcgenorg.atlassian.net/
Are there instructions for submitting a bug report?

Re: Spells per day not calculating correctly for 5e Ranger

robert@...
 

Just Rangers that I've found so far.

Re: Spells per day not calculating correctly for 5e Ranger

Paul Grosse
 
Edited

Is it just Rangers or all spellcasters?
Here's the bug tracker for it.
https://pcgenorg.atlassian.net/browse/DATA-3782

If you find any other bugs create a tracker for it in JIRA.
https://pcgenorg.atlassian.net/
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Spells per day not calculating correctly for 5e Ranger

robert@...
 

Spell slots are correct but the Spells Per Day does not calculating correctly for 5e Ranger.

On Standard character sheet:

On print preview csheet_fantasy_no_header:


Re: PCGen 6.08.00 RC2 bug with D&D 5e spell calculation mechanism

Paul Grosse
 

In 5e that "should" be selected as a default shouldn't it though.


Paul A. Grosse


On Friday, December 7, 2018, 3:38:47 PM EST, <robert@...> wrote:


That was it.

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Re: PCGen 6.08.00 RC2 bug with D&D 5e spell calculation mechanism

robert@...
 

That was it.

Re: PCGen 6.08.00 RC2 bug with D&D 5e spell calculation mechanism

"Bryan Hanson
 

Just to be sure, is the box labeled “Allow Use of Higher Level Slots” selected?

 

From: robert@...
Sent: Friday, December 7, 2018 1:04 PM
To: main@pcgen.groups.io
Subject: [pcgen] PCGen 6.08.00 RC2 bug with D&D 5e spell calculation mechanism

 

I have created D&D 5e Ranger, Sorcerer and Warlock characters in PCGen 6.06.01 and 6.08.00 RC2

using the D&D 5e System Reference Document 5.1 data set

and found the same bug affecting each character generation.

The "Spells Known" does not allow lower level spells to be added or swaped

despite there being higher level spell slots available.

The error generated is "You can only learn 0 spells for level 1 and there are no higher level spots available."

 

PCGen 6.08.00 RC2 bug with D&D 5e spell calculation mechanism

robert@...
 

I have created D&D 5e Ranger, Sorcerer and Warlock characters in PCGen 6.06.01 and 6.08.00 RC2

using the D&D 5e System Reference Document 5.1 data set

and found the same bug affecting each character generation.

The "Spells Known" does not allow lower level spells to be added or swaped

despite there being higher level spell slots available.

The error generated is "You can only learn 0 spells for level 1 and there are no higher level spots available."

Re: [OT] Map-Making Software Available for Linux #offtopic #mapping

markjmeans
 

Hi Brad,

 

I use MapTool (also a Java program) for the game map during a game. So I use a Raspberry Pi 3 B and Raspbian connected to a projector mounted on the ceiling and facing down onto the table. A large piece is white artwork paper is the screen. MapTool runs on my PC and I enable the MapTool server. Then I VNC into the Raspberry Pi over the local network and run MapTool as a client. My Laptop shows me the GM’s map and the Raspberry Pi displays the player’s map with fog of war, vision blocking, light sources, etc. I zoom the player’s map to 1” squares and the players put their minis on the displayed map. I use MapTool counters for monsters. I play Pathfinder and use the Pathfinder macros in MapTool that allows me to import the all the monster’s stats and hit points.

 

Eventually, I will replace the non-smart projector with a smart network projector and eliminate the Raspberry Pi from the setup, and just run MapTool in two instances on my PC, one for GM and one for PC on the extended desktop which will be the projector. Or perhaps I will build a tripod elevated mirror and use a short-throw projector to project up to the mirror and down to the table top to make the idea portable and completely eliminate the need for a network connection. As it is now, I don’t need internet access, but I still need a network to connect the PC instance to the Raspberry Pi instance.

 

To learn how to use MapTool I watched the video series from Thomas Chapman. https://www.youtube.com/watch?v=9rVo2Yj-xcw&list=PLD4i-ngGs9thEXoHaxzRqD0b3zWcmpAOn, and read some posts on the MapTool forums.

 

This process has worked well for 2 years now. I am running Curse of The Crimson Throne Adventure Path for an average of 3 short (2.5 hour) sessions a month. MapTool lets me prepare the maps, vision blocking, fog of war and monster tracking in advance helps me keep the game moving in the short game sessions.

 

Mark

 

 

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of Brad Fonseca
Sent: Thursday, December 06, 2018 10:03 AM
To: main@pcgen.groups.io
Subject: Re: [pcgen] [OT] Map-Making Software Available for Linux

 

I've played around a bit with DungeonFog (https://www.dungeonfog.com/) [Thank you for the suggestion Christoph Stahl!]. I turned out this simple map (see attached) with very little effort using the free version of the web app. I really like that it's a top-down mapper and I can apparently create "fog of war" effects on a displayed map so I can use it during a gaming session. I have to work out how to do that still but this is a very cool option.

Brad

--
--
Brad Fonseca
XMPP: brad.fonseca@...
XMPP (alt): brad.fonseca@...

Re: [OT] Map-Making Software Available for Linux #offtopic #mapping

Brad Fonseca
 

I've played around a bit with DungeonFog (https://www.dungeonfog.com/) [Thank you for the suggestion Christoph Stahl!]. I turned out this simple map (see attached) with very little effort using the free version of the web app. I really like that it's a top-down mapper and I can apparently create "fog of war" effects on a displayed map so I can use it during a gaming session. I have to work out how to do that still but this is a very cool option.

Brad

--
--
Brad Fonseca
XMPP: brad.fonseca@...
XMPP (alt): brad.fonseca@...

Re: [OT] Map-Making Software Available for Linux #offtopic #mapping

Brad Fonseca
 

Here is something I built *very* quickly using Dungeon Builder (https://hobbyte.net/). It's an isometric dungeon mapper so that may not be everyone's cup of tea but I like it.

Brad

--
--
Brad Fonseca
XMPP: brad.fonseca@...
XMPP (alt): brad.fonseca@...

Re: [OT] Map-Making Software Available for Linux #offtopic #mapping

Brad Fonseca
 

Inkarnate (https://inkarnate.com/) seems to be pretty good. I put together the maps attached here with the free version and about an hour total effort. This web applications my vote.

Brad

--
--
Brad Fonseca
XMPP: brad.fonseca@...
XMPP (alt): brad.fonseca@...

PCGen #facebook

main@pcgen.groups.io Integration <main@...>
 

By PCGen

The PCGen Team is pleased to announce that PCGen v.6.08.00 RC2 has been released. We believe this to be a stable version for the next 6.08.00 Production Release.

http://pcgen.org/download/

What's new for v6.08.00RC2

PCGen v6.08.00RC1 is released as a RELEASE CANDIDATE from our development branch. This is the culmination release that we believe will be the next production release. This is a Stable release. Please give it a shot and let us know how it works for you. Some notable changes in the 6.08.00RC2 release are listed below.

http://pcgen.org/2018/12/05/pcgen-v-6-08-00-rc2-released/