Date   

Re: 6.07.06 uninstall

Eric
 


On Tue, May 14, 2019 at 7:10 PM Robert Singers <rsmsingers@...> wrote:
Microsoft used to have a msiexec clean up tool.  It's now a wizard on a web page.  It still works and cleans up orphaned installer configs, but it is devilishly hard to find.  

On Wed, 15 May 2019 at 09:46, markjmeans <markjmeans@...> wrote:

A contributing factor is that PCGen doesn’t use the defined standards for how windows programs should be installed and uninstalled. The consequence is that the add/remove programs item has the PCGen version number in the product name field and doesn’t use the version number field. I had suggested some changes to the install/uninstall design originally set up back in the Windows XP days to be implemented for RC5. Some of them were accepted and some were not. So there may be some inconsistent behavior. I hope they will all be sorted by the time we go to release, but there are issues with the folder layout and how versions specific data are isolated that have to be addressed. The dev team is aware of the problems but is currently focused on more critical issues.

 

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of javydreamer
Sent: Monday, May 13, 2019 18:49
To: main@pcgen.groups.io; 1ballistic1@...
Cc: knoe501@...
Subject: Re: [pcgen] 6.07.06 uninstall

 

It should have been uninstalled by a recent version.

 

If for some reason the registry records were messed up it would have caused something like this. 

 

On Mon, May 13, 2019, 7:16 PM Eric <1ballistic1@...> wrote:

Is there an uninstaller in the folder where it's installed?

 

On Mon, May 13, 2019 at 6:30 PM Kenny Noe <knoe501@...> wrote:

Hi.   I'm looking to uninstall this version.  I don't see the uninstall nor is it listed in Windows 10 Program & Features to uninstall.

Thoughts on how to remove?

Thanks 
---Kenny



--
Robert Singers
 


Re: 6.07.06 uninstall

Robert Singers
 

Microsoft used to have a msiexec clean up tool.  It's now a wizard on a web page.  It still works and cleans up orphaned installer configs, but it is devilishly hard to find.  


On Wed, 15 May 2019 at 09:46, markjmeans <markjmeans@...> wrote:

A contributing factor is that PCGen doesn’t use the defined standards for how windows programs should be installed and uninstalled. The consequence is that the add/remove programs item has the PCGen version number in the product name field and doesn’t use the version number field. I had suggested some changes to the install/uninstall design originally set up back in the Windows XP days to be implemented for RC5. Some of them were accepted and some were not. So there may be some inconsistent behavior. I hope they will all be sorted by the time we go to release, but there are issues with the folder layout and how versions specific data are isolated that have to be addressed. The dev team is aware of the problems but is currently focused on more critical issues.

 

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of javydreamer
Sent: Monday, May 13, 2019 18:49
To: main@pcgen.groups.io; 1ballistic1@...
Cc: knoe501@...
Subject: Re: [pcgen] 6.07.06 uninstall

 

It should have been uninstalled by a recent version.

 

If for some reason the registry records were messed up it would have caused something like this. 

 

On Mon, May 13, 2019, 7:16 PM Eric <1ballistic1@...> wrote:

Is there an uninstaller in the folder where it's installed?

 

On Mon, May 13, 2019 at 6:30 PM Kenny Noe <knoe501@...> wrote:

Hi.   I'm looking to uninstall this version.  I don't see the uninstall nor is it listed in Windows 10 Program & Features to uninstall.

Thoughts on how to remove?

Thanks 
---Kenny



--
Robert Singers
 


Re: 6.07.06 uninstall

markjmeans
 

A contributing factor is that PCGen doesn’t use the defined standards for how windows programs should be installed and uninstalled. The consequence is that the add/remove programs item has the PCGen version number in the product name field and doesn’t use the version number field. I had suggested some changes to the install/uninstall design originally set up back in the Windows XP days to be implemented for RC5. Some of them were accepted and some were not. So there may be some inconsistent behavior. I hope they will all be sorted by the time we go to release, but there are issues with the folder layout and how versions specific data are isolated that have to be addressed. The dev team is aware of the problems but is currently focused on more critical issues.

 

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of javydreamer
Sent: Monday, May 13, 2019 18:49
To: main@pcgen.groups.io; 1ballistic1@...
Cc: knoe501@...
Subject: Re: [pcgen] 6.07.06 uninstall

 

It should have been uninstalled by a recent version.

 

If for some reason the registry records were messed up it would have caused something like this. 

 

On Mon, May 13, 2019, 7:16 PM Eric <1ballistic1@...> wrote:

Is there an uninstaller in the folder where it's installed?

 

On Mon, May 13, 2019 at 6:30 PM Kenny Noe <knoe501@...> wrote:

Hi.   I'm looking to uninstall this version.  I don't see the uninstall nor is it listed in Windows 10 Program & Features to uninstall.

Thoughts on how to remove?

Thanks 
---Kenny


Problem with CASTERLEVEL?

Ernesto Pantaleoni
 

Hi, i'm probably doing something wrong but,

I'm using Pcgen 6.08.00RC5 .

I created an eight level Gnome Medium (Reanimated medium), and I gave
him HASTE as a known spell.

In the Spell duration section the duration appears as 1 rounds, since
the character is 8th level the duration should be 8 rounds.

May it be there are problems with the CASTERLEVEL variable for this kind
of Medium?

Thanks



---
Questa e-mail è stata controllata per individuare virus con Avast antivirus.
https://www.avast.com/antivirus


Re: what is the newest updated download link

Tim Solmon
 


On Tue, May 14, 2019, 5:30 AM Kenny Noe <knoe501@...> wrote:
Hi.   I'm looking to uninstall this version.  I don't see the uninstall nor is it listed in Windows 10 Program & Features to uninstall.

Thoughts on how to remove?

Thanks 
---Kenny


Re: 6.07.06 uninstall

javydreamer
 

It should have been uninstalled by a recent version.

If for some reason the registry records were messed up it would have caused something like this. 

On Mon, May 13, 2019, 7:16 PM Eric <1ballistic1@...> wrote:
Is there an uninstaller in the folder where it's installed?

On Mon, May 13, 2019 at 6:30 PM Kenny Noe <knoe501@...> wrote:
Hi.   I'm looking to uninstall this version.  I don't see the uninstall nor is it listed in Windows 10 Program & Features to uninstall.

Thoughts on how to remove?

Thanks 
---Kenny


Re: 6.07.06 uninstall

Eric
 

Is there an uninstaller in the folder where it's installed?

On Mon, May 13, 2019 at 6:30 PM Kenny Noe <knoe501@...> wrote:
Hi.   I'm looking to uninstall this version.  I don't see the uninstall nor is it listed in Windows 10 Program & Features to uninstall.

Thoughts on how to remove?

Thanks 
---Kenny


6.07.06 uninstall

Kenny Noe
 

Hi.   I'm looking to uninstall this version.  I don't see the uninstall nor is it listed in Windows 10 Program & Features to uninstall.

Thoughts on how to remove?

Thanks 
---Kenny


RC5 error during game play

markjmeans
 

At a game last weekend I loaded a 8th level hunter character which has a companion. I loaded the companion form the companion tab. At one point during the game I unloaded the companion since it was not needed, and then loaded it again later when it was needed. At that point the master character had corruption. It told me that race size needed to be selected. Since I was at a game and I had recently saved the PC (prior to the error) and I did not have time to investigate I just closed PCGen (without saving) and reloaded the PC and the companion to continue the game. Prior to the issue, some inventory changes were made and some temporary bonuses were adjusted and made some changes to some areas in the description tab, which is where I keep notes. I don’t recall any other changes to the PC and I don’t remember it the companion was loaded at the time I made those changes. Much of the rest of the time was spent viewing the character preview or looking up feat descriptions. This was while using Pathfinder Society Organized Play. But I do know those edits were done prior to loading the companion for the second time. The total amount of time that had passed before the error occurred was, I think, about 2 hours and at times PCGen was minimized and/or the PC was suspended. I know this is not an ideal error report, as there is no technical info, but I thought I should mention it. There appears to be some issues with memory corruption when multiple characters are loaded and in the case of animal companions, having multiple characters loaded at the same time is a necessity.

 


"acg_kits" error? #pathfinder

Eric
 

"Failed to load campaigns, see log for details"
Comes up when "acg_kits.lst" starts loading.

Only happens if I load the "PF RPG for Players" sources and I have these two options set on:
pcgen - equipment - "automatically generated equipment"
and
pcgen - equipment - "racially resized"

I'm getting this on 2 machines, x64 win7 and x64 win10, and both 6.08 RC4 and RC5(install package and manual install).

Anyone else able to duplicate?


22:39:13.55 INFO main Main:138 Starting PCGen v6.08.00 RC5
22:39:13.103 INFO main LanguageBundle:134 Initialising language bundle with locale en_US.
22:39:25.226 INFO Thread-2 SourceFileLoader:534 Loading game Pathfinder_RPG and sources [Pathfinder RPG for Players].
22:39:39.839 SEVERE Thread-2 SourceFileLoader:526 Exception loading files.
java.lang.NullPointerException
    at pcgen.cdom.facet.GrantedVarFacet.dataAdded(GrantedVarFacet.java:68)
    at pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:247)
    at pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:194)
    at pcgen.cdom.facet.base.AbstractSourcedListFacet.add(AbstractSourcedListFacet.java:96)
    at pcgen.cdom.facet.CDOMObjectConsolidationFacet.add(CDOMObjectConsolidationFacet.java:70)
    at pcgen.cdom.facet.CDOMObjectConsolidationFacet.dataAdded(CDOMObjectConsolidationFacet.java:135)
    at pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:247)
    at pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:194)
    at pcgen.cdom.facet.base.AbstractSourcedListFacet.add(AbstractSourcedListFacet.java:96)
    at pcgen.cdom.facet.CharacterConsolidationFacet.dataAdded(CharacterConsolidationFacet.java:64)
    at pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:247)
    at pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:194)
    at pcgen.cdom.facet.base.AbstractItemFacet.set(AbstractItemFacet.java:75)
    at pcgen.core.PlayerCharacter.<init>(PlayerCharacter.java:583)
    at pcgen.core.PlayerCharacter.<init>(PlayerCharacter.java:531)
    at pcgen.core.EquipmentList.autogenerateRacialEquipment(EquipmentList.java:593)
    at pcgen.core.EquipmentList.autoGenerateEquipment(EquipmentList.java:426)
    at pcgen.persistence.SourceFileLoader.loadCampaigns(SourceFileLoader.java:505)
    at pcgen.persistence.SourceFileLoader.execute(SourceFileLoader.java:244)
    at pcgen.gui2.util.StatusWorker.construct(StatusWorker.java:72)
    at pcgen.gui2.util.StatusWorker.construct(StatusWorker.java:40)
    at pcgen.gui2.util.SwingWorker$1.run(SwingWorker.java:160)
    at java.base/java.lang.Thread.run(Unknown Source)


Re: DATA question

@Ferret_Dave
 

and this is why Andrew rules the data ;-)


Re: DATA question

Andrew Maitland
 

The solution is simple. No PREVAR, but a hard PREABILITY:1,CATEGORY=blah,Name of Ability Or TYPE with uniqueID

#1

    KEY:TheTracker_1

    CATEGORY:Special Ability

    TYPE:TheTracker_1

    CHOOSE:...

    MULT:YES

    STACK:NO

#2

    KEY:TheTracker_2

    CATEGORY:Special Ability

    PREABILITY:1,CATEGORY=Special Ability,TheTracker_1,TYPE.TheTracker_1

    CHOOSE:...

    MULT:YES

    STACK:NO


Easy peasy. You choose whether KEY or TYPE is your method so you aren't checking for 2 things to keep it clean, but that's the basic concept.

On 5/10/2019 7:37 AM, markjmeans wrote:

I’m not truing to modify any feats or talents, that was just an example. There is a situation in PFS that would benefit from an ordered list, but rather than getting bogged down in unimportant details, I asked in a more generic way. Plus a generic solution could be useful if any other situation arises that could benefit from an implementation of an ordered list.

 

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of mike55young@...
Sent: Friday, May 10, 2019 00:26
To: Andrew Maitland <drew0500@...>; main@pcgen.groups.io
Subject: Re: [pcgen] DATA question

 

Sounds like he is trying to do dependencies in talents (or possibly in feats) a bit more efficiently? Only thing is that this idea assumes a single dependency which isn't always the case.


Re: DATA question

markjmeans
 

I’m not truing to modify any feats or talents, that was just an example. There is a situation in PFS that would benefit from an ordered list, but rather than getting bogged down in unimportant details, I asked in a more generic way. Plus a generic solution could be useful if any other situation arises that could benefit from an implementation of an ordered list.

 

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of mike55young@...
Sent: Friday, May 10, 2019 00:26
To: Andrew Maitland <drew0500@...>; main@pcgen.groups.io
Subject: Re: [pcgen] DATA question

 

Sounds like he is trying to do dependencies in talents (or possibly in feats) a bit more efficiently? Only thing is that this idea assumes a single dependency which isn't always the case.


Re: DATA question

markjmeans
 

PREVAR is interesting and would sort-of work right. However, the VAR is global and could be modified by something else. But it creates a weird effect when editing an entry that is not the last one. i.e. user has #1 through #10 already added and then discovers there was a mistake for #3. So removes #3 to make a change. With an incremented VAR implementation it would decrement the VAR which would make #10 invalid instead of #4. If each # ability had it’s own VAR or ABILITY tag with a hidden ability to PREABILITY on it increases memory usage.

 

I tried doing this with PREABILITY but either I have something wrong, or PREABILITY cannot determine if an ability with an unspecified CHOOSE has been selected.

 

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of ferret.griffin+io via Groups.Io
Sent: Friday, May 10, 2019 04:55
To: mike55young@...; main@pcgen.groups.io
Subject: Re: [pcgen] DATA question

 

Have each ability have a PREVAR check, and have the appropriate prior ability increment the var?


Re: DATA question

@Ferret_Dave
 

Have each ability have a PREVAR check, and have the appropriate prior ability increment the var?


Re: DATA question

mike55young@...
 

Sounds like he is trying to do dependencies in talents (or possibly in feats) a bit more efficiently? Only thing is that this idea assumes a single dependency which isn't always the case.


Re: DATA question

Andrew Maitland
 

I suppose so, but why? What rules construct is driving this design?

On 5/9/2019 11:25 PM, markjmeans wrote:

Does anyone know how to make an ability category function as an ordered list of choices?

�

  1. An ability category of LIST OF ROGUE TALENTS.
  2. Abilities that can be added to that ability category are numbered abilities �#1�, �#2�, �#3�, etc.
  3. Initially only ability #1 is enabled. The others are red.
  4. Each # ability has a MULT:YES <> CHOOSE:NUMCHOICES=1 of, for example, rogue talents.
  5. As each # ability is added, regardless of which choice is made, the next # ability becomes enabled.

�

So for example from a new character, only #1 is enabled. The user chooses �#1 (Bleeding Attack)�. Then #2 becomes enabled. The user adds �#2 (Offensive Defense)� and #3 becomes enabled. Etc. The result is, for example:

�

LIST OF ROGUE TALENTS

- #1 (Bleeding Attack)

- #2 (Offensive Defense)

- #3 (Distracting Attack)

�

�


DATA question

markjmeans
 

Does anyone know how to make an ability category function as an ordered list of choices?

 

  1. An ability category of LIST OF ROGUE TALENTS.
  2. Abilities that can be added to that ability category are numbered abilities “#1”, “#2”, “#3”, etc.
  3. Initially only ability #1 is enabled. The others are red.
  4. Each # ability has a MULT:YES <> CHOOSE:NUMCHOICES=1 of, for example, rogue talents.
  5. As each # ability is added, regardless of which choice is made, the next # ability becomes enabled.

 

So for example from a new character, only #1 is enabled. The user chooses “#1 (Bleeding Attack)”. Then #2 becomes enabled. The user adds “#2 (Offensive Defense)” and #3 becomes enabled. Etc. The result is, for example:

 

LIST OF ROGUE TALENTS

- #1 (Bleeding Attack)

- #2 (Offensive Defense)

- #3 (Distracting Attack)

 

 


Re: #bug Spell books cause print rendering errors #bug

Robert Singers
 

I'm not sure if I said previously but the bug also effects adding spells to spell books.  I originally found it trying to add spell books looted from other Wizards.  We switched to spell points and have dispensed with prepared spells, but have to track spells in spell books manually.


On Thu, 9 May 2019 at 23:13, Bastien Durel <bastien@...> wrote:
Le jeudi 09 mai 2019 à 10:50 +0200, Bastien Durel a écrit :
Le jeudi 09 mai 2019 à 10:16 +0200, Bastien Durel a écrit :
Le jeudi 09 mai 2019 à 19:26 +1200, Robert Singers a écrit :
Hi there, I've retested this with 6.08.00RC5 and OpenJDK 12.0.1
and
the problem stills exists. It also was not an easy task ripping
out
the Linux Uprising Java 11 from Mint either.

On Tue, 9 Apr 2019 at 23:48, Paul Grosse via Groups.Io <
nylanfs=yahoo.com@groups.io> wrote:
Try one of the other sheets so we can narrow it down to whether
it's a data, code, or a output problem.

What version of PCGen are you using
What datasets are you loading?


Paul A. Grosse


On Tuesday, April 9, 2019, 7:40:32 AM EDT, <
rsmsingers@...>
wrote:


Hi there, I was trying to add spells to know spells and to
spell
books for 5e and discovered it causes the character to be
unprintable.
[...]
Hi,

The error looks like the one I fixed in 3.5e in commit
9e6e396a4a201b3322e593a0bf7e8d66e9c99615 ; caused by the presence
of 10th level spell slots.
I created a 17-th level wizard, and have 22 10th-level slots
available, so there must be an overflow ...

I guess the "10th level slots" are the number of spells I'm able to
prepare (CL17 + 5 INT), as in 5e, you don't prepare spells by level,
but only a number of spells you ca cast, and then you use slots for
casting them as you whish. The gui does not allow this, so the
"prepared spells" tab is wrong for 5e.

--
Bastien



--
Robert Singers
 


Re: #bug Spell books cause print rendering errors #bug

Bastien Durel
 

Le jeudi 09 mai 2019 à 10:50 +0200, Bastien Durel a écrit :
Le jeudi 09 mai 2019 à 10:16 +0200, Bastien Durel a écrit :
Le jeudi 09 mai 2019 à 19:26 +1200, Robert Singers a écrit :
Hi there, I've retested this with 6.08.00RC5 and OpenJDK 12.0.1
and
the problem stills exists. It also was not an easy task ripping
out
the Linux Uprising Java 11 from Mint either.

On Tue, 9 Apr 2019 at 23:48, Paul Grosse via Groups.Io <
nylanfs@...> wrote:
Try one of the other sheets so we can narrow it down to whether
it's a data, code, or a output problem.

What version of PCGen are you using
What datasets are you loading?


Paul A. Grosse


On Tuesday, April 9, 2019, 7:40:32 AM EDT, <
rsmsingers@...>
wrote:


Hi there, I was trying to add spells to know spells and to
spell
books for 5e and discovered it causes the character to be
unprintable.
[...]
Hi,

The error looks like the one I fixed in 3.5e in commit
9e6e396a4a201b3322e593a0bf7e8d66e9c99615 ; caused by the presence
of 10th level spell slots.
I created a 17-th level wizard, and have 22 10th-level slots
available, so there must be an overflow ...

I guess the "10th level slots" are the number of spells I'm able to
prepare (CL17 + 5 INT), as in 5e, you don't prepare spells by level,
but only a number of spells you ca cast, and then you use slots for
casting them as you whish. The gui does not allow this, so the
"prepared spells" tab is wrong for 5e.

--
Bastien