PCGen v.6.08.00 RC5 Released!
#releases
The PCGen Team is pleased to announce that PCGen v.6.08.00 RC5 has been released. We believe this to be a stable version for the next 6.08.00 Production Release. The Mac developer is currently working on getting a dmg released. This will be replied to when it's available.! What's new for v6.08.00RC5PCGen v6.08.00RC5 is released as a RELEASE CANDIDATE from our development branch. This is the culmination release that we believe will be the next production release. This is a Stable release. Please give it a shot and let us know how it works for you. Some notable changes in the 6.08.00RC5 release are listed below. Notable Changes
For the full detail on all changes made in this release, check out the release notes here: https://github.com/PCGen/pcgen/releases/download/6.08.00RC5/pcgen-release-notes-60800RC5.html Prerequisites:Java 11 aka Java 55 aka 18.09 or 18.10. (Including OpenJDK 11 variants) PCGEN 6.08.00 RC4 is not compatible with Java 10 (or earlier) and it is NOT SUPPORTED. To get the latest version of Java, go to AdoptOpenJDK. PCGen has been tested with OpenJDK and AdoptOpenJDK Java 11 (including the JRE). We decided to use Java 11 as this is a 3-year supported (Long Term Support), Java 8 is no longer updated. Be aware that due to Oracle's new Licensing, and lack of availability of the Java 11 JRE public releases, we are recommending OpenJDK alternative. AdoptOpenJDK also have JREs (Normal Java) for the end users that is not installed and may take an extra couple of steps to make work. If this is not something you want to worry about, then please use the WINDOWS INSTALLER version of PCGen, as this comes with embedded JREs for both x86 and x64 Windows OS's. For those that want to do the manual installation, please see below for the 'How to Install' links below for your Operating System. You can download the Oracle Java 11 JDK but that will be a much bigger download. Note: To use the BAT file, you need to have the System Variables for JAVA_HOME set to the root folder of the Java 11 (Has the bin folder in it), and then the System Variables 'path' have '%JAVA_HOME%\bin' included. You can either set this manually, or install Chocolately and then run 'choco install openjdk' in your command prompt window or powershell. Interesting side note, you can install JDK 11 from oracle running 'choco install jdk11'. LINKS:
HELP! The .exe doesn't work for me with OpenJDK.If you have it installed correctly, you can use http://johann.loefflmann.net/en/software/jarfix/index.html to reset association for the .jar file, and that works. NOTE: The specific files for loading PCGen are as follows:
Please direct all help inquires to our new Media Channels: -- --Paul Grosse --PCGen BoD, PR Silverback @Nylanfs
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Re: Possible pathfinder bug dealing with Ninja Tricks and Rogue Talents, let's discuss
https://paizo.com/threads/rzs2nvd7?Extra-rogue-talent#1
Looks like the ruling is that you are correct. Ninja's have access to the rogue talents via that trick, but don't have the class feature. -- --Paul Grosse --PCGen BoD, PR Silverback @Nylanfs
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Possible pathfinder bug dealing with Ninja Tricks and Rogue Talents, let's discuss
markjmeans
If a high level Ninja takes the Ninja Trick > Rogue Talent it doesn’t look like the Ninja should be able to take an advanced trick. I don’t find any enabling rule for this. It looks like this trick allows selection of a normal Rogue Talent only. If this is correct, then PCGen is wrong and that’s a bug.
PCGen allows a Ninja to take the Feat -> Extra Rogue Talent (not sure it the rogue talent trick has to be taken before the feat becomes available, I haven’t checked). But this may also be wrong…
The feat Extra Rogue Talent (https://www.aonprd.com/FeatDisplay.aspx?ItemName=Extra%20Rogue%20Talent) has a prerequisite of “Rogue talent class feature”. Although Ninja has a Ninja Trick called Rogue Talent that allows a Ninja to choose a Rogue Talent (for this trick), and the Rogue Talent Trick can be taken multiple times, it doesn’t look like the feat Extra Rogue Talent should be selectable by a Ninja, even though Ninja’s base class is Rogue. I didn’t find a rule that permits the Alternate Class Ninja to gain the base classes class’s class feature “Rogue Talent”.
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Re: PCGen Board Meeting!
#bodmeeting
#foss
Andrew's alarm never went off (If it had the alarm on the phone
would have switched into the OFF after since it was supposed to
fire once).
On 5/6/2019 5:14 AM, Paul Grosse via
Groups.Io wrote:
Andrew either slept through his alarm, or forgot to turn it on so didn't get there till after 9:30, Bryan already said he would be driving during that time. So it was just Me, Tom, & Gwen. So we just answered code and data questions for some of the new people. So, no meeting but was productive. :)
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Re: PCGen Board Meeting!
#bodmeeting
#foss
Andrew either slept through his alarm, or forgot to turn it on so didn't get there till after 9:30, Bryan already said he would be driving during that time. So it was just Me, Tom, & Gwen. So we just answered code and data questions for some of the new people. So, no meeting but was productive. :)
-- --Paul Grosse --PCGen BoD, PR Silverback @Nylanfs
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Re: PCGen Board Meeting!
#bodmeeting
#foss
swiftbrook8
I was on the road and missed sitting in on the meeting. Any minutes?
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Re: Character Creation - Grey Maiden
Yeah, Max Dex penalty rule is in effect, shown on that same screen shot. :) Silly rules.
On 5/4/2019 9:55 AM, Brad G. wrote:
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Re: Character Creation - Grey Maiden
Daniel Swan
What is the max dex bonus for the armor you are wearing?
On Sat, May 4, 2019 at 10:30 markjmeans <markjmeans@...> wrote:
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Re: Character Creation - Grey Maiden
Adam Hargrave
What armor are you using.
From: main@pcgen.groups.io <main@pcgen.groups.io> on behalf of markjmeans <markjmeans@...>
Sent: Saturday, May 4, 2019 11:29:55 AM To: main@pcgen.groups.io Subject: Re: [pcgen] Character Creation - Grey Maiden Can someone explain this:
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Re: Character Creation - Grey Maiden
Brad G. <brad.grinstead@...>
+6 max dex bonus on your armor is my guess
On Sat, May 4, 2019 at 12:35 PM <sodron072@...> wrote: What type of armor are you wearing? --
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Re: Character Creation - Grey Maiden
sodron072@...
What type of armor are you wearing?
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Re: Character Creation - Grey Maiden
markjmeans
Can someone explain this:
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Re: Character Creation - Grey Maiden
Kenny, jump into Discord and talk to Llisandur We're not sure if the Gray Maiden have a class or archtype. Paul A. Grosse
On Friday, May 3, 2019, 12:54:37 PM EDT, Paul Grosse via Groups.Io <nylanfs@...> wrote:
Hmm, now I'm not finding that class anywhere. I'm talking to the data monkeys about where the class is. And to find the requirements for classes you can go to the Class tab and select the class and the req's are in red below. Paul A. Grosse
On Friday, May 3, 2019, 12:05:59 PM EDT, Kenny Noe <knoe501@...> wrote:
Hello again, I've DL 6.08.00. I found the android race, however the only class that comes up is Gray Corsair. Is this the same??
The Gray Corsair is red, meaning I need additional requirements. What are they? How do I find this out? Most appreciated. Thanks --Kenny-- --Paul Grosse --PCGen BoD, PR Silverback @Nylanfs
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Re: Character Creation - Grey Maiden
Hmm, now I'm not finding that class anywhere. I'm talking to the data monkeys about where the class is. And to find the requirements for classes you can go to the Class tab and select the class and the req's are in red below. Paul A. Grosse
On Friday, May 3, 2019, 12:05:59 PM EDT, Kenny Noe <knoe501@...> wrote:
Hello again, I've DL 6.08.00. I found the android race, however the only class that comes up is Gray Corsair. Is this the same??
The Gray Corsair is red, meaning I need additional requirements. What are they? How do I find this out? Most appreciated. Thanks --Kenny-- --Paul Grosse --PCGen BoD, PR Silverback @Nylanfs
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Re: Character Creation - Grey Maiden
Kenny Noe
Hello again, I've DL 6.08.00. I found the android race, however the only class that comes up is Gray Corsair. Is this the same?? The Gray Corsair is red, meaning I need additional requirements. What are they? How do I find this out? Most appreciated. Thanks --Kenny
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Re: pathfinder: Ability Modifiers and Bonus Spells
The bonus stuff is pretty much set because it's in the gamemode section, however, with some clever coding, you can customize it. But no, I cannot think of an easy method for a new LST monkey to do it. You'd end up creating a custom gamemode for the changes instead. Cheers, Andrew
On 4/30/2019 2:32 PM, apodavini wrote:
If I wanted to customize the Ability Modifiers for Bonus Spells (tab.
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PCGen Board Meeting!
#bodmeeting
#foss
PCGen Board will be conducting a public meeting for the project, and release schedule. 13:00 UTC 05-04-2019 (9am EDT) See link for local time:
Since Discord seems to have the most public accessibility - we will host the meeting in the board_meetings channel:
Use that link for access.
See you all there.
AGENDA:
1) Release of RC4
2) Roadmap 6.10/7.00 (Commitments & Progress)
3) Welcoming and onboarding new code team members 3) Content updates
4) Public Q&A
-- --Paul Grosse --PCGen BoD, PR Silverback @Nylanfs
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pathfinder: Ability Modifiers and Bonus Spells
apodavini
If I wanted to customize the Ability Modifiers for Bonus Spells (tab.
1-3 at p.17 on the CR), is there a way to do so easily? Thx
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Re: PCGen Needs Volunteers!
#foss
#volunteer
For those that don't have discord but want to dig into the project before making one (or joining the team in Slack) Here's what Andrew posted.
Questions: Process for Open Source Project: PCGen
Here is a meeting between Tom Parker and the content team that discusses the new system: http://159.203.101.162/w/index.php/Content_Meeting_2016-02-27
-- --Paul Grosse --PCGen BoD, PR Silverback @Nylanfs
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Re: PCGen Needs Volunteers!
#foss
#volunteer
Uriel Arakaki
I don't use discord. I'll manera an account. When Will i be able to Connect with Andrew?
El lun., 29 de abr. de 2019 09:50, Paul Grosse via Groups.Io <nylanfs=yahoo.com@groups.io> escribió: For all the code volunteers Andrew created a separate chat room and linked a lot of the info that new people need. It's all in the pinned posts at the top.
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