Date   

Re: Trouble with Magical Knack #pathfinder

stewart horne
 

Sorry, never mind didn't notice the total level was 8. Rang1 + Hunter 7 = 8.


Re: Trouble with Magical Knack #pathfinder

stewart horne
 

Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.


Trouble with Magical Knack #pathfinder

swiftbrook8
 

I have a 7th level Pathfinder Hunter with one level of Ranger.  I added the Magical Knack trait (designating Hunter as class) to boost my caster level to 8.  However, it didn't work.  I build a Hunter 8/Ranger 1 from scratch with Magical Knack.  Same thing.


Re: Adding Psionics to RC4

Norman Prather
 

Thanks, I had indeed missed a detail. I had thought the Dream Scarred Press info could be added. Finally realized it is only available under Pathfinder. 
Again, thanks.


Re: Errors loading Pathfinder in everything after 6.06.01

Paul Grosse
 

Also if you want more direct hands on help you can jump into our Discord support channel.
https://discord.gg/XZaa2G
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Errors loading Pathfinder in everything after 6.06.01

Paul Grosse
 

Andrew of Gwen can chime in here, but it looks like there is a conflict with your work directory.

Specifically this
C:/Users/fitzs/Documents/PcGen/PcGen%20Workspace/homebrew/conversion_support/conversion_support.pcc

Do you have your homebrew, custom or vender location set to point at that location and also copied it into the Homebrew data folder?


--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Errors loading Pathfinder in everything after 6.06.01

Terrence FitzSimons
 

I'm coming back to 'after a absence of about 6 years. Started with 6.06.01 and did
not have a problem with my Pathfinder characters.

Last week decided to update to 6.07.06 and have trouble getting Pathfinder to load,
started downloading backward; 6.07.01, 6.07.03, 6.07.04, 6.07.05 all have the same
problem.

Its been too long for me to figure this out, can someone tell me where to look to fix
this? 6.06.01 works, these don't and I would like to know how I mussed it up.

Terry FitzSimons
20:32:01.964 INFO main Main:138 Starting PCGen v6.08.00 RC4
20:32:02.61 INFO main LanguageBundle:134 Initialising language bundle with locale
en_US.
20:32:20.973 SEVERE main Globals:524 Loaded Campaigns with matching names (Conversion
for Core Sets) at different Locations:
file:/C:/Users/fitzs/AppData/Local/PCGen/6.08.00%20RC4/data/homebrew/conversion_support/conversion_support.pcc
file:/C:/Users/fitzs/Documents/PcGen/PcGen%20Workspace/homebrew/conversion_support/conversion_support.pcc
20:32:20.975 SEVERE main Globals:524 Loaded Campaigns with matching names (My
Pathfinder Campaign 6.06.00) at different Locations:
file:/C:/Users/fitzs/AppData/Local/PCGen/6.08.00%20RC4/data/homebrew/my_pathfinder_campaign/_my_pathfinder_campaign.pcc
file:/C:/Users/fitzs/Documents/PcGen/PcGen%20Workspace/homebrew/my_pathfinder_campaign/_my_pathfinder_campaign.pcc
20:32:21.52 SEVERE main FacadeFactory:128 Campaign
file:/C:/Users/fitzs/Documents/PcGen/PcGen%20Workspace/homebrew/my_pathfinder_campaign/_my_pathfinder_campaign.pcc
lists GAMEMODE:Pathfinder_RPG multiple times.
20:32:28.331 INFO Thread-2 SourceFileLoader:534 Loading game Pathfinder_RPG and
sources [Pathfinder RPG Core Supplements].
20:33:03.299 SEVERE Thread-2 SourceFileLoader:526 Exception loading files.
java.lang.NullPointerException
at pcgen.cdom.facet.GrantedVarFacet.dataAdded(GrantedVarFacet.java:68)
at
pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:247)
at
pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:194)
at
pcgen.cdom.facet.base.AbstractSourcedListFacet.add(AbstractSourcedListFacet.java:96)
at
pcgen.cdom.facet.CDOMObjectConsolidationFacet.add(CDOMObjectConsolidationFacet.java:70)
at
pcgen.cdom.facet.CDOMObjectConsolidationFacet.dataAdded(CDOMObjectConsolidationFacet.java:135)
at
pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:247)
at
pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:194)
at
pcgen.cdom.facet.base.AbstractSourcedListFacet.add(AbstractSourcedListFacet.java:96)
at
pcgen.cdom.facet.CharacterConsolidationFacet.dataAdded(CharacterConsolidationFacet.java:64)
at
pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:247)
at
pcgen.cdom.facet.base.AbstractDataFacet.fireDataFacetChangeEvent(AbstractDataFacet.java:194)
at pcgen.cdom.facet.base.AbstractItemFacet.set(AbstractItemFacet.java:75)
at pcgen.core.PlayerCharacter.<init>(PlayerCharacter.java:583)
at pcgen.core.PlayerCharacter.<init>(PlayerCharacter.java:531)
at pcgen.core.EquipmentList.autogenerateRacialEquipment(EquipmentList.java:593)
at pcgen.core.EquipmentList.autoGenerateEquipment(EquipmentList.java:426)
at pcgen.persistence.SourceFileLoader.loadCampaigns(SourceFileLoader.java:505)
at pcgen.persistence.SourceFileLoader.execute(SourceFileLoader.java:244)
at pcgen.gui2.util.StatusWorker.construct(StatusWorker.java:72)
at pcgen.gui2.util.StatusWorker.construct(StatusWorker.java:40)
at pcgen.gui2.util.SwingWorker$1.run(SwingWorker.java:160)
at java.base/java.lang.Thread.run(Unknown Source)

20:33:17.966 INFO AWT-EventQueue-0 DebugDialog:389 Memory used after manual GC, Heap:
196,278,584, Non heap: 92,121,472


Re: Adding Psionics to RC4

Andrew Maitland
 

Hi,

RSRD (Revised System Resource Document) Complete has all the rules that are legal for the WotC 3.5 game system.

Or are you talking about something else?


On 2/13/2019 8:40 PM, Norman Prather wrote:
I'm clueless so explain slowly with small words. How do I add psionics to the WOTC 3.5 side of RC4?


Adding Psionics to RC4

Norman Prather
 

I'm clueless so explain slowly with small words. How do I add psionics to the WOTC 3.5 side of RC4?


Re: rare cantrips (aka ultimate cantrips)

Andrew Maitland
 

Well, they aren't in any book, which means they'd be entered as a web supplement. Secondly, Paul would need to verify we can include those.

The team isn't in the habit of focusing on web blogs for source material. People request books and books is what we deliver.


On 2/9/2019 3:06 AM, Peter Roeck wrote:
Hello everyone -

First, congratulations on the RC4 release. Very nice.

I'm wondering if the Rare Cantrips from Paizo were ever incorporated into pcgen, and if so, which source should be selected?

They can be found here:


and here:


Thanks in advance,

Peter


Mac Support #support #mac

Paul Grosse
 

If anyone is having issues with the latest releases on their mac we have a channel specifically setup for you. Just go here and as for @Tergan.

https://discord.gg/KhdNPNr

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


rare cantrips (aka ultimate cantrips)

37squared@...
 

Hello everyone -

First, congratulations on the RC4 release. Very nice.

I'm wondering if the Rare Cantrips from Paizo were ever incorporated into pcgen, and if so, which source should be selected?

They can be found here:


and here:


Thanks in advance,

Peter


Re: How to handle skill points from an item #pathfinder

Andrew
 

It does, although if you're just adding TL, why not use the headband?

This is the solution if you want bespoke allocation of skills on a per level basis that doesn't
let you exceed your level in skill points in a given skill and goes away if you take off the item.

Here is one I prepared earlier:

Totally not broken Int booster<tab>KEY:My Int boosting item
<tab>BONUS:STAT|INT|2|TYPE=Inherent
<tab>BONUS:SKILLRANK|Perception|floor(TL+3/4)|TYPE=GMs pet‡
<tab>BONUS:SKILLRANK|Stealth|floor(TL+1/2)|TYPE=GMs pet
<tab>BONUS:SKILLRANK|Knowledge (dungeoneering)|TL|TYPE=GMs pet


Level    Perception   Stealth   Knowledge (dungeoneering)
1        1            1         1
2        1            1         2
3        1            2         3
4        1            2         4
5        2            3         5
6        2            3         6

I do not believe there is a way to do this in the GUI, you will have to edit a text file.

My 2c, when Paizo makes James the official FAQ writer I'll accept his forum posts
as gospel, 'til then they're just some guy's* opinion.

andrew

† The item name, key and bonus types should be read tongue firmly in cheek.
‡ ;-)
* for some value of "some guy"
--
  Andrew Wilson
  andrew@...



On Sat, 2 Feb 2019, at 6:59 PM, distant_scholar wrote:
Does BONUS:SKILLRANK allow variables?  Could one use BONUS:SKILLRANK|Bluff,Listen|TL to give bonus skill ranks that automatically increase with character level?


Re: How to handle skill points from an item #pathfinder

distant_scholar
 

Does BONUS:SKILLRANK allow variables?  Could one use BONUS:SKILLRANK|Bluff,Listen|TL to give bonus skill ranks that automatically increase with character level?


Re: How to handle skill points from an item #pathfinder

lengrand.aurelien@...
 

Adding my two cents as well, so far many FAQ and Rules questions have been answered by James Jacobs, while the official FAQ are answered by someone else, they merely repeat in a more formal manner what J.J. already answered in a forum post.

He's the only one actively answering on the forums as far as I know, and I haven't seen (take this with a grain of salt, I'm far from reading every post from J.J.) him corrected by someone else from the Rules team at Paizo, so far his words are taken as ruling by the community.

Besides, what he said is basically written in the SDR under the Ability Score rules. Unless there's an exception like the Headband of Vast Intelligence.
But OP said he doesn't wear a HoV but a house-ruled magic item giving a +2 to his Int score. This means it would retroactively give him skill points he could allocate as he wants to.

Now his question was if there's any way in PCGen to link an item to what has been retroactively given by this item (in this case, skill points are the only thing that needs tracking beside the usual modifiers from the +2 to Int). Paul Grosse answered that for now, there's no such way to track it beside some work-around (tracking it in the description tab of the item, etc). This could become a nice suggestion, not a high priority one but eventually, it would be nice to be able to track this kind of thing.

PS: two of you may receive this for the second time, sorry about it, for some reason my e-mail wasn't registered anymore.

Best regards,
Aurélien LENGRAND
- PCGen User 8-)

Le 01/02/2019 à 04:09, markjmeans a écrit :

Just my two cents… Agreed that James Jacobs perhaps doesn’t officially have final say on rules questions. But he is authoritative and at a level way up in orbit above anyone in the PCGen team as to what is or is not Pathfinder. In other words, James’ comment should be considered valid with respect to what PCGen *should* do unless and until overruled by someone higher up in Paizo.

 

 

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of Andrew W
Sent: Thursday, January 31, 2019 6:10 PM
To: main@pcgen.groups.io; sodron072@...; Paul Grosse <nylanfs@...>
Subject: Re: [pcgen] How to handle skill points from an item #pathfinder

 

James Jacobs is creative director, he's responsible for the direction of the

story of Golarion, not for Rules. No, James does not have the final say.

 

--

  Andrew Wilson

 

 

 

On Thu, 31 Jan 2019, at 9:21 AM, sodron072@... wrote:

Isnt the headband of vast intelligence an exception  to this 

Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed

According to this site then I would get more skill points. It has a quote from James Jacobs about this but I am not clear who he is and does he have the final say so

 

 

 

 

 


Re: How to handle skill points from an item #pathfinder

Andrew
 

Probably the best thing you could do is decide where you wish to put the skill points, then make a new item
in a LST file and add the appropriate skill rank bonuses.  If I wanted this to work that is what I would do

BONUS:SKILLRANK|Bluff,Listen|2

Would add four skill ranks. This will mean that you have to edit the item every time you add a level. But
you will get correct numbers.

--
  Andrew Wilson
  andrew@...



On Thu, 31 Jan 2019, at 4:48 PM, sodron072@... wrote:
Yes I did read that 
I never said the item I am wearing is a  headband of vast intelligence,  its an item that doesn't exist in any of the books and it gives me a plus 2 permanent bonuses to  intelligence and it does not have any restrictions about skill points.  


 





Re: How to handle skill points from an item #pathfinder

markjmeans
 

Just my two cents… Agreed that James Jacobs perhaps doesn’t officially have final say on rules questions. But he is authoritative and at a level way up in orbit above anyone in the PCGen team as to what is or is not Pathfinder. In other words, James’ comment should be considered valid with respect to what PCGen *should* do unless and until overruled by someone higher up in Paizo.

 

 

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of Andrew W
Sent: Thursday, January 31, 2019 6:10 PM
To: main@pcgen.groups.io; sodron072@...; Paul Grosse <nylanfs@...>
Subject: Re: [pcgen] How to handle skill points from an item #pathfinder

 

James Jacobs is creative director, he's responsible for the direction of the

story of Golarion, not for Rules. No, James does not have the final say.

 

--

  Andrew Wilson

 

 

 

On Thu, 31 Jan 2019, at 9:21 AM, sodron072@... wrote:

Isnt the headband of vast intelligence an exception  to this 

Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed

According to this site then I would get more skill points. It has a quote from James Jacobs about this but I am not clear who he is and does he have the final say so

 

 

 

 

 


Re: How to handle skill points from an item #pathfinder

Andrew
 

James Jacobs is creative director, he's responsible for the direction of the
story of Golarion, not for Rules. No, James does not have the final say.

--
  Andrew Wilson
  andrew@...



On Thu, 31 Jan 2019, at 9:21 AM, sodron072@... wrote:
Isnt the headband of vast intelligence an exception  to this 
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed

According to this site then I would get more skill points. It has a quote from James Jacobs about this but I am not clear who he is and does he have the final say so

 





Re: How to handle skill points from an item #pathfinder

sodron072@...
 

Yes I did read that 
I never said the item I am wearing is a  headband of vast intelligence,  its an item that doesn't exist in any of the books and it gives me a plus 2 permanent bonuses to  intelligence and it does not have any restrictions about skill points.  


 


Re: How to handle skill points from an item #pathfinder

Andrew Maitland
 

You need to read further down:

The most prominent exception is the Headband of Vast Intelligence, which gives you extra skill points but locks them to one specific skill and doesn't let you choose. However this is NOT to be generalized to other items; for example the robe of runes and some intelligence-boosting ioun stones do not explicitly bear this restriction and therefore would give you skill points as normal. It's tricky though, because even other similar intelligence-boosting ioun stones do have that same restriction! An item follows the general rule of giving back skill points unless it has a clause saying it doesn't. And if it doesn't, make sure and note what you spend those skill points on in case you lose them.

On 1/31/2019 1:21 AM, sodron072@... wrote:
Isnt the headband of vast intelligence an exception  to this 
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed

According to this site then I would get more skill points. It has a quote from James Jacobs about this but I am not clear who he is and does he have the final say so
https://rpg.stackexchange.com/questions/28744/do-you-get-skill-points-retroactively-for-increased-int

 

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