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Re: How to handle skill points from an item #pathfinder

sodron072@...
 

Yes I did read that 
I never said the item I am wearing is a  headband of vast intelligence,  its an item that doesn't exist in any of the books and it gives me a plus 2 permanent bonuses to  intelligence and it does not have any restrictions about skill points.  


 


Re: How to handle skill points from an item #pathfinder

Andrew Maitland
 

You need to read further down:

The most prominent exception is the Headband of Vast Intelligence, which gives you extra skill points but locks them to one specific skill and doesn't let you choose. However this is NOT to be generalized to other items; for example the robe of runes and some intelligence-boosting ioun stones do not explicitly bear this restriction and therefore would give you skill points as normal. It's tricky though, because even other similar intelligence-boosting ioun stones do have that same restriction! An item follows the general rule of giving back skill points unless it has a clause saying it doesn't. And if it doesn't, make sure and note what you spend those skill points on in case you lose them.

On 1/31/2019 1:21 AM, sodron072@... wrote:
Isnt the headband of vast intelligence an exception  to this 
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed

According to this site then I would get more skill points. It has a quote from James Jacobs about this but I am not clear who he is and does he have the final say so
https://rpg.stackexchange.com/questions/28744/do-you-get-skill-points-retroactively-for-increased-int

 


Re: How to handle skill points from an item #pathfinder

sodron072@...
 

Isnt the headband of vast intelligence an exception  to this 
Permanent Bonuses: Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics as appropriate. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed

According to this site then I would get more skill points. It has a quote from James Jacobs about this but I am not clear who he is and does he have the final say so
https://rpg.stackexchange.com/questions/28744/do-you-get-skill-points-retroactively-for-increased-int

 


Re: How to handle skill points from an item #pathfinder

Paul Grosse
 

I was wrong, they changed how int items worked in Pathfinder.
http://pathfinder.d20srd.org/coreRulebook/magicItems/wondrousItems.html#headband-of-vast-intelligence

"A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses."



--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: How to handle skill points from an item #pathfinder

Paul Grosse
 

If you add an item that has a int bonus in Pathfinder it will give you the retro skillpoints. But AFAIK it doesn't keep track of where they are spent. You can add a note on the description tab of where you spent them.

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


How to handle skill points from an item #pathfinder

sodron072@...
 

Hello
In my pathfinder campaign I looted an item that gives a +2 to intelligence and the  she also said it is retrograde so I get 1 skill for ever level I have  
I know there is the GM award tab where I can add more skill rank but is that the only way?
I have to keep track of what ranks came from the item in case I lose it. Is there a way to include that on the character sheet when I print it out?


PCGen v.6.08.00 RC4 Released! Now with Mac installer! #releases

Paul Grosse
 

The PCGen Team is pleased to announce that PCGen v.6.08.00 RC4 has been released. We believe this to be a stable version for the next 6.08.00 Production Release.

And best of all a Mac developer joined the team and so we now have a working Mac dmg file!

DOWNLOAD SITE

What's new for v6.08.00RC4

PCGen v6.08.00RC4 is released as a RELEASE CANDIDATE from our development branch. This is the culmination release that we believe will be the next production release. This is a Stable release. Please give it a shot and let us know how it works for you. Some notable changes in the 6.08.00RC4 release are listed below.

Notable Changes

  • Numerous Data & Code issues resolved + RC4 Added 22 Resolved Issues
    • Robe of Arcane Heritage not granting dragon breath weapon as bloodline feature
    • Not seeing extra Panache Points in the pool when I select Extra Panache Feat
    • Celestial plate armor cost and Prof required incorrect
    • Mutagen for Mutation Warrior does not adjust stats.
    • [PF] Telekinecist's Expanded Element should give the Basic Utility Wild Talent for free
    • [PF] Slashing Grace should treat light or one-handed slashing weapons as one-handed piercing weapons wrt swashbuckler and duelist class abilities
    • PF - ARG - Missing Eidolon Evolutions Shadow Blending and Shadow Form (p.111)
    • [PF] Celestial Armor should be considered Light Armor instead of Medium
    • PF - Improved Familiar feat - Alignment requirements for Familiars not allowing 'within one step of alignment'
    • [Pathfinder] Inconsistent grouping for source names
    • "Monastic Legacy" Feat Problems
    • [Pathfinder] Piranha Strike calculation issues
    • Pathfinder Occult Adventures LST pre-req item missing
    • Cannot choose Vigilante specialization in 6.08..00RC4
    • Kineticist's Elemental Annihilator Archetype granting a Level 2 Utility Wild Talent.
    • Camel Animal companion receives unwarranted size upgrade from companion advancement
    • Catskin Leather item lacks Acrobatics bonus, complete description
    • Some eldritch warrior class abilities fail to display
    • [Starfinder] Weapons missing damage type
    • Missing Spells in Alien Archive 2
    • Skald Spell Known
    • Skald unable to take bardic masterpieces from /healers handbook
  • Starfinder Game System Implemented
  • Sagaborn Game System Implemented
  • New Formula System Implementation Phase I - Stabilized
  • Starfinder Game System Implemented
  • 58 New Sources Included
    • [4 Winds Fantasy Gaming] Book of Arcane Magic (PFRPG)
    • [Paizo] Pathfinder Chronicles: Faction Guide
    • [Paizo] Bestiary 4
    • [Paizo] Pathfinder Player Companion: Advanced Class Origins
    • Pathfinder Player Companion: Giant Hunter's Handbook (PFRPG)
    • [Paizo] Ultimate Intrigue
    • [Paizo] Occult Adventures
    • Pathfinder Beginner Box - GM Guide
    • [Ascension Games] Path of Shadows
    • [Paizo] Pathfinder Player Companion: Dragonslayer’s Handbook
    • Pathfinder Player Companion: Familiar Folio
    • PAIZO 9459 - Dirty Tactics Toolbox
    • PAIZO 9456 - Heroes of the Wild
    • Paizo 9432 - Kobolds of Golarion
    • PAIZO 9444 - Undead Slayer's Handbook
    • PAIZO 9435 - Pathfinder Society Primer
    • PAIZO 9280 Inner Sea Races
    • PAIZO 9255 - Chronicle of the Righteous
    • PAIZO 9290 - Inner Sea Faiths
    • Sagaborn
    • [Paizo] Armor Master's Handbook
    • Heroes of the Street
    • PZO9466 - Blood of Shadows
    • Blood of the Beast
    • [Legendary] Treasury of the Pharaohs
    • PZO9441 - People of the Sands
    • Pathfinder Player Companion: Monster Summoner’s Handbook
    • [Paizo] Pathfinder Chronicles: Classic Treasures Revisited
    • People of the River
    • Cities of Golarion
    • Ironfang Invasion Adventure Path Player's Guide
    • Pathfinder Adventure Path #115: Trail of the Hunted (Ironfang Invasion 1 of 6)
    • Pathfinder Adventure Path #116: Fangs of War (Ironfang Invasion 2 of 6)
    • Pathfinder Adventure Path #117: Assault on Longshadow (Ironfang Invasion 3 of 6)
    • Pathfinder Adventure Path #118: Siege of Stone (Ironfang Invasion 4 of 6)
    • Adventurer's Armory 2
    • Legacy of Dragons
    • Aquatic_Adventures
    • Everyman Gaming Kitsune Compendium
    • Adventurer's Guide
    • Artifacts & Legends
    • Starfinder RPG
    • Pathfinder Player Companion: Divine Anthology
    • Pathfinder Player Companion: Healer's Handbook
    • Elemental Master's Handbook
    • Inner Sea Intrigue
    • Ultimate Wilderness
    • Monster Codex
    • Andoran, Birthplace of Liberty
    • [TPK Games (Total Party Kill Games)] Feats of Legend: 20 Alcohol Feats
    • Bestiary 5
    • [LPJ] Infinite Space Themes: The Outlaw Crew
    • PZO9469 - Spymaster's Handbook
    • [Paizo] Starfinder: Pact Worlds
    • Player's Companion: Harrow Handbook
    • [Starfinder] Alien Archive
    • Implement Wrath of the Righteous AP
    • [Paizo] Beastiary 6
    • [Paizo] Dungeons of Golarion
    • Divine Favor: The Cleric by Kobold Press
    • Pathfinder Player Companion: Cohorts and Companions
    • Pathfinder Campaign Setting: Rival Guide
    • [Pathfinder] Horror Adventure
    • Strange Aeons AP Players Guide
    • PF - Occult Origins
    • New Source - Inner Sea Temples
    • Pathfinder Player Companion: Legacy of the First World
    • [Starfinder] Starfinder Armory
    • Pathfinder: Magic Tactics Toolbox
    • Pathfinder AP: Ruins of Azlant Players Guide
    • Pathfinder Player Companion: Inner Sea Taverns
    • [Starfinder] Alien Archive 2
    • Everyman Gaming: Kitsune Kineticist Options
    • Pathfinder Player's Companion: Monster Hunter's Handbook
    • Pathfinder Companion: Mythic Origins
    • Pathfinder Player's Companion: Black Markets [PZO9462]
    • [d20pfsrd] Blood & Steel - The Ninja
    • Player Companion: Agents of Evil [PZO9464]

For the full detail on all changes made in this release, check out the release notes here:

https://github.com/PCGen/pcgen/releases/download/6.08.00RC4/pcgen-release-notes-60800RC4.html

Prerequisites:

Java 11 aka Java 55 aka 18.09 or 18.10. (Including OpenJDK 11 variants)

PCGEN 6.08.00 RC4 is not compatible with Java 10 (or earlier) and it is NOT SUPPORTED. To get the latest version of Java, go to AdoptOpenJDK. PCGen has been tested with OpenJDK and AdoptOpenJDK Java 11 (including the JRE). We decided to use Java 11 as this is a 3-year supported (Long Term Support), Java 8 is no longer updated.

Be aware that due to Oracle's new Licensing, and lack of availability of the Java 11 JRE public releases, we are recommending OpenJDK alternative. AdoptOpenJDK also have JREs (Normal Java) for the end users that is not installed and may take an extra couple of steps to make work. If this is not something you want to worry about, then please use the WINDOWS INSTALLER version of PCGen, as this comes with embedded JREs for both x86 and x64 Windows OS's. For those that want to do the manual installation, please see below for the 'How to Install' links below for your Operating System. You can download the Oracle Java 11 JDK but that will be a much bigger download.

Note: To use the BAT file, you need to have the System Variables for JAVA_HOME set to the root folder of the Java 11 (Has the bin folder in it), and then the System Variables 'path' have '%JAVA_HOME%\bin' included. You can either set this manually, or install Chocolately and then run 'choco install openjdk' in your command prompt window or powershell. Interesting side note, you can install JDK 11 from oracle running 'choco install jdk11'.

LINKS:

HELP! The .exe doesn't work for me with OpenJDK.

If you have it installed correctly, you can use http://johann.loefflmann.net/en/software/jarfix/index.html to reset association for the .jar file, and that works.

NOTE: The specific files for loading PCGen are as follows:

  • pcgen.exe (Main Executable for Windows)
  • pcgen.bat (Command Line Executable for Windows)
  • pcgen.sh (Command Line Executable for Linux / Mac)
  • pcgen,jar (Java Executable file - Mac users)
    ** There are no .dmg builds for MacOS, please use the pcgen.jar file method.

Please direct all help inquires to our new Media Channels:


--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Problems with PRE tags

nealsmith1205
 

Andrew,

I put a PREDEITY tag on a second SPROP entry and it worked perfectly.

Thanks for the help.

Cheers,

Neal


On Mon, 28 Jan 2019 at 17:19, Andrew Maitland via Groups.Io <drew0500=yahoo.com@groups.io> wrote:

EQMOD doesn't support PRExxx. SPROP does. See Holy and how we worked that.

On 1/28/2019 8:27 AM, Paul Grosse via Groups.Io wrote:
For the increased channel find the variables that do the calculation for the Channel and increase those on the equipment with a PREX.

Also check with a fighter that worships that deity, I bet you will find that you need to add a PREMULT to check for class AND deity.


Paul A. Grosse


On Monday, January 28, 2019, 11:21:49 AM EST, Paul Grosse via Groups.Io <nylanfs@...> wrote:


I'm not sure that EQMOD allows any PREX tags.


Paul A. Grosse


On Monday, January 28, 2019, 11:00:40 AM EST, nealsmith1205 <neal.smith@...> wrote:


Brad,

That worked. I assumed carrying the item was enough but it needed the item to be in hand for the feat to be granted.

Thanks for your help.

Cheers,

Neal


On Mon, 28 Jan 2019 at 15:52, Brad G. <brad.grinstead@...> wrote:
Wait, is this on an item? Did you equip the item?


--
Cheers,

Neal Smith

Bearing up!

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs



--
Cheers,

Neal Smith

Bearing up!


Re: Problems with PRE tags

Paul Grosse
 

I was thinking of a BONUS:VAR with the PREX on it.
--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Problems with PRE tags

Andrew Maitland
 

EQMOD doesn't support PRExxx. SPROP does. See Holy and how we worked that.

On 1/28/2019 8:27 AM, Paul Grosse via Groups.Io wrote:
For the increased channel find the variables that do the calculation for the Channel and increase those on the equipment with a PREX.

Also check with a fighter that worships that deity, I bet you will find that you need to add a PREMULT to check for class AND deity.


Paul A. Grosse


On Monday, January 28, 2019, 11:21:49 AM EST, Paul Grosse via Groups.Io <nylanfs@...> wrote:


I'm not sure that EQMOD allows any PREX tags.


Paul A. Grosse


On Monday, January 28, 2019, 11:00:40 AM EST, nealsmith1205 <neal.smith@...> wrote:


Brad,

That worked. I assumed carrying the item was enough but it needed the item to be in hand for the feat to be granted.

Thanks for your help.

Cheers,

Neal


On Mon, 28 Jan 2019 at 15:52, Brad G. <brad.grinstead@...> wrote:
Wait, is this on an item? Did you equip the item?


--
Cheers,

Neal Smith

Bearing up!

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Problems with PRE tags

Paul Grosse
 

For the increased channel find the variables that do the calculation for the Channel and increase those on the equipment with a PREX.

Also check with a fighter that worships that deity, I bet you will find that you need to add a PREMULT to check for class AND deity.


Paul A. Grosse


On Monday, January 28, 2019, 11:21:49 AM EST, Paul Grosse via Groups.Io <nylanfs@...> wrote:


I'm not sure that EQMOD allows any PREX tags.


Paul A. Grosse


On Monday, January 28, 2019, 11:00:40 AM EST, nealsmith1205 <neal.smith@...> wrote:


Brad,

That worked. I assumed carrying the item was enough but it needed the item to be in hand for the feat to be granted.

Thanks for your help.

Cheers,

Neal


On Mon, 28 Jan 2019 at 15:52, Brad G. <brad.grinstead@...> wrote:
Wait, is this on an item? Did you equip the item?


--
Cheers,

Neal Smith

Bearing up!

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Problems with PRE tags

Paul Grosse
 

I'm not sure that EQMOD allows any PREX tags.


Paul A. Grosse


On Monday, January 28, 2019, 11:00:40 AM EST, nealsmith1205 <neal.smith@...> wrote:


Brad,

That worked. I assumed carrying the item was enough but it needed the item to be in hand for the feat to be granted.

Thanks for your help.

Cheers,

Neal


On Mon, 28 Jan 2019 at 15:52, Brad G. <brad.grinstead@...> wrote:
Wait, is this on an item? Did you equip the item?


--
Cheers,

Neal Smith

Bearing up!

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Problems with PRE tags

nealsmith1205
 

Brad,

That worked. I assumed carrying the item was enough but it needed the item to be in hand for the feat to be granted.

Thanks for your help.

Cheers,

Neal


On Mon, 28 Jan 2019 at 15:52, Brad G. <brad.grinstead@...> wrote:
Wait, is this on an item? Did you equip the item?


--
Cheers,

Neal Smith

Bearing up!


Re: Problems with PRE tags

Brad G. <brad.grinstead@...>
 

Wait, is this on an item? Did you equip the item?


Re: Problems with PRE tags

nealsmith1205
 

Brad,

Just tried AUTOMATIC but it made no difference.

Cheers,

Neal


On Mon, 28 Jan 2019 at 15:35, Brad G. <brad.grinstead@...> wrote:
Neal, try replacing NORMAL with AUTOMATIC to fix your first issue


--
Cheers,

Neal Smith

Bearing up!


Re: Problems with PRE tags

Brad G. <brad.grinstead@...>
 

Neal, try replacing NORMAL with AUTOMATIC to fix your first issue


Problems with PRE tags

nealsmith1205
 

Hi,

I am trying to add a magic item to my Pathfinder homebrew data set.

The first function is: -
A character with the ability to channel positive energy gains the Channel Smite feat.

I added: -
ABILITY:FEAT|NORMAL|Channel Smite|PREABILITY:1,CATEGORY=Special Ability,TYPE.Channel Positive Energy

This does not generate any errors but does not grant the Channel Smite feat.

The second function is: -
In the hands of a cleric of Pharasma, the weapon gains the disruption quality

I added: -
EQMOD:DISRPT|PREDEITY:1,Pharasma

This does not generate any errors but grants the Disruptive property no matter what deity the character follows.

Finally: -
In the hands of a cleric of Pharasma,  the wielder can use the Channel Smite feat as if she were a cleric of 4 levels higher (+2 on the DC and +2d6 damage) and an extra three times per day.

I do not know how to program this final function.

Thanks in advance for any help.

Neal Smith


Re: Pathfinder Investigator Inspiration Points Missing?

Braulio D Busquiazo
 

I see, Andrew, yes adding 0 to 0 is redundant, my mistake.  I gave it a try with only the Aspect part added in and it definitely works.  Cool!  I feel good that I helped with PCGen, I've been using it for decades!

Now, on to my next hill: Getting the aspect to show for the Swashbuckler ~ Inspired Blade!


Re: Pathfinder Investigator Inspiration Points Missing?

Andrew Maitland
 

Okay,

I added your code, and then corrected the syntax to make it efficient, and then began to ask my self why step 2 and 3 are needed, since neither are referencing anything else.

ASPECT:CheckCount|%1|InvestigatorInspirationPoolBonus

You only have 1 var, so the |0 appended is pointless. This triggers the Sheet to display the class feature, much like Rage or Bard class features.

DEFINE:Inspiration_Max|0

Perfect, but I try to avoid "Max" as JEP has a nasty habit of dropping Max or Min for older code support.

BONUS:VAR|Inspiration_Max|0

This is actually without any merit. The value is already set to 0, so this is just a pointless BONUS telling the system to add 0 to 0. Point of coding is to maximize efficiency of the code you are doing.

We've set a new var, but we don't use it anywhere. A var should be attached to something to have intrinsic value. Our common uses of a var are to:

Prevent a display, Push a display, Display a value, gate a choice.

Here is the new class feature:

Inspiration
    KEY:Investigator ~ Inspiration
    CATEGORY:Special Ability
    TYPE:Investigator Class Feature.SpecialQuality.Extraordinary
    DEFINE:InvestigatorInspirationBonus|0
    DEFINE:InvestigatorInspirationDice|0
    DEFINE:InvestigatorInspirationDieSize|0
    DEFINE:InvestigatorInspirationPoolBonus|0
    DESC:An investigator is beyond knowledgeable and skilled-he also possesses keen powers of observation and deduction that far surpass the abilities of others. An investigator typically uses these powers to aid in their investigations, but can also use these of flashes of inspiration in other situations.  An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration.  The investigator has an inspiration pool equal to %1.  An investigator's inspiration pool refreshes each day, typically after he gets a restful night's sleep. As a free action, he can expend one use of inspiration from his pool to add %2d%3 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll.  The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill.  Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator's pool. In the case of saving throws, using inspiration is an immediate action rather than a free action.|InvestigatorInspirationPoolBonus|InvestigatorInspirationDice|InvestigatorInspirationDieSize|InvestigatorInspirationBonus|0
    BONUS:VAR|InvestigatorInspirationDice|1
    BONUS:VAR|InvestigatorInspirationDieSize|6
    BONUS:VAR|InvestigatorInspirationPoolBonus|max(1,InvestigatorLVL/2+INT)
    SOURCEPAGE:p.31
    ASPECT:CheckType|Points
    ASPECT:CheckCount|%1|InvestigatorInspirationPoolBonus

Make sense?


On 1/21/2019 10:24 PM, Andrew Maitland via Groups.Io wrote:

Welcome to the data team. :D

Repo is located at http://github.com/PCGen/pcgen

Content Team invite sent.

- Andrew Maitland

PCGen Board of Directors - Content Silverback


On 1/21/2019 9:33 PM, braulio_b@... wrote:
Can anyone verify for me that the PDF of the Pathfinder Investigator does not have a section for Inspiration Points (like the Swashbuckler has for Panache or the Bard has for Performances)?  It's really easy to test out by creating a 1st level Investigator then generating the PDF.  It doesn't work for me.

But!  I did spend the last couple of hours trying to manually edit the acg_abilities_class.lst and I have come up with something that works.  It works with the Extra Inspiration feat and the Favored Class Bonus - Inspiration 1/3.

1st) Add  ASPECT:CheckType|Points    ASPECT:CheckCount|%1|InvestigatorInspirationPoolBonus|0 to the Inspiration line for Investigators
2nd) Add CATEGORY=Special Ability|Investigator ~ Inspiration.MOD        DEFINE:Inspiration_Max|0 a few lines lower where the other CATEGORY=SpecialAbility...
3rd) Add CATEGORY=Special Ability|Investigator ~ Inspiration.MOD        BONUS:VAR|Inspiration_Max|0 below step 2.


Re: Pathfinder Investigator Inspiration Points Missing?

Andrew Maitland
 

Welcome to the data team. :D

Repo is located at http://github.com/PCGen/pcgen

Content Team invite sent.

- Andrew Maitland

PCGen Board of Directors - Content Silverback


On 1/21/2019 9:33 PM, braulio_b@... wrote:
Can anyone verify for me that the PDF of the Pathfinder Investigator does not have a section for Inspiration Points (like the Swashbuckler has for Panache or the Bard has for Performances)?  It's really easy to test out by creating a 1st level Investigator then generating the PDF.  It doesn't work for me.

But!  I did spend the last couple of hours trying to manually edit the acg_abilities_class.lst and I have come up with something that works.  It works with the Extra Inspiration feat and the Favored Class Bonus - Inspiration 1/3.

1st) Add  ASPECT:CheckType|Points    ASPECT:CheckCount|%1|InvestigatorInspirationPoolBonus|0 to the Inspiration line for Investigators
2nd) Add CATEGORY=Special Ability|Investigator ~ Inspiration.MOD        DEFINE:Inspiration_Max|0 a few lines lower where the other CATEGORY=SpecialAbility...
3rd) Add CATEGORY=Special Ability|Investigator ~ Inspiration.MOD        BONUS:VAR|Inspiration_Max|0 below step 2.

501 - 520 of 701