Date   
Re: Living Grimoire

Nicholas Hart
 

Ok great. I will try my luck over there and see what happens.

Re: Living Grimoire

Andrew Maitland
 

The [Not Implemented] Indicates the data monkey was unable, unsure or did not want to hold up giving to folks.

Best way to implement it requires an experienced data monkey to take a look. To get that, most enter a request on the PCGen Jira tracker. I can say, Spell Casting is the most difficult to tackle.

I have seen quite a bit of activity from the Code Team, so it might be possible here in the next few months. (No promises cause the volunteers have crazy schedules)


On 7/21/2020 8:08 AM, Nicholas Hart wrote:
I'm trying to build a Living Grimoire Inquisitor and I'm having issues with spell casting. Living grimoires cast spells differently from regular inquisitors and while that shows up on my character sheet, it has [NOT IMPLEMENTED] before the description. How do enable this different type of spell casting?

Living Grimoire

Nicholas Hart
 

I'm trying to build a Living Grimoire Inquisitor and I'm having issues with spell casting. Living grimoires cast spells differently from regular inquisitors and while that shows up on my character sheet, it has [NOT IMPLEMENTED] before the description. How do enable this different type of spell casting?

Class creation

Elfin Strange
 

Does anyone know if the Spell-less Ranger from Kobold Quarterly Fall 2009 Issue 11 is available, or where I could get better instructions on how to add class features to a custom class than the documentation provided with the program? Thank you.

Re: Snapping Turtle Style feat not applied #pathfinder

Brad G.
 

Glad to hear it!


On Sun, Jul 12, 2020, 4:55 AM JP via groups.io <jeanpdoucet=yahoo.ca@groups.io> wrote:
It worked, thanks!

JP

Re: Snapping Turtle Style feat not applied #pathfinder

JP
 

It worked, thanks!

JP

Re: Snapping Turtle Style feat not applied #pathfinder

Brad G.
 

Well, the feat is being applied, but as it is implemented, it does not have a mechanical benefit. This is common with situational abilities that require you to do something to activate them. Tbose are typically handled by temporary bonuses.

If you open up your uc_feats.lst file and add this line to the bottom of it (replace <TAB> with actual tabs), it should give you a temporary bonus that you can turn on and off.

CATEGORY=Feat|Snapping Turtle Style.MOD<TAB><TAB>TEMPDESC:Grants a +1 armor bonus to AC <TAB><TAB>TEMPBONUS:ANYPC|COMBAT|AC|1|TYPE=Armor

Brad G.


On Sat, Jul 11, 2020 at 4:12 PM JP via groups.io <jeanpdoucet=yahoo.ca@groups.io> wrote:
Hi,

Maybe I missed something but the Snapping Turtle Style feat of my monk is not applied in the character sheet and I can't figure out why.

I'm using version 6.08.00 RC8 with the Pathfinder RPG for Players source.


Thanks!

JP

Snapping Turtle Style feat not applied #pathfinder

JP
 

Hi,

Maybe I missed something but the Snapping Turtle Style feat of my monk is not applied in the character sheet and I can't figure out why.

I'm using version 6.08.00 RC8 with the Pathfinder RPG for Players source.


Thanks!

JP

Thoughts Regarding An Advanced Variant Of Avalon Hill’s Stellar Conquest

Carl Moon
 

On the theory that if I wait until I finish this project I’ll never get to play it, the following are some ideas I have for modifying AH’s Stellar Conquest. It should become clear, however, that these modifications would change the game to such a large degree that it would, in effect, be an entirely new game, even if played on the Stellar Conquest mapboard.
 

Re: New character

Carl Moon
 

On Tue, May 5, 2020 at 03:41 PM, Brad G. wrote:
Carl,
 
Have you tried using the latest stable build (6.08 RC8)? That version you are using is ancient.
 
Brad G.

On Tue, May 5, 2020 at 11:19 AM Carl Moon via groups.io <carl.moon=yahoo.com@groups.io> wrote:
Hi
Am using 

PCGen 6.07.04
Carl

 

 


 Thanks Brad. I will try the new version.
Carl.

Re: pcgenorg.atlassian.net down?

Andrew Maitland
 

Once we get the Pathfinder 2e set at a "reasonable" release point, I will do another release. Life has been hectic and my schedule to work on PCGen has been reduced to every other weekend.

On 6/11/2020 11:43 PM, Winston Sorfleet wrote:
That's good to hear; what is the release cycle process then?  Do we anticipate further point releases, or would the data files have to be pulled from git?

On 2020-06-10 5:09 p.m., Brad G. wrote:
JIRA has just gone through a UI refresh. The dashboards are still accessible, just not the default entry any more.

As for bug reports, absolutely, especially in the DATA files. Those are still in active development, even though the application may not be.

Brad G.


On Wed, Jun 10, 2020 at 4:52 PM Winston Sorfleet <wls@...> wrote:
At least the dashboard is https://pcgenorg.atlassian.net/.

I've only done bug reports - I am no Java programmer.  Is there still a
point in maintaining bug reports, now that PCGen is in archive mode?


Re: pcgenorg.atlassian.net down?

Winston Sorfleet
 

That's good to hear; what is the release cycle process then?  Do we anticipate further point releases, or would the data files have to be pulled from git?

On 2020-06-10 5:09 p.m., Brad G. wrote:
JIRA has just gone through a UI refresh. The dashboards are still accessible, just not the default entry any more.

As for bug reports, absolutely, especially in the DATA files. Those are still in active development, even though the application may not be.

Brad G.


On Wed, Jun 10, 2020 at 4:52 PM Winston Sorfleet <wls@...> wrote:
At least the dashboard is https://pcgenorg.atlassian.net/.

I've only done bug reports - I am no Java programmer.  Is there still a
point in maintaining bug reports, now that PCGen is in archive mode?


Re: pcgenorg.atlassian.net down?

Paul Grosse
 

Its moved to the top, and it's still useful for the people still working on the project. 


On Wed, Jun 10, 2020 at 5:09 PM, Brad G.
<brad.grinstead@...> wrote:
JIRA has just gone through a UI refresh. The dashboards are still accessible, just not the default entry any more.

As for bug reports, absolutely, especially in the DATA files. Those are still in active development, even though the application may not be.

Brad G.


On Wed, Jun 10, 2020 at 4:52 PM Winston Sorfleet <wls@...> wrote:
At least the dashboard is https://pcgenorg.atlassian.net/.

I've only done bug reports - I am no Java programmer.  Is there still a
point in maintaining bug reports, now that PCGen is in archive mode?


--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs

Re: pcgenorg.atlassian.net down?

Brad G.
 

JIRA has just gone through a UI refresh. The dashboards are still accessible, just not the default entry any more.

As for bug reports, absolutely, especially in the DATA files. Those are still in active development, even though the application may not be.

Brad G.


On Wed, Jun 10, 2020 at 4:52 PM Winston Sorfleet <wls@...> wrote:
At least the dashboard is https://pcgenorg.atlassian.net/.

I've only done bug reports - I am no Java programmer.  Is there still a
point in maintaining bug reports, now that PCGen is in archive mode?

pcgenorg.atlassian.net down?

Winston Sorfleet
 

At least the dashboard is https://pcgenorg.atlassian.net/.

I've only done bug reports - I am no Java programmer.  Is there still a
point in maintaining bug reports, now that PCGen is in archive mode?

ACG Believers Boon and SubDomains #pathfinder

swiftbrook8
 

I am trying to use the Believers Boon from the Advanced Class Guide using the Light subdomain.  I've opened the file acg_feats.lst and found that the Subdomains have not been entered yet.  I have tried several different ways to code it, but they don't work.  Actually what happens is on the exported PDF I get a list of every domains first level ability.  If I can be shown how to type out one of the subdomains, I might be able to type more for the community, time permitting.

This is what I tried to code for the Light subdomain (sun):

CATEGORY=FEAT|Believer's Boon.MOD    DEFINE:DomainSunLVL|0        ABILITY:Special Ability|AUTOMATIC|Domain Power ~ Blinding Flash|PREABILITY:1,CATEGORY=FEAT,Believer's Boon (Light)            BONUS:VAR|DomainSunLVL|1    BONUS:VAR|BlindingFlashTimes|BelieversBoonTimes


Thanks in advance.

Re: Not proficient with Halfling Sling Staff #bug #pathfinder

swiftbrook8
 

Yep.  Looks like no bug just me misreading the rules.

Re: Pathfinder Load / Encumbrance issues in 6.08.00 RC8

Andrew Maitland
 

Create a new Template in a template file:  "No More Encumbrance issues"

Place this tag in it "BONUS:VAR|LoadScore|40"

Note, that will alter those characters with it to act as if their Strength Score is 40 higher. But that will eliminate the encumbrance issues.

###Block: House Rule Bypass

No More Encumbrance Issues <tab> BONUS:VAR|LOADSCORE|40

On 5/17/2020 11:07 AM, Steven High wrote:
Hmm...you could try and "cheat", since the game is just for your kids---and anyway, the game is, well, a game---and either eliminate a bunch of "stuff" the characters are carrying (besides armour and weapons and magic). Otherwise, cheat and raise everyone's Strength (you might also eliminate any penalties Halflings get due to Race, but that's trickier).

You could also just give the Hobbit a Bag of Holding.

Longer-term, go in and alter the weights Game Companies assign to items---but remember that weight also is meant to model size and shape, because some things are just awkward to carry around.

On Fri, 15 May 2020 at 22:53, MVLaRocca via groups.io <MVLaRocca=aol.com@groups.io> wrote:
Hi Everyone,

I am hoping someone can show me a fix for a load / encumbrance issue in PCGEN 6.08.00 RC8.  I have a Halfling Druid character that is constantly affected by a Medium or Heavy load (drops his speed, lowers AC, etc).  I have turned off both "Load Penalty" and "Weight Penalty" options in the House Rules section, but the penalties never go away.  Does anyone have any ideas how to turn those off permanently.  I am running a game for my kids and I don't want to throw encumbrance rules at them.

Thanks in Advance.

M. L. 

Re: Pathfinder Load / Encumbrance issues in 6.08.00 RC8

Steven High
 

Hmm...you could try and "cheat", since the game is just for your kids---and anyway, the game is, well, a game---and either eliminate a bunch of "stuff" the characters are carrying (besides armour and weapons and magic). Otherwise, cheat and raise everyone's Strength (you might also eliminate any penalties Halflings get due to Race, but that's trickier).

You could also just give the Hobbit a Bag of Holding.

Longer-term, go in and alter the weights Game Companies assign to items---but remember that weight also is meant to model size and shape, because some things are just awkward to carry around.


On Fri, 15 May 2020 at 22:53, MVLaRocca via groups.io <MVLaRocca=aol.com@groups.io> wrote:
Hi Everyone,

I am hoping someone can show me a fix for a load / encumbrance issue in PCGEN 6.08.00 RC8.  I have a Halfling Druid character that is constantly affected by a Medium or Heavy load (drops his speed, lowers AC, etc).  I have turned off both "Load Penalty" and "Weight Penalty" options in the House Rules section, but the penalties never go away.  Does anyone have any ideas how to turn those off permanently.  I am running a game for my kids and I don't want to throw encumbrance rules at them.

Thanks in Advance.

M. L. 

Re: Not proficient with Halfling Sling Staff #bug #pathfinder

Ralph Zajac
 

From the Pathfinder SRD: Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon. (Emphasis mine.)

What this means is that any weapon with hafling in the name requires an exotic weapon proficiency for that specific weapon for most races. If the character is a hafling, they just need Martial weapon proficiency to be able to use all "halfling" weapons without penalty. You're character, while being a halfling, probably doesn't have martial weapon proficiency. Try creating a halfling fighter or ranger, and see if the penalty is still there. If it is, then there is a bug somewhere.