Date   

Re: Starfinder Skill Focus

Andrew Maitland
 

He was expanding the system, but I handled the main system set up.

I'll take a look since I'm recovering this weekend.

On 11/29/2021 11:10 AM, Paul Grosse via groups.io wrote:
Brad Grinstead was handling the Starfinder system, but I don't think anyone else has shown much interest in taking the system on.

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Re: Starfinder Skill Focus

Paul Grosse
 

Brad Grinstead was handling the Starfinder system, but I don't think anyone else has shown much interest in taking the system on.

--
--Paul Grosse
--PCGen BoD, PR Silverback
@Nylanfs


Starfinder Skill Focus

saxumcaribetum
 

I've tried the JIRA system and Discord... maybe someone is listening to
the email group?

Anyway.

I have found a bug in the coding of Skill Focus feat  in Starfinder, 6.09.05

Although the data file has text that suggests it is marking the +3 skill
bonus as a Insight Bonus, this is not working, and instead the bonus is
applied immediately to the base skill.

In contrast, Skill Synergy, with its more complex rule of "make it a
class, but if it's a class skill, then +2 Insight" - does work.

This affects stacking with other Insight bonuses - so the following
should overlap, not stack:

* Skill Focus

* Skill Synergy

* Operative's Edge

...

https://pcgenorg.atlassian.net/browse/DATA-4284

My LST-file foo is enough for simple tweaks and tuning, but not enough
to work out why it's been coded in the 2 ways, nor the consequences of
them, and hence not finding a way to hack the files to work...

Any advice?


--
Neil Taylor "Creo Imaginem Mente"
ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
Sub Rosa Ars Magica zine - https://www.facebook.com/subrosamagazine/


Synthesist Summoner

Nicholas Hart
 

I'm trying to create a level 5 summoner with the synthesist archetype but I'm running into a weird bit of trouble.

I cannot get the "Fused Eidolon" bonuses to appear. I turned it on using the "Fused Eidolon" ability bonus listed in the Temporary Bonuses tab but after my character sheet refreshed for roughly 5 minutes, nothing happened. I then went in and turned on the "Fused Eidolon - HP, AC, STR, DEX, CON" bonuses. Again my character sheet refreshed for a while but then the only thing that changed was that I now had the correct HP. I'm using 06.08.00RC8 and have downloaded the latest data pack. I had both my PC and my eidolon character sheet open.

Any ideas here? Anything else I should try or is this another one of those ones that is just better off being run on pen and paper?


Re: Download v6.09.06 #starfinder

Andrew Maitland
 

If it's in github then a simple download and the source materials will be included. The build process has some issues I have not had time to debug and sort out. Otherwise, the next release would be out.

On 8/21/2021 9:59 AM, luskey dotson via groups.io wrote:
How do I go about downloaded the latest version with the character operations manual?


Re: Creating new language

@Ferret_Dave
 

Ah! That makes sense, anything 'non standard' can (and should!) be coded up as abilities, that is definitely the way to go.
Glad you found it. I *will* get around to 5e in PCGen eventually...


Re: Creating new language

David Klassen
 

Thank you for this!  I went back to Bahamut's sources and just did a grep for Auran (a language in one of the added sources that popped up) and noted that not only are languages in the xxx_languages.lst but you also have to add a line to xxx_abilites.lst 

###Block: Language Support
Vistani CATEGORY:Language AUTO:LANG|Vistani TYPE:Language.Spoken.Vistani

Did that and, voila, it shows up on the languages list!

[In 5e languages are a "learn in downtime" thing; the PCGen under the Feats & Abilities you can add a Rule by just changing the number under Remaining, then choose Add additional Language; then under the Character tab of F&A, highlight the Language Selection at the bottom and the list of languages appears.]

Thank you for your advice and troubleshooting.  It helped me think it through!


Re: Creating new language

@Ferret_Dave
 

so, I just got your files working ok under 3.5 ... I changed any multiple spaces into tabs (as forum will have replaced tabs with spaces when copy/pasting).
and in the pcc changed gamemode to:  GAMEMODE:35e|Bahamut35e|5e
(that just  lets it be loaded in any of those gamemodes)

Loaded your klassen source alongside my usual 3.5 source and the language appeared under the summary tab as 'add language via skill points' and the diety appeared as expected under domains.
I tried loading 5th ed SRD and got a variety of errors from that source, but with using Bahamuts sources for the 5e core books, your diety appeared ok, but 'add bonus language' on the summary tab was completely blank, so not sure how you're meant to add any languages in 5th ed (Sorry, for 5th ed I've only used an editable PDF from MPMB's D&D 5e Character Tools – Fully automated DnD Character Sheets (flapkan.com) instead of using PCGen so far) no need to add anything to skills.lst for languages (not in 3.5, and obviously 5th works skills differently)


Download v6.09.06 #starfinder

luskey dotson
 

How do I go about downloaded the latest version with the character operations manual?


Re: Creating new language

David Klassen
 

Well, this is annoying...  I tried adding my language line to another LST file that is getting loaded but mine still doesn't show up on the list.  I even added another source and its new languages show up.  But when I add mine to that file, it also still doesn't appear.  I'm clearly missing something here.

The PCGen docs say something needs to be added to the skills LST file, but in 5e mode that doesn't seem to be the case and none of the skills LST files mentions anything about languages.


Re: Creating new language

@Ferret_Dave
 

That looks right to me...


Re: Creating new language

David Klassen
 

Thank you!  Yes, I was wondering just how much I should put into the message...

klassen_deities.lst
Muamman Duathal            SORTKEY:03_Nonhuman Deities    KEY:Muamman                DESC:Wanderers, Mace over Leather Boot                                            FACT:Title|Muamman Duathal, dwarf god of wanderers                    FACTSET:Pantheon|Nonhuman Deities    ALIGN:NG    DOMAINS:ANY

I copied a line from someone else's and edited it.

klassen_languages.lst
Vistani        TYPE:Spoken

_klassen_homebrew_5.0.pcc
CAMPAIGN:klassen
RANK:202108
BOOKTYPE:Homebrew
GAMEMODE:5e
SHOWINMENU:YES
STATUS:BETA
TYPE:Homebrew
SOURCELONG:klassen mods to 5e
SOURCESHORT:klassen
SOURCEDATE:2021-08
PUBNAMELONG:klassen homebrew
PUBNAMESHORT:klassen homebrew
INFOTEXT:klassen homebrew
DEITY:klassen_deities.lst
LANGUAGE:klassen_languages.lst
INFOTEXT:Supports 6.06.00

Again, copied one and just edited/deleted lines.  Well, commented them out... but deleted here for brevity.

On 8/15/2021 6:26 PM, ferret.griffin+io via groups.io wrote:
Would help to show what you've got in those two associated files too.
Languages.lst needs a TYPE:Spoken.Written tag.
Dieties.lst, your text needs to be in a DESC: tag.
-- 
Dave Klassen
Media, PA


Re: Creating new language

@Ferret_Dave
 

Would help to show what you've got in those two associated files too.
Languages.lst needs a TYPE:Spoken.Written tag.
Dieties.lst, your text needs to be in a DESC: tag.


Creating new language

David Klassen
 

Running 6.08.00RC8 and created a folder in the data/homebrew folder to hold my additions.  I'm loading the srd5 dataset and my homebrew.  Currently in my .pcc I only have calls for DEITY:klassen_deities.lst and LANGUAGE:klassen_languages.lst in order to add a god and a language.

When I start a new character, I can see the new deity I created (albeit, on the deity list under the Domains tab, none of the descriptive text shows up), but if I try to add a language, my new language does not appear.  I'm not sure what I'm doing wrong.


Re: Character operations Manual #starfinder

Andrew Maitland
 

Volunteers. You want to keep the project alive, we need volunteers willing to step up:


LST Monkey - Writes books in the language for pcgen (Human Readable, made to be fairly easy to pick up by home brewers)

Java Monkey - Writes modular code that makes PCGen do things. (It's the engine that manages everything - GUI, formulas, and reads LST files to make them do things)


Everything else is knowing various languages - character sheets are either HTML or XSLT/XML (Or if you're old school we do have txt)


On 7/27/2021 4:39 AM, Crogonint wrote:

Er.. mah.. GERD!! That is such good news!! Reading around, I thought the project was dead headed! What can we do to keep the ball rolling? Is there a Patreon or a Kickstarter? Any way to help out with content or graphics design or anything? I would LOVE LOVE LOVE to see this be able to integrate with MapTool someday, or maybe even Foundry or something. :D

 

I'm figuring out how to use the software the old fashioned way.. by beating my head on it until it makes sense. ;) The part I'm still struggling with is the plethora of templates for the character sheet in the program, and to print (to PDF) and etc. I'm pretty sure that 'Fantasy' means Pathfinder 1st Ed. but... I'd love to help flesh that out, I have no idea where I'd start, though. :) I'm also a phenomenal graphic designer if you'd like some stuff to drop in the GUI to help out. :)


Re: Character operations Manual #starfinder

markjmeans
 

I few years ago I used PCGen to generate Pathfinder NPCs and monsters for MapTool. There is a MapTool macro set for PCGen that, among other things, has token templates for all the Pathfinder stats. And also has macros to run a game (tracking line of sign and vision if using VBL), etc. And most importantly a macro that allows importing all the stats, HP, vision, abilities, etc into the tokens’ templates from a stat block. So I would add the NPC or customized monster in PCGen, export to statblock, and then copy-paste it into the MapTool macro to import a statblock. It works MOST of the time. There used to be (several years ago) a formatting (I loosely say bug) in the statblock export that used a special non-space white space character that would cause MapTool to fail to parse the statblock, but I worked on a fix for that when I started using MapTool. After I helped find and fix that bug I used MapTool with PCGen for several years with only an occasional hiccup. Hopeffully there is a Starfinder macro set for MapTool you can use or maybe you can adapt the Pathfinder macro set.

 

 

 

 

From: main@pcgen.groups.io <main@pcgen.groups.io> On Behalf Of Crogonint
Sent: Tuesday, July 27, 2021 04:39
To: Andrew Maitland <drew0500@...>; main@pcgen.groups.io
Subject: Re: [pcgen] Character operations Manual #starfinder

 

Er.. mah.. GERD!! That is such good news!! Reading around, I thought the project was dead headed! What can we do to keep the ball rolling? Is there a Patreon or a Kickstarter? Any way to help out with content or graphics design or anything? I would LOVE LOVE LOVE to see this be able to integrate with MapTool someday, or maybe even Foundry or something. :D

 

I'm figuring out how to use the software the old fashioned way.. by beating my head on it until it makes sense. ;) The part I'm still struggling with is the plethora of templates for the character sheet in the program, and to print (to PDF) and etc. I'm pretty sure that 'Fantasy' means Pathfinder 1st Ed. but... I'd love to help flesh that out, I have no idea where I'd start, though. :) I'm also a phenomenal graphic designer if you'd like some stuff to drop in the GUI to help out. :)


Re: Character operations Manual #starfinder

Crogonint
 

Er.. mah.. GERD!! That is such good news!! Reading around, I thought the project was dead headed! What can we do to keep the ball rolling? Is there a Patreon or a Kickstarter? Any way to help out with content or graphics design or anything? I would LOVE LOVE LOVE to see this be able to integrate with MapTool someday, or maybe even Foundry or something. :D

 

I'm figuring out how to use the software the old fashioned way.. by beating my head on it until it makes sense. ;) The part I'm still struggling with is the plethora of templates for the character sheet in the program, and to print (to PDF) and etc. I'm pretty sure that 'Fantasy' means Pathfinder 1st Ed. but... I'd love to help flesh that out, I have no idea where I'd start, though. :) I'm also a phenomenal graphic designer if you'd like some stuff to drop in the GUI to help out. :)


Re: Character operations Manual #starfinder

Andrew Maitland
 

Well, that's the million dollar question. (When I get to it...) I've been tackling bugs so the release has those... But I suppose I can get one initiated right tomorrow evening. (It's been forever!)

On 7/25/2021 6:26 PM, luskey dotson via groups.io wrote:
When will the next release be?


On Sun, Jul 25, 2021 at 20:08, Andrew Maitland via groups.io

Uh...

Ahem, the character operations manual is completed and in the repo. Next release it will be available.




On 7/23/2021 10:56 AM, David wrote:

FYI, the program is written in Java, however the data is in the LST format, which is what is needed for "coding" up books.

Load up the program, and click on Help, then Documentation. There are also Youtube videos on how to create the LST Datasets.

Long time ago, Admin and Data Monkey......


-- david
Papa.DRB

My better half and me (1969/12/06)
My better half and me (2004/09/25)
My better half and me and granddaughter (Sarah) (2017/08/01)
Love Me If You Can by Toby Keith (video)
Word of the Day (gif)
"If there are no dogs in Heaven, then when I die I want to go where they went." -- Will Rogers
Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't believe, no proof is possible. (Stuart Chase 1888-1985)
Cthulhu for President - Why choose the lesser of two evils.
On Fri, 07/23/2021 12:29 PM, luskey dotson via groups.io wrote:
Its the Character Operations Manual, It holds a vast majority of the archetypes and also other feats that aren't in the other books, Like for me, my character has Ambush awareness as a Feat that isn't listed, Also I play the battleflower archetype which is one of the better ones because its one of the few that allows you to choose whether or not you want to take on the archetype feat or your regular one. 

On Friday, July 23, 2021, 10:18:08 AM CDT, Richard L'Abbé <malkevian2001@...> wrote:


what manuel you are talking about?

I begin to learn java a little and understand pcgen a little to

Richard

OptionPane.showMessageDialog(null, "sorry for my poor english, but french is my first language");


;-) java



Le 2021-07-22 à 16 h 57, texas_cowboy_outlaw via groups.io a écrit :
Well thats highly disappointing, unfortunately I don't know how to do any of that at all, I can barely use the program as is and its relatively easy


Re: Character operations Manual #starfinder

luskey dotson
 

When will the next release be?


On Sun, Jul 25, 2021 at 20:08, Andrew Maitland via groups.io
<drew0500@...> wrote:

Uh...

Ahem, the character operations manual is completed and in the repo. Next release it will be available.




On 7/23/2021 10:56 AM, David wrote:

FYI, the program is written in Java, however the data is in the LST format, which is what is needed for "coding" up books.

Load up the program, and click on Help, then Documentation. There are also Youtube videos on how to create the LST Datasets.

Long time ago, Admin and Data Monkey......


-- david
Papa.DRB

My better half and me (1969/12/06)
My better half and me (2004/09/25)
My better half and me and granddaughter (Sarah) (2017/08/01)
Love Me If You Can by Toby Keith (video)
Word of the Day (gif)
"If there are no dogs in Heaven, then when I die I want to go where they went." -- Will Rogers
Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't believe, no proof is possible. (Stuart Chase 1888-1985)
Cthulhu for President - Why choose the lesser of two evils.
On Fri, 07/23/2021 12:29 PM, luskey dotson via groups.io wrote:
Its the Character Operations Manual, It holds a vast majority of the archetypes and also other feats that aren't in the other books, Like for me, my character has Ambush awareness as a Feat that isn't listed, Also I play the battleflower archetype which is one of the better ones because its one of the few that allows you to choose whether or not you want to take on the archetype feat or your regular one. 

On Friday, July 23, 2021, 10:18:08 AM CDT, Richard L'Abbé <malkevian2001@...> wrote:


what manuel you are talking about?

I begin to learn java a little and understand pcgen a little to

Richard

OptionPane.showMessageDialog(null, "sorry for my poor english, but french is my first language");


;-) java



Le 2021-07-22 à 16 h 57, texas_cowboy_outlaw via groups.io a écrit :
Well thats highly disappointing, unfortunately I don't know how to do any of that at all, I can barely use the program as is and its relatively easy


Re: Character operations Manual #starfinder

Andrew Maitland
 

Uh...

Ahem, the character operations manual is completed and in the repo. Next release it will be available.




On 7/23/2021 10:56 AM, David wrote:

FYI, the program is written in Java, however the data is in the LST format, which is what is needed for "coding" up books.

Load up the program, and click on Help, then Documentation. There are also Youtube videos on how to create the LST Datasets.

Long time ago, Admin and Data Monkey......


-- david
Papa.DRB

My better half and me (1969/12/06)
My better half and me (2004/09/25)
My better half and me and granddaughter (Sarah) (2017/08/01)
Love Me If You Can by Toby Keith (video)
Word of the Day (gif)
"If there are no dogs in Heaven, then when I die I want to go where they went." -- Will Rogers
Madness takes its toll - please have exact change.
For those who believe, no proof is necessary, for those who don't believe, no proof is possible. (Stuart Chase 1888-1985)
Cthulhu for President - Why choose the lesser of two evils.
On Fri, 07/23/2021 12:29 PM, luskey dotson via groups.io wrote:
Its the Character Operations Manual, It holds a vast majority of the archetypes and also other feats that aren't in the other books, Like for me, my character has Ambush awareness as a Feat that isn't listed, Also I play the battleflower archetype which is one of the better ones because its one of the few that allows you to choose whether or not you want to take on the archetype feat or your regular one. 

On Friday, July 23, 2021, 10:18:08 AM CDT, Richard L'Abbé <malkevian2001@...> wrote:


what manuel you are talking about?

I begin to learn java a little and understand pcgen a little to

Richard

OptionPane.showMessageDialog(null, "sorry for my poor english, but french is my first language");


;-) java



Le 2021-07-22 à 16 h 57, texas_cowboy_outlaw via groups.io a écrit :
Well thats highly disappointing, unfortunately I don't know how to do any of that at all, I can barely use the program as is and its relatively easy

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