Re: 3.5e Class skills
Best would be to create a TEMPLATE Grant All Skills as Class Skills <tab> CSKILL:ALL Then add that to your characters for that game.
From the documentation: *** Updated 5.13.6 Tag Name: CSKILL:x|x Variables Used (x): Text (<Skill Name>) Variables Used (x): Text (Type=<Skill Type>) Variables Used (x): ALL Variables Used (x): LIST Variables Used (x): .CLEAR Variables Used (x): .CLEAR.Text What it does:
Examples:
The "Listen" and "Spot" skills are made class skills.
The "Search" and "Knowledge" type skills are made class skills.
All skills are made class skills.
Skills selected in the associated choice are made class skills. (In Abilities and Feats)
Modifies the Class Sorcerer, droping the class skill "Scry" and adding "Drive, Perform and all TYPE.Knowledge" skills.
Modified Class that removes all class skills in the object previously, then adds in the specific list.
Modified Class that removes only Handle Animal and Ride from the original class skill list, and then adds Heal and Pilot. On 5/8/2021 9:50 PM, Jonathan Arnold
via groups.io wrote:
I'm in a campaign where the DM is running it where all skills are Class skills (within reason). So my question is how do I code a tag to reflect this with out having to recode the classes that we want to use.
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