Re: Add language to 3.5
Several of the issues I've had "bug" reports over was just this exact thing. Someone loads every single Pathfinder source available, and then complain when the "rules" are wrong.
Barak is absolutely correct. PCGen is not responsible for the
hundreds of published supplements that come out, change existing
rules, use the same names multiple times but intend different
objects from specific sources without naming them. There is a
reason why KITS have a "FREE" tag, because even the publishers
made mistakes in creating monsters that we had to be able to
override the rules to replicate their examples. Or the fact that
in order to support the more "popular" versions, I had to
intentionally re-key so those duplicates would show up (Cause the
community wanted to have a choice).
Anyways, I am not sure how PCGen has poor version control, or
what exactly you intend to propose to fix it, since as far as I
can see the files are coded to what the books say. However, the
only way things improve is not criticism or dissent, but proposing
viable solutions. Criticism and Dissent might not be "bad" but
they are "negative" and volunteers doing a project with no
compensation except the occasional "thanks" don't feel inspired to
work on something when all they have is negative feedback.
As I mentioned earlier, most of us joined to add something to
PCGen or to fix a problem. If you cannot code in Java, or have the
time to tackle some LST or edit html, then at least offer a
solution (x is y, but should be a).
As a side note, someone wanted to know how to add the languages to a race:
And you place that on the race. You can also drop that onto a
template and grant the template to the race. Handy for the races
that have slightly different languages based upon a campaign
On 11/17/2019 6:50 AM, Barak wrote: