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Adding a unique sword

Here Now
 

I have been adding some special magic items to the .lst files for the Adventure Path I am currently running. I am running into a problem with a special sword though. Its a +1 undead bane mithral rapier, with some other bonuses (saving throws and a once/day magic effect) that would just be noted in the description. However, I am doing something wrong because it won't show up in PCGen. I'm using 6.06.00 RC3.


The block is under this heading:

####Block: Melee Weapons
# Equipment Name Required Weapon Proficiency Type Cost Weight Crit Mult Crit Range Damage Modifier Wield Category Size Source Page Special Property


The block I have tried to add reads as:


Fangalor     PROFICIENCY:WEAPON|Longsword TYPE:Weapon.Resizable.Melee.Martial.Specific.Slashing.Sword COST:9320 WT:2 CRITMULT:x2 CRITRANGE:3 DAMAGE:1d6 EQMOD:MAGIC_COST|8250.PLUS2W.STEEL WIELD:OneHanded SIZE:M SOURCEPAGE:p.62 SPROP:+2 resistance bonus to all saves against negative energy and level drain. User can make two Fort saves to recover from a negative level, taking the better of the two results. Once per day, when it critically hits an undead creature, it can target the undead creature with a halt undead effect (Will DC 14 negates) as a swift action.

I was just going to add this then in PCGen add the +1 bane undead and mithral qualities. I know the PCGen guys are really busy, but even a quick suggestion might help.



Re: Where are the outputsheet headlines to be found?

Andrew Maitland
 

Hi,

look in the outputsheets/commonblocks

All the headers and values are input there. I set it up to be easier. We are working towards localization support in the future.

If you want something specific ask and Ill get an answer to you. Still at work though.

Cheers,
Andrew

On 3/11/2016 4:30 PM, jdjagbear@... [pcgen] wrote:
I think that's right.  In the block_stat_block.xlst file that writes out the stat block, it seems to be getting the stat name from something called stat.title or name/short and name/long.




Re: Where are the outputsheet headlines to be found?

J D
 

I think that's right.  In the block_stat_block.xlst file that writes out the stat block, it seems to be getting the stat name from something called stat.title or name/short and name/long.

<fo:table-cell>
<xsl:call-template name="attrib">
<xsl:with-param name="attribute" select="'stat.title'"/>
</xsl:call-template>
<fo:block line-height="10pt" font-weight="bold" font-size="10pt" space-before="1pt">
<xsl:value-of select="name/short"/>
</fo:block>
<fo:block line-height="4pt" font-size="4pt">
<xsl:value-of select="name/long"/>
</fo:block>
</fo:table-cell


Re: Where are the outputsheet headlines to be found?

Doug Limmer <adventure@...>
 

I tried sorting out where/how the XML output sheets did things, but it didn't take me long to give up. :-)  Maybe I'll give it another try soon.

I think you need to look someplace like pcgen/outputsheets/d20/fantasy/pdf/common_sheet and look for all the tags.

DS/DL

On 03/11/2016 12:04 PM, oe.oe@... [pcgen] wrote:
 

On the output sheets there are some "headlines" and "explanations" texts, for example it explicitly says "Player Name" somewhere below this field. There is also the Attribute "STR" printed in lager letters before the value for strength.

Looking into both the xslt and the base.xml files I only found logic and variables, but not these descriptive texts.

I do want to create a translated version of a charcater sheet, so I need to be able to change the "skills" headline to "Fertigkeiten" for example.

I just don't know where to look.

Any hints?



Where are the outputsheet headlines to be found?

oe.oe@...
 

On the output sheets there are some "headlines" and "explanations" texts, for example it explicitly says "Player Name" somewhere below this field. There is also the Attribute "STR" printed in lager letters before the value for strength.

Looking into both the xslt and the base.xml files I only found logic and variables, but not these descriptive texts.

I do want to create a translated version of a charcater sheet, so I need to be able to change the "skills" headline to "Fertigkeiten" for example.

I just don't know where to look.

Any hints?



Missing word wrap on .pdf output sheets

oe.oe@...
 

Hi,

I have to field on the output sheet where there seems to be missing an auto word wrap.

One is the big title of the weapon box. I have a "Masterwork Lucerne Hammer [Power Attack]" entry and it pirnts all over the place.

Second is the Special properties field below the weapon box which spills over due to me havin enter a multi line explanation text regarding the weapon special properties.

The exact same work nicely within PCGen using the standard.html.ftl preview sheet, but not in csheet_fantasy_std_green_light.xslt

 




Non-Ascii chars on output sheet?

oe.oe@...
 

Is there a smart way of bringing non-ascii characters such as ä, ö, ü onto the output sheets?



Re: "-" in outputsheets turns to "#"

oe.oe@...
 

Ok, I rewrote it carefully typing the minus sign and now it works.


Re: "-" in outputsheets turns to "#"

Andrew Maitland
 

Hi,

As the guy who routinely has to clean our own data I can guarantee it is a non ascii character issue.

'-'
is the ascii minus sign, what we use for a dash.

'–'
basic emdash
'—'
big emdash

notice the difference. Only one will output, the rest default to a hashtag or octothorpe symbol.

Cheers,
Andrew


On 3/11/2016 8:46 AM, oe.oe@... [pcgen] wrote:
Hi,

I am quite sure it's not a a character typing issue, as it appears in my homebrewn data file "mpc_feats.lst"

The relevant bit here is:
"BENEFIT: Du kannst waehlen, einen Malus von –%1 auf alle Nahkampf-Angriffswuerfe und Kampfmanoever-Wuerfe zu erhalten. Dafuer gewinnst du einen Bonus von +%2 auf alle Nahkampf-Schadenswuerfe. Dieser Schadensbonus erhoeht sich nochmal um die Haelfte (+50%%), wenn du eine zweihaendige Waffe, eine einhaendige mit zwei Haenden gefuehrte Waffe oder eine natuerliche Waffe verwendest, die einen 1,5-fachen Staerke-Modifikator auf den Schadenswurf verleiht. Umgekehrt wird der Schadensbonus halbiert, wenn der Angriff mit einer Zweithandwaffe oder einer natuerlichen Zweitwaffe ausgefuehrt wird. Wenn dein Grund-Angriffsbonus +4 erreicht und fuer jede +4 danach erhoeht sich der Malus um weitere minus 1 und der Schadensbonus um weitere +2. Du musst dich vor dem Angriffswurf entscheiden, ob du dieses Talent einsetzen moechtest. Seine Wirkung dauert bis zu deinem naechsten Zug an. Der Bonusschaden gilt nicht fuer Beruehrungsangriffe oder Effekte, die keinen Trefferpunkteschaden verursachen.|1+BAB/4|2*floor(1+BAB/4)"

Now the "von -%1 auf" turns into "von #1 auf" on the outputsheet, while "Bonus von +%2 auf" correctly is printed as "Bonus von +2 auf".

The outputsheet used is csheet_fantasy_std_grey_light.xslt
in PCGen 6.06.00. Mode is Pathfinder.




Re: "-" in outputsheets turns to "#"

oe.oe@...
 

Hi,

I am quite sure it's not a a character typing issue, as it appears in my homebrewn data file "mpc_feats.lst"

The relevant bit here is:
"BENEFIT: Du kannst waehlen, einen Malus von –%1 auf alle Nahkampf-Angriffswuerfe und Kampfmanoever-Wuerfe zu erhalten. Dafuer gewinnst du einen Bonus von +%2 auf alle Nahkampf-Schadenswuerfe. Dieser Schadensbonus erhoeht sich nochmal um die Haelfte (+50%%), wenn du eine zweihaendige Waffe, eine einhaendige mit zwei Haenden gefuehrte Waffe oder eine natuerliche Waffe verwendest, die einen 1,5-fachen Staerke-Modifikator auf den Schadenswurf verleiht. Umgekehrt wird der Schadensbonus halbiert, wenn der Angriff mit einer Zweithandwaffe oder einer natuerlichen Zweitwaffe ausgefuehrt wird. Wenn dein Grund-Angriffsbonus +4 erreicht und fuer jede +4 danach erhoeht sich der Malus um weitere minus 1 und der Schadensbonus um weitere +2. Du musst dich vor dem Angriffswurf entscheiden, ob du dieses Talent einsetzen moechtest. Seine Wirkung dauert bis zu deinem naechsten Zug an. Der Bonusschaden gilt nicht fuer Beruehrungsangriffe oder Effekte, die keinen Trefferpunkteschaden verursachen.|1+BAB/4|2*floor(1+BAB/4)"

Now the "von -%1 auf" turns into "von #1 auf" on the outputsheet, while "Bonus von +%2 auf" correctly is printed as "Bonus von +2 auf".

The outputsheet used is csheet_fantasy_std_grey_light.xslt
in PCGen 6.06.00. Mode is Pathfinder.



Re: "-" in outputsheets turns to "#"

Andrew Maitland
 

Hi,

It is likely another character, like an emdash. It is not an ascii character which is why the putput is off. Simply find the character and type the minus and save, should fix it. Which feat is causing the problem? I will fix it in the release.

Cheers,
Andrew

On 3/10/2016 10:43 AM, oe.oe@... [pcgen] wrote:

Hi,

just a simple question: how can I avoid that a "-" (minus) in a text shown on an outputsheet turns into a "#"?


This currently happens to a "benefits" text for a feat on a .pdf output sheet.



"-" in outputsheets turns to "#"

oe.oe@...
 

Hi,

just a simple question: how can I avoid that a "-" (minus) in a text shown on an outputsheet turns into a "#"?


This currently happens to a "benefits" text for a feat on a .pdf output sheet.


"-" turns into "#" on output?

oe.oe@...
 

Hi,
any short hint, how I can avoid a text containing a minus "-" to be outputted as "#" in pdf?



Re: familiar output missing

dave_the_ferret
 

Ta, raised in JIRA


Re: familiar output missing

Andrew Maitland
 

Bug.

Cheers,
Andrew

On 3/9/2016 10:30 AM, ferret.griffin@... [pcgen] wrote:

Greetings,

I'm using the latest autobuild (6.07.00), and just realised that I'm not getting the familiar stat box output with my character - previously if a wizard and familiar were both loaded, and the wizard was output, the familiars stats would be output onto the OS for the wizard.


Is that an intentional removal, or a bug?


Cheers

Dave



Re: Code Team Changes!

dave_the_ferret
 

I would like to thank James for all his sterling work over the years, and congratulate Connor on taking over his role, good luck!


familiar output missing

dave_the_ferret
 

Greetings,

I'm using the latest autobuild (6.07.00), and just realised that I'm not getting the familiar stat box output with my character - previously if a wizard and familiar were both loaded, and the wizard was output, the familiars stats would be output onto the OS for the wizard.


Is that an intentional removal, or a bug?


Cheers

Dave


Gen Con 2016 here we come!

Paul Grosse
 

An update on the #GenCon2016 booth.

Open Gaming Design (John Reyst of d20pfsrd.com & 5esrd.com) and we still owe $850 USD by 04/22. PCGen currently has approximately $170 USD, which is short of the $425 for our portion. Not to mention any incidentals that always crop up.

Should you wish to donate to help the project spread the user base you can use the link below. Alternately if you do not want to use Paypal, contact me directly and we'll arrange another avenue, either another payment service or you can mail a check.

--Paul Grosse
--PCGen PR Silverback

Donate

 


Re: 6.06.00 Mac version

jmichell1@...
 

Hi Andrew,


 Thanks for the quick reply. I have just tried the zip version and that worked a treat.

Thanks again for all the hard work the team there has done.


Mitch


Re: 6.06.00 Mac version

Ryan Johnston
 

Andrew is correct. The most recent release of PCGen will run just fine on a mac. Here are the steps to get the software running on a Mac:

2. Navigate to extracted folder
3. double-click pcgen.jar

Notes: You might get some warnings about opening software downloaded from the Internet. Go ahead and open it.

You might need to make sure that "Allow apps downloaded from 'Anywhere'". That setting is in System Preferences->General

------

If you want to download and compile the development version (currently at 6.06.00 RC3), download the zip file here: https://sourceforge.net/projects/pcgen/files/PCGen%20Unstable/6.06.00RC3/pcgen-6.06.00RC3-full.zip/download

And follow the instructions from the wiki to build the jar: http://wiki.pcgen.org/Building_PCGen#Building_for_Mac

Thanks,

- Ryan Johnston

On Mon, Mar 7, 2016 at 5:09 AM, Andrew drew0500@... [pcgen] <pcgen@...> wrote:
 

Hi,

Thanks for the compliments!

There is no planned Mac release. Apple has changed some important things they include or don't include, which has made it impossible for our new Mac volunteers to figure out how to create an actual Mac app build. However, the zip folder version can work on a Mac and is listed as the Mac download on sourceforge.

Cheers,
Andrew


On 3/7/2016 2:50 AM, jmichell1@... [pcgen] wrote:

Hi,


 I have just started using PCGen and have to say this is a fantastic product and thanks to all who have created it. Is there and new if/when the MAC version of 6.06.00 will be released?


Thanks


Mitch



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