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Adding a unique sword
I have been adding some special magic items to the .lst files for the Adventure Path I am currently running. I am running into a problem with a special sword though. Its a +1 undead bane mithral
I have been adding some special magic items to the .lst files for the Adventure Path I am currently running. I am running into a problem with a special sword though. Its a +1 undead bane mithral
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By
Here Now
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#98887
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Re: Where are the outputsheet headlines to be found?
Hi,
look in the outputsheets/commonblocks
All the headers and values are input there. I set it up to be easier. We are working towards localization support in the future.
Hi,
look in the outputsheets/commonblocks
All the headers and values are input there. I set it up to be easier. We are working towards localization support in the future.
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By
Andrew Maitland
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#98886
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Re: Where are the outputsheet headlines to be found?
I think that's right. In the block_stat_block.xlst file that writes out the stat block, it seems to be getting the stat name from something called stat.title or name/short and
I think that's right. In the block_stat_block.xlst file that writes out the stat block, it seems to be getting the stat name from something called stat.title or name/short and
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By
J D
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#98885
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Re: Where are the outputsheet headlines to be found?
I tried sorting out where/how the XML output sheets did things, but it didn't take me long to give up. :-) Maybe I'll give it another try soon.
I think you need to look
I tried sorting out where/how the XML output sheets did things, but it didn't take me long to give up. :-) Maybe I'll give it another try soon.
I think you need to look
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By
Doug Limmer <adventure@...>
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#98884
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Where are the outputsheet headlines to be found?
On the output sheets there are some "headlines" and "explanations" texts, for example it explicitly says "Player Name" somewhere below this field. There is also the Attribute "STR" printed in lager
On the output sheets there are some "headlines" and "explanations" texts, for example it explicitly says "Player Name" somewhere below this field. There is also the Attribute "STR" printed in lager
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By
oe.oe@...
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#98883
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Missing word wrap on .pdf output sheets
Hi,
I have to field on the output sheet where there seems to be missing an auto word wrap.
One is the big title of the weapon box. I have a "Masterwork Lucerne Hammer [Power Attack]" entry and it
Hi,
I have to field on the output sheet where there seems to be missing an auto word wrap.
One is the big title of the weapon box. I have a "Masterwork Lucerne Hammer [Power Attack]" entry and it
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By
oe.oe@...
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#98882
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Non-Ascii chars on output sheet?
Is there a smart way of bringing non-ascii characters such as ä, ö, ü onto the output sheets?
Is there a smart way of bringing non-ascii characters such as ä, ö, ü onto the output sheets?
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By
oe.oe@...
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#98881
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Re: "-" in outputsheets turns to "#"
Ok, I rewrote it carefully typing the minus sign and now it works.
Ok, I rewrote it carefully typing the minus sign and now it works.
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By
oe.oe@...
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#98880
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Re: "-" in outputsheets turns to "#"
Hi,
As the guy who routinely has to clean our own data I can guarantee it is a non ascii character issue.
'-'
is the ascii minus sign, what we use for a dash.
'–'
Hi,
As the guy who routinely has to clean our own data I can guarantee it is a non ascii character issue.
'-'
is the ascii minus sign, what we use for a dash.
'–'
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By
Andrew Maitland
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#98879
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Re: "-" in outputsheets turns to "#"
Hi,
I am quite sure it's not a a character typing issue, as it appears in my homebrewn data file "mpc_feats.lst"
The relevant bit here is:
"BENEFIT: Du kannst waehlen, einen Malus von –%1 auf alle
Hi,
I am quite sure it's not a a character typing issue, as it appears in my homebrewn data file "mpc_feats.lst"
The relevant bit here is:
"BENEFIT: Du kannst waehlen, einen Malus von –%1 auf alle
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By
oe.oe@...
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#98878
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Re: "-" in outputsheets turns to "#"
Hi,
It is likely another character, like an emdash. It is not an ascii character which is why the putput is off. Simply find the character and type the minus and save, should fix it.
Hi,
It is likely another character, like an emdash. It is not an ascii character which is why the putput is off. Simply find the character and type the minus and save, should fix it.
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By
Andrew Maitland
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#98877
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"-" in outputsheets turns to "#"
Hi,
just a simple question: how can I avoid that a "-" (minus) in a text shown on an outputsheet turns into a "#"?
This currently happens to a "benefits" text for a feat on a .pdf output sheet.
Hi,
just a simple question: how can I avoid that a "-" (minus) in a text shown on an outputsheet turns into a "#"?
This currently happens to a "benefits" text for a feat on a .pdf output sheet.
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By
oe.oe@...
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#98876
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"-" turns into "#" on output?
Hi,
any short hint, how I can avoid a text containing a minus "-" to be outputted as "#" in pdf?
Hi,
any short hint, how I can avoid a text containing a minus "-" to be outputted as "#" in pdf?
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By
oe.oe@...
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#98875
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Re: familiar output missing
Ta, raised in JIRA
By
dave_the_ferret
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#98874
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Re: familiar output missing
Bug.
Cheers,
Andrew
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Andrew Maitland
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#98873
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Re: Code Team Changes!
I would like to thank James for all his sterling work over the years, and congratulate Connor on taking over his role, good luck!
I would like to thank James for all his sterling work over the years, and congratulate Connor on taking over his role, good luck!
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By
dave_the_ferret
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#98872
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familiar output missing
Greetings,
I'm using the latest autobuild (6.07.00), and just realised that I'm not getting the familiar stat box output with my character - previously if a wizard and familiar were both loaded, and
Greetings,
I'm using the latest autobuild (6.07.00), and just realised that I'm not getting the familiar stat box output with my character - previously if a wizard and familiar were both loaded, and
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By
dave_the_ferret
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#98871
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Gen Con 2016 here we come!
An update on the #GenCon2016 booth.
Open Gaming Design (John Reyst of d20pfsrd.com & 5esrd.com) and we still owe $850 USD by 04/22. PCGen currently has approximately $170 USD, which is short of the
An update on the #GenCon2016 booth.
Open Gaming Design (John Reyst of d20pfsrd.com & 5esrd.com) and we still owe $850 USD by 04/22. PCGen currently has approximately $170 USD, which is short of the
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By
Paul Grosse
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#98870
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Re: 6.06.00 Mac version
Hi Andrew,
Thanks for the quick reply. I have just tried the zip version and that worked a treat.
Thanks again for all the hard work the team there has done.
Mitch
Hi Andrew,
Thanks for the quick reply. I have just tried the zip version and that worked a treat.
Thanks again for all the hard work the team there has done.
Mitch
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By
jmichell1@...
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#98869
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Re: 6.06.00 Mac version
Andrew is correct. The most recent release of PCGen will run just fine on a mac. Here are the steps to get the software running on a Mac:
1. Download and extract project from this URL:
Andrew is correct. The most recent release of PCGen will run just fine on a mac. Here are the steps to get the software running on a Mac:
1. Download and extract project from this URL:
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By
Ryan Johnston
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#98868
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