Re: Can Age Adjustments To Ability Scores Be Turned Off?
If you want the PCGen to support it, then you'd have to put in the
Feature Request.
toggle quoted messageShow quoted text
If you want to do it yourself, then merely find the Age "Internal Category Ability" and disable it. You can delete it, comment it out, or put a PRERULE on it. Whatever makes you happy. ;) Cheers, Andrew
On 10/8/2018 7:55 PM,
allen@... [pcgen] wrote:
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Can Age Adjustments To Ability Scores Be Turned Off?
allencohn
Hello! As as house rule, we're not using Pathfinder age effects (table 7-2 of the CR). Can I turn those off in PCGen so that I can put an older age in the Summary tab and not have it adjust the stats? Thanks, Allen
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Re: hello
There is 5e content out there by homebrewers, but I don't think we've gotten any requests for any specific 5e 3rd party source book. I know BahamutDragon over on github has a fairly active 5e group. Was there any specific book you were looking for? Cheers, Andrew
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hello
Tim Solmon
does this have more 5e content?
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Re: Hello - how do I add Composite Longbow STR (x)
G Della-Croce
Thank you very much. That, of course, did the trick.
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Re: Hello - how do I add Composite Longbow STR (x)
James Nevik
1. Go to the "Inventory" tab. 2. Make sure you're in the "Purchase" subtab. 3. select "Composite Longbow STR" and click "Add Custom" 4. In the left half of the "Item Customizer" window select "Strength Rating" and click "Add Modifier" 5. Select your STR modifier and press "Add" then "OK" at the bottom. 6. In the "Item Customizer" window, press "Buy" at the bottom.
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Hello - how do I add Composite Longbow STR (x)
G Della-Croce
I would like to add Composite Longbow STR (1) to (4) to the Pathfinder RPG Core Supplement. How do I do this?
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Re: hi
Howdy, Cool and Yes. Download or use a real text editor, watch some youtube videos, grab the in-built documentation, and pump out whatever you'd like. All 'tags' are separate by TAB spaces. All tags are all CAPS
(BONUS:XXX, ASPECT:, MOVE:, etc...) First entry for most of the various files is the 'display name',
it doubles as the Unique ID aka KEY:xxx, unless KEY is present.
Most of the information is single line equals one item/object. Ability files handle various features from the classes, races,
and of course feats. Race handles the creatures. Class handles the
HD/Level progression information. Proficiency files handle the
various Armor, Shield and Weapons. Equipment and Equipment
Modifier files handle adventuring gear. I suggest taking a look at the homebrew files to see samples of objects and how they are arranged. Cheers, Andrew
On 9/18/2018 5:25 PM,
stark1307@... [pcgen] wrote:
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hi
Mike Hughes
I would like to add homebrew stuff and other games do you know how just curious
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Somebody on the forums asking about ubuntu help
Anyone know how to get an icon on the Ubuntu Desktop for PCGen. Somebody is asking in the forums.
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Re: Dodge and initiative bonus to weapon
Whoa, your statement is blatantly false. You can code items to
know what a "primary Sin" would be, just as easily as anything
else. Ya'll need to speak plainly what you want to accomplish or
else you get the straightforward, quick and easy answers. I am not
a mind reader! BONUS tags take PRExxx tags. Plain factual information. BONUS:COMBAT|AC|1|TYPE=Dodge|PREVAREQ:PrimarySinIsBlah,1 or PREFACT:1,ABILITIES,PrimarySinisBlah=true or PREABILITY:1,CATEGORY=Special Ability,Primary Sin ~ Blah or etc. See, you really need to be clear and concise on what you want to accomplish, else I cannot help you the way you want to be helped. Also, using the main group versus the LST coding mailing list makes a difference in how the answer is given. Main group - quick & dirty. LST File Help Group - A little more detail oriented on how to accomplish the goal. You'll note I gave you the information, but not really context on how it would be used. That's the difference between the two groups. Cheers, Andrew
On 9/5/2018 5:04 AM, Daniel Swan
draconswan@... [pcgen] wrote:
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Re: Dodge and initiative bonus to weapon
Daniel Swan
I just ran into the same problem. Since there is no way in PCGen to use a PREXXX tag to determine their primary “sin”, I made a Misc GM Award to add these two effects of the runeforged weapon.
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Re: Dodge and initiative bonus to weapon
BONUS:COMBAT|AC|1|TYPE=Dodge BONUS:COMBAT|INITIATIVE|2|TYPE=Insight Added to the weapon, either via an EQMOD or direct. Whatever you want. Cheers, Andrew
On 9/3/2018 9:00 AM,
stefan.kreisberg@... [pcgen] wrote:
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Dodge and initiative bonus to weapon
stratonifler
Q: A runeforged weapon, when aligned with the character - grants a +1 dodge bonus to AC and a +2 insight bonus on initiative. How do I add those to, let's say a random weapon? :-) I.e. description here: http://archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Runeforged (and the type runeforged, is within known sources - but not the add on feature when the weapon aligns with the character). Rgs Stefan
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Problems with v6.07.08 character refresh
G Della-Croce
I have been having problems when I look at the Character Sheet with a character that I am updating. I open the file, make a change, and then go to the Character Sheet. The sheet says it is refreshing the sheet. The bar runs. It does not finish. I have to cancel the PCGen program. It will allow me to save the changes. When I restart, the changes are saved. But I can not get the Character Sheet tab to refresh. I thought that maybe it was that particular file. I tried it with another file. I loaded the file and went directly to the Character Sheet. It opened fine. I tried to change the sheet type. It went into refresh mode and never finished. Is there something I can do about this? Thanks for looking at this.
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Re: CampaignHistory in outputsheet
Darth Sidious
Thank you for the awesomely quick response! I will try it out.
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Re: CampaignHistory in outputsheet
Hi, I fixed this up for the 6.07 series. Feel free to replicate the
effort here for your own use, or download the latest version of
pcgen to take advantage of the new code. pdf - xml.ftl I don't know if I did the same treatment for the html pages. But
the proof of concept is there, and you can use the freemarker
code. Cheers, Andrew
On 8/26/2018 4:34 PM,
sidious@... [pcgen] wrote:
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CampaignHistory in outputsheet
Darth Sidious
My first post got eaten it looks like. Anyway, trying to output campaign history to html. I can manually do so by putting the individual entires in like: ${pcstring('CAMPAIGNHISTORY.VISIBLE.0.TEXT')} ...all fine and good. However, the problem occurs if I want to create a loop using the count of campaign history entires. Looks like it would work in a .LST file (http://pcgen.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfilesformulas.html#count), but the count token doesn't seem to work for outputsheets. I tried the following: pcvar('COUNT[CAMPAIGNHISTORY.VISIBLE]') pcvar('COUNT[CAMPAIGNHISTORY]') and pcvar('COUNT[CLASSES]') ...as a "control" The last one (count of claseses) works, the other two always return zero. That means I can't use them to create a loop to output all of my campaign history entries. FYI, running 6.0.6
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OutputSheet including Campaignhistory
Darth Sidious
Trying mod an output sheet to include the campaign history entries. I generally output to HTML and access via my ipad or whatever. I wanted to include my campaign history, as I have crappy handwriting and it is not easy to search. To that end I have been transcribing my notes into the the campaign history entries. I can add manual entries into the output sheet with something like: <tr><td colspan="2"><font style="font-size: small"><span class="notes">${pcstring('CAMPAIGNHISTORY.VISIBLE.0.TEXT')}</span></font></td></tr> That will indeed output the text for the first entry to html. However, when trying to do a loop to the count of the campaignhistory entries, I run into problems. Specifically, the count token doesn't seem to work on it. I have tried using any matter of the following: <@loop from=0 to=pcvar('COUNT[CAMPAIGNHISTORY.VISIBLE]-1') ; entry , entry_has_next>... <@loop from=0 to=pcvar('COUNT[CAMPAIGNHISTORY]-1') ; entry , entry_has_next>... But nothing is output to the html, even if using hello world style out put in the loop. It looks like count is supported in listfiles via: http://pcgen.org/autobuilds/pcgen-docs/listfilepages/globalfilestagpages/globalfilesformulas.html#count ...but I can't seem to get it to work here. I also did a simple output in text of ${pcvar('COUNT[CAMPAIGNHISTORY.VISIBLE]')},${pcvar('COUNT[CAMPAIGNHISTORY]')},${pcvar('COUNT[CLASSES]')} ...which resulted in 0,0,3. The 3 is correct because the character in question has 3 classes. Any help would be appreciated.
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Problem with catfolk claw trait vs. sharp claws
Let me start by saying that this is a GREAT program for someone just starting with Pathfinder... It's been very helpful to me so far... My problem is that the Advanced Race Guide states that the Catfolk Exemplar trait "Sharp Claws" grants the "Cat's Claws" racial trait; however, when I choose that option, PCGen does not add the claws to my attacks, proficient weapons or allow me to have proficiency with the catfolk claw blades... If I give up the Natural Hunter ability to take "Cat's Claws" then it works correctly, but I don't want to lose the bonuses from the hunter skill and "Sharp Claws" is supposedly a way to get the claws while keeping the hunter bonuses - albeit at the expense of a feat... I've tried to work this on both the current stable version (6.06.01) and the beta version (6.07.08) and neither allows "Sharp Claws" to have claws as primary weapons... Maybe the problem is that I'm misunderstanding the rule books (I'm brand new to Pathfinder) so please feel free to correct me if that is the case...
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