Date   

Re: How to Reincarnate a PC?

Andrew Maitland
 

Hi,

The saving grace here is there is only 14 preselected choices.

The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn't automatically speak the language of the new form.


 It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitutionscores depend partly on the new body. First eliminate the subject's racial adjustments (since it is no longer necessarily of his previous race) and then apply the adjustments found below to its remaining ability scores. The subject of the spell gains two permanentnegative levels when it is reincarnated. If the subject is 1st level, it takes 2 points of Constitution drain instead (if this would reduce its Con to 0 or less, it can't be reincarnated).

When the new parser is completed, this will be much much easier. New possibilities are opening up.

Cheers,
Andrew

On 3/22/2016 3:27 AM, Saxum Caribetum saxum.caribetum@... [pcgen] wrote:
On 2016-03-22 09:53, ferret.griffin@... [pcgen] wrote:
So you could effectively set the reincarnatable races as subraces of every other possible race? Surely that would require customising for each possible race?


Re: How to Reincarnate a PC?

saxumcaribetum
 

On 2016-03-22 09:53, ferret.griffin@... [pcgen] wrote:
So you could effectively set the reincarnatable races as subraces of every other possible race? Surely that would require customising for each possible race?

well, yes - but you only have to actually do it for the specific pairs which crop up in your campaign.

And, if you are making value-judgements as to which features are kept v s. swapped, then it's difficult to program everything in advance.
-- 
Neil Taylor "Creo Imaginem Mente"
ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
Saga site at http://homepage.ntlworld.com/saxum.caribetum/
Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/

This email has been sent from a virus-free computer protected by Avast.
www.avast.com


Re: How to Reincarnate a PC?

dave_the_ferret
 

So you could effectively set the reincarnatable races as subraces of every other possible race? Surely that would require customising for each possible race?


Re: Temporary class skills? Adding a class skill for one PC only

Andrew Maitland
 

Hi,

Feats & Abilities tab, misc subtab, should be a GM Awards section.

Template has to be applied

My Diplomacy Skill
    CSKILL:Diplomacy

All on one line, with a tabspace between the tag and the name.

Cheers,
Andrew

On 3/21/2016 10:39 AM, oe.oe@... [pcgen] wrote:
I tried CSKILL:Diplomacy and that did not seem to work in the templates. Hm. Will try again.

The issues with traits is that I can not select this as additional trait, since they are used up by the normal traits and I have no idea how to allow an extra trait.

I did not question the class skill as such. basically you are right, I could go with a +3 only.

Can you explain what a "GM award" is and how to get this?


Re: Temporary class skills? Adding a class skill for one PC only

oe.oe@...
 

I tried CSKILL:Diplomacy and that did not seem to work in the templates. Hm. Will try again.

The issues with traits is that I can not select this as additional trait, since they are used up by the normal traits and I have no idea how to allow an extra trait.

I did not question the class skill as such. basically you are right, I could go with a +3 only.

Can you explain what a "GM award" is and how to get this?


Re: Pathfinder Duergar Warpriest Bonuses/Penalties

Andrew Maitland
 

Hi,

Investigating. Though it is not required to post a code link here. I did see the jira when you created it.

Cheers,
Andrew

On 3/18/2016 7:18 PM, Darth Borehd darth.borehd@... [pcgen] wrote:
It seems Duergar Warpriest is getting a +8 bonus on Climb and a -8 penalty on Fly.  

I can't find a reason why.  

Jira # CODE-3025


Re: How to Reincarnate a PC?

Andrew Maitland
 

Hi Paul,

Hassle and integrity.

My idea is you trigger re-incarnate, you select the race that you are being reincarnated into to grant specific items.

Race then displays as Human (Reincarnated Gnome)

We can trigger stat changes fairly easy, and racial grants. Especially with the new changes in the formula parser, SET movement to new rate, assign new racial abilities and remove others.

MODIFYOTHER:Race|GROUP=Reincarnate|Abilities|SET|None
MODIFYOTHER:Stat|GROUP=Physical|Racial|SET|0|PRIORITY=500
MODIFYOTHER:Move|Walk|Speed|SET|20|PRIORITY=500

Completely doable. Old system, which I don't have the inclination to go about doing with the lack of clarity, utilize the kill triggers on racial abilities that should no longer appear. Stats are a pain, but feasible, and movement would need a make over.

Cheers,
Andrew


On 3/21/2016 4:52 AM, nylanfs@... [pcgen] wrote:
Why not simply remake the character with the ARG race builder? The extra feats and skills can be handled with the GM awards.


Re: Temporary class skills? Adding a class skill for one PC only

Andrew Maitland
 

Hi,

This question actually belongs in our homebrew support group PCGenListFileHelp - unless the request is "Hey, can you guys add the ability to make select skills as class skills".

CSKILL:Diplomacy
Place it on a template. However, we have GM awards, and you can just grant a +3 to the skill in question.

I have to ask, is there a specific reason it has to be a Class Skill? The +3 is the only benefit that a class skill grants (and only if you have at least a single rank assigned). I am unaware of any classes requiring a skill be a class skill.

Cheers,
Andrew

On 3/21/2016 8:51 AM, oe.oe@... [pcgen] wrote:
Hi,

for a specific character the GM has ruled he has diplomacy as class skill.
I'd like to put this into PCGen without changing all characters.

So is there a way to add a skill to the list of class skills temporarily?
I am able to homebrew a temporary +3 condition but that does not make it a class skill.

Any idea how and where to add a class skill to one PCs list?




Re: Temporary class skills? Adding a class skill for one PC only

Joel Fischoff
 

There are any number of traits that make individual skills into class skills. It might be more of a problem to find one that doesn't also give you a *bonus* to that skill, but there are several that do it specifically for Diplomacy, like Ease of Faith. If that works for you, just create a new trait and add it to the character.

Here's the text of Ease of Faith from an older version of PCGen (the one currently installed on my machine), by way of comparison:

Ease of Faith KEY:Ease of Faith_Trait CATEGORY:Special Ability TYPE:Trait.SpecialQuality DESC:Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different than that which powers the magic of other religions. BONUS:SKILL|Diplomacy|1|TYPE=Trait CSKILL:Diplomacy SOURCEPAGE:p.4

---

I haven't done any PCGen coding in a long time, since I normally use Excel-based sheets these days, but I'm guessing it's that "CSKILL:Diplomacy" part that's important here.

If you DO get a bonus for Diplomacy at the same time, look through the trait listing at http://www.d20pfsrd.com/traits and see if you can just choose the one you need.


Joel


Temporary class skills? Adding a class skill for one PC only

oe.oe@...
 

Hi,

for a specific character the GM has ruled he has diplomacy as class skill.
I'd like to put this into PCGen without changing all characters.

So is there a way to add a skill to the list of class skills temporarily?
I am able to homebrew a temporary +3 condition but that does not make it a class skill.

Any idea how and where to add a class skill to one PCs list?



Re: How to Reincarnate a PC?

Paul Grosse
 

Why not simply remake the character with the ARG race builder? The extra feats and skills can be handled with the GM awards.


Re: Where are the outputsheet headlines to be found?

Andrew Maitland
 

Hi,

The statsandchecks.lst file in the gameModes folder or if 6.06.00, the base rule book which would be x__stats.lst and x__saves.lst.

I do not believe OUTPUTNAME will work there, but you can try.

The cmb block is hardcoded terms the blocks should be in the weapons block.

If you want specific code, you should either hit the experimental or international groups. International is better for the language support. Though we are slowly working towards proper support.

Cheers,
Andrew

On 3/20/2016 2:55 AM, oe.oe@... [pcgen] wrote:
Can you explain what you mean with "stat file"? Is there any way to translate the stats, saves?

And: I also couldnt find the term "Melee" anywhere. Where would I need to go to translate this (the melee, ranged, cmb block below the saves block)?


Re: How to Reincarnate a PC?

Andrew Maitland
 

PCGen will easily switch races.

I can easily make Reincarnate work without changing your base Race. It sounds like you just need a specific hardcoded setup and not the proper system built that would be required if I was to do this for pcgen.

So good news, you will need to make a single template. However, this group is about answering questions, not about giving actual lst code samples. We need to move this conversation to the proper venue for that. We can move to simple email, you can post on listfilehelp, or the homebrew forum over at groups.pcgen.org.

I am easy, plenty of options.

Cheers,
Andrew

On 3/20/2016 3:39 AM, Saxum Caribetum saxum.caribetum@... [pcgen] wrote:
On 2016-03-19 15:47, Andrew drew0500@... [pcgen] wrote:
Ow, my head hurts trying to keep straight what you keep, and what you'd lose.

Since there is a chart, I suppose you could apply a template that grants the reincarnated stuff. But the lack of clear guidance on some of issues means this would be a moving target issue.

I cannot even attempt to code something without a clear "a impacts b which grants c" logic to work with. I can enable and disable quite a lot, but the problem is much of that is unknown.

Been thinking overnight.
What I most need is guidance and advice on how to amend an existing character, and what support I can get from the PCGen program (and where, if anywhere, it makes life difficult).

Things I want to make work, and am happy to rule on include
* was Human: keep the initial Feat (per a DM (me!) decision) and the +1 SP/level up to current level - the Skills are life experiences like Class training.
* was Elf: keep the weapon proficiencies (from time as youth)
* become Halfling: do *not* gain racial weapon proficiencies (no youth time)
* lose bodily functions (movement, low-light vision, darkvision, energy resistance), and gain new ones.

My thought overnight is:

* since both races (whichever they are) are Standard Races - no weird properties
* I can take the relevant properties from each and make a "Elf-to-Halfling reincarnated" one-off race.
* I can either create a proper Race in LST, or use the ARG Race Builder
* all the bog-standard races can be coded in the ARG, and the point cost illustrates how neutral the re-build is.
* the ARG will bypass any built-in Racial HD (e.g. reincarnate as Bugbear)
* ARG won't know how to cope if I reincarnate a spirit which started life as a Bugbear.

So how tolerant is PCGen at taking an 8th level character and removing one race and adding another?


Get a publisher explanation and I will think on a solution.

If your DM/GM has a clear idea of what happens, then I can help you set up your homebrew solution.

DM is me - I'mboth  DM and PCGen wrangler...


Cheers,

Andrew


On 3/19/2016 8:07 AM, Doug Limmer adventure@... [pcgen] wrote:
Some of those are questions for the DM/GM.  But, as far as PCGen goes, I'd probably write up a new character sheet from scratch.  It sounds like the only non-standard thing is ability scores, which one can directly modify as-is.

You could try changing the race, and seeing how close you get with just that.

DS/DL

On 03/19/2016 06:29 AM, TAYLOR NEIL saxum.caribetum@... [pcgen] wrote:
 

So, it had to happen...

A character died, and the body was incomplete - so even if they could afford Raise Dead, they couldn't use it. Off to the friendly local Druid :-)

He agreed to Reincarnate the fellow... we got one of the simple transitions: Human to Gnome. It's now down to me to work through PCGen and lake it happen. It could have been worse: Bugbear, Gnoll,Lizardfolk, Troglodyte - all with racial HD not just character levels. For added fun, could have been one of those races in the first place...

First discovery - I can't find anything obvious to make the transition happen. Not Template or such.

* He retains all the class stuff, including HP. That implies that reincarnating as a race with Racial HD, you don't get them. Reincarnating from a race with Racial HD, you keep them (!).

* he loses Racial adjustments to Str, Dex, & Con, but keeps Int, Wis, & Cha.

* he gets a new adjustment from a table *which is not the normal Race table* (e.g.Human gets a fixed +2 Con.)

* I'll ignore negative levels - they had enough to components to cast Restoration.

* The reincarnated creature gains all the abilities associated with it's new form, including movement,..extraordinary abilities and the like.

* I'll presume for sanity and consistency that it *loses* the equivalents from the old race. (E.g. Troglodyte -> Bugbear!)

I presume further that if this fool were to lose his head (again!!) then the racial adjustments to undo would come from the Reincarnation table, not the current or original race.


So it looks to me as though there's a certain amount of manual adjustment. There may also be some .PCG hacking needed, too.

For instance, if reincarnating as a creature which normally has Racial HD, but does not in this case, then gaining class levels should not trigger the Ability Adjustments (+4, +4, +2, +2, -2). Nor lose them if previously applied (Troglodyte with class levels?).

Has anyone got some helpful suggestions for this?




-- 
Neil Taylor "Creo Imaginem Mente"
ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
Saga site at http://homepage.ntlworld.com/saxum.caribetum/
Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/

This email has been sent from a virus-free computer protected by Avast.
www.avast.com


Re: What is the easiest way to get translated skill names on an output sheet?

Andrew Maitland
 

Hi,

#1 - situation skills are Tom's domain, I do not believe you can .MOD them.

#2 - No, I have tried, SORTKEY is not respected for output on skills.

Cheers,
Andrew

On 3/20/2016 2:52 AM, oe.oe@... [pcgen] wrote:
Thanks. I now added translations via a homebrew file with .MOD.

Two follow up questions:
a) Is there any way to translate a special subversion? I currently get a nice translated output for Acrobatics, but the added line Acrobatics (Jump) just transltes the "Acrobatics" again and I have no idea how to translate the "Jump" part.
b) Is there a way to sort the output skills by their outputname?


Re: How to Reincarnate a PC?

saxumcaribetum
 

On 2016-03-19 15:47, Andrew drew0500@... [pcgen] wrote:
Ow, my head hurts trying to keep straight what you keep, and what you'd lose.

Since there is a chart, I suppose you could apply a template that grants the reincarnated stuff. But the lack of clear guidance on some of issues means this would be a moving target issue.

I cannot even attempt to code something without a clear "a impacts b which grants c" logic to work with. I can enable and disable quite a lot, but the problem is much of that is unknown.

Been thinking overnight.
What I most need is guidance and advice on how to amend an existing character, and what support I can get from the PCGen program (and where, if anywhere, it makes life difficult).

Things I want to make work, and am happy to rule on include
* was Human: keep the initial Feat (per a DM (me!) decision) and the +1 SP/level up to current level - the Skills are life experiences like Class training.
* was Elf: keep the weapon proficiencies (from time as youth)
* become Halfling: do *not* gain racial weapon proficiencies (no youth time)
* lose bodily functions (movement, low-light vision, darkvision, energy resistance), and gain new ones.

My thought overnight is:

* since both races (whichever they are) are Standard Races - no weird properties
* I can take the relevant properties from each and make a "Elf-to-Halfling reincarnated" one-off race.
* I can either create a proper Race in LST, or use the ARG Race Builder
* all the bog-standard races can be coded in the ARG, and the point cost illustrates how neutral the re-build is.
* the ARG will bypass any built-in Racial HD (e.g. reincarnate as Bugbear)
* ARG won't know how to cope if I reincarnate a spirit which started life as a Bugbear.

So how tolerant is PCGen at taking an 8th level character and removing one race and adding another?


Get a publisher explanation and I will think on a solution.

If your DM/GM has a clear idea of what happens, then I can help you set up your homebrew solution.

DM is me - I'mboth  DM and PCGen wrangler...


Cheers,

Andrew


On 3/19/2016 8:07 AM, Doug Limmer adventure@... [pcgen] wrote:
Some of those are questions for the DM/GM.  But, as far as PCGen goes, I'd probably write up a new character sheet from scratch.  It sounds like the only non-standard thing is ability scores, which one can directly modify as-is.

You could try changing the race, and seeing how close you get with just that.

DS/DL

On 03/19/2016 06:29 AM, TAYLOR NEIL saxum.caribetum@... [pcgen] wrote:
 

So, it had to happen...

A character died, and the body was incomplete - so even if they could afford Raise Dead, they couldn't use it. Off to the friendly local Druid :-)

He agreed to Reincarnate the fellow... we got one of the simple transitions: Human to Gnome. It's now down to me to work through PCGen and lake it happen. It could have been worse: Bugbear, Gnoll,Lizardfolk, Troglodyte - all with racial HD not just character levels. For added fun, could have been one of those races in the first place...

First discovery - I can't find anything obvious to make the transition happen. Not Template or such.

* He retains all the class stuff, including HP. That implies that reincarnating as a race with Racial HD, you don't get them. Reincarnating from a race with Racial HD, you keep them (!).

* he loses Racial adjustments to Str, Dex, & Con, but keeps Int, Wis, & Cha.

* he gets a new adjustment from a table *which is not the normal Race table* (e.g.Human gets a fixed +2 Con.)

* I'll ignore negative levels - they had enough to components to cast Restoration.

* The reincarnated creature gains all the abilities associated with it's new form, including movement,..extraordinary abilities and the like.

* I'll presume for sanity and consistency that it *loses* the equivalents from the old race. (E.g. Troglodyte -> Bugbear!)

I presume further that if this fool were to lose his head (again!!) then the racial adjustments to undo would come from the Reincarnation table, not the current or original race.


So it looks to me as though there's a certain amount of manual adjustment. There may also be some .PCG hacking needed, too.

For instance, if reincarnating as a creature which normally has Racial HD, but does not in this case, then gaining class levels should not trigger the Ability Adjustments (+4, +4, +2, +2, -2). Nor lose them if previously applied (Troglodyte with class levels?).

Has anyone got some helpful suggestions for this?




-- 
Neil Taylor "Creo Imaginem Mente"
ArM Code 1.5 5++ Ca++ R++p H++ ?L Y(96) T(5)- SG+++ G++++ P++ HoH(Ma++ Q+ Hg+) Fz(E)++ C++ :-) Cd++
Saga site at http://homepage.ntlworld.com/saxum.caribetum/
Sub Rosa Ars Magica zine - http://www.subrosamagazine.org/

This email has been sent from a virus-free computer protected by Avast.
www.avast.com


Re: Where are the outputsheet headlines to be found?

oe.oe@...
 

Can you explain what you mean with "stat file"? Is there any way to translate the stats, saves?

And: I also couldnt find the term "Melee" anywhere. Where would I need to go to translate this (the melee, ranged, cmb block below the saves block)?


Re: What is the easiest way to get translated skill names on an output sheet?

oe.oe@...
 

Thanks. I now added translations via a homebrew file with .MOD.

Two follow up questions:
a) Is there any way to translate a special subversion? I currently get a nice translated output for Acrobatics, but the added line Acrobatics (Jump) just transltes the "Acrobatics" again and I have no idea how to translate the "Jump" part.
b) Is there a way to sort the output skills by their outputname?


Re: Where are the outputsheet headlines to be found?

Andrew Maitland
 

Hi,

You need to be specific, since there is a major reason for the "appearance" of redundancy.

The stat block is not hardcoded into the sheets, the stat names are taken from the stat file and directly imported, same with the checks/saves.

Cheers,
Andrew

On 3/19/2016 4:19 PM, oe.oe@... [pcgen] wrote:
In some of those files the same text elements exist multiple times. That is annoying to translate. Is there a reason for this?

And I was unable to find the core stat block with STR, DEX, CON, INT... I want to translate them.


Re: What is the easiest way to get translated skill names on an output sheet?

Andrew Maitland
 

Hi,

Yes, currently OUTPUTNAME will work with a SkillName.MOD to display your change. Be advised, a lot changes during the next nine months for that though.

Cheers,
Andrew

On 3/19/2016 3:40 PM, oe.oe@... [pcgen] wrote:

I am fine with the program usage in English but would like to be able to replace skill names on the pdf output with translated ones.

Can I use OUTPUTNAME for skills and will that then be printed instead?


And is there a way to use .MOD in a homebrew lst file to just add this translation texts? If yes, what would I need to write exactly to have the term "Heimlichkeit" printed on the output sheet instead of "Stealth"?



Re: Where are the outputsheet headlines to be found?

oe.oe@...
 

In some of those files the same text elements exist multiple times. That is annoying to translate. Is there a reason for this?

And I was unable to find the core stat block with STR, DEX, CON, INT... I want to translate them.