So, it had to happen...
A character died, and the body was incomplete - so even
if they could afford Raise Dead, they couldn't use it.
Off to the friendly local Druid :-)
He agreed to Reincarnate the fellow... we got one of
the simple transitions: Human to Gnome. It's now down to
me to work through PCGen and lake it happen. It could
have been worse: Bugbear, Gnoll,Lizardfolk, Troglodyte -
all with racial HD not just character levels. For added
fun, could have been one of those races in the first
place...
First discovery - I can't find anything obvious to make
the transition happen. Not Template or such.
* He retains all the class stuff, including HP. That
implies that reincarnating as a race with Racial HD, you
don't get them. Reincarnating from a race with Racial
HD, you keep them (!).
* he loses Racial adjustments to Str, Dex, & Con,
but keeps Int, Wis, & Cha.
* he gets a new adjustment from a table *which is not
the normal Race table* (e.g.Human gets a fixed +2 Con.)
* I'll ignore negative levels - they had enough to
components to cast Restoration.
* The reincarnated creature gains all the abilities
associated with it's new form, including
movement,..extraordinary abilities and the like.
* I'll presume for sanity and consistency that it
*loses* the equivalents from the old race. (E.g.
Troglodyte -> Bugbear!)
I presume further that if this fool were to lose his
head (again!!) then the racial adjustments to undo would
come from the Reincarnation table, not the current or
original race.
So it looks to me as though there's a certain amount of
manual adjustment. There may also be some .PCG hacking
needed, too.
For instance, if reincarnating as a creature which
normally has Racial HD, but does not in this case, then
gaining class levels should not trigger the Ability
Adjustments (+4, +4, +2, +2, -2). Nor lose them if
previously applied (Troglodyte with class levels?).
Has anyone got some helpful suggestions for this?